# Shot Sequence Patterns

> 【导演模式·镜头 / Director · Shots】触发词:镜头 / 景别 / 分镜序列 / 转场 / 建立镜头 / 正反打 / 动作镜头 / 情绪镜头 / shot / shot sequence / cut / dolly / establishing / shot-reverse-shot。Use when 一场戏需要现成景别套路与转场标注时:按戏剧意图选建立 / 对话 / 动作 / 情绪四种镜头模式,并给转场打标(cut to / dolly in / match cut / time skip)。

- Skill: `2799662352/shot-sequence-patterns` (Agent Skill)
- Install (CLI): `npx skillmds@latest add 2799662352/shot-sequence-patterns`
- Raw SKILL.md: https://api.skillmd.com/api/skills/2799662352/shot-sequence-patterns/raw
- Safety review: pending
- Works with: Claude Code, Claude.ai, OpenAI Codex
- Category: Coding & Dev Tools
- Author: 2799662352 (https://skillmd.com/u/2799662352)
- Updated: 2026-09-17
- Page: https://skillmd.com/skills/2799662352/shot-sequence-patterns

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# 导演模式 · 镜头序列模式

<!-- skill-budget: fast -->

## Overview

按戏剧意图选镜头模式(建立 / 对话 / 动作 / 情绪),并给每个转场打标("cut to" / "dolly in" / "match cut" / "time skip")。

> **写镜头序列 / 转场 / 运镜字段前先查知识库:** 先调 `search_cinematography_kb` 工具查「运镜与结构化描述库」(阿里百炼 RAG:权威运镜术语 + 结构化分镜描述范式),拿库里真实术语与结构范式再落笔,别只凭记忆;工具不可用 / 未配 key 时退回联网检索。

## When to Use

- 用:需要现成的景别推进套路、转场标注;一场戏的镜头怎么排。
- 不用:跨镜连续性规则(180°/视线匹配)与整体叙事节奏(交叙事节奏技法)。

SHOT SEQUENCE PATTERNS — select the pattern that matches the scene's dramatic intent:

Establishing Sequence (introduce location/mood):
  Wide → Medium → Close-up → Detail
  Example: city skyline → street level → character face → object in hand

Dialogue Sequence (two+ characters talking):
  Medium two-shot → Shot-reverse-shot close-ups → Reaction shot → Wide re-establish
  Example: both at table → speaker A face → speaker B face → B's surprised expression → pull back

Action Sequence (fight, chase, conflict):
  Wide establish → Medium action → Close-up impact → Wide aftermath
  Example: arena overview → sword swing → blade clash detail → both fighters apart

Emotional Sequence (internal drama, revelation):
  Medium neutral → Close-up emotion → Extreme close-up peak → Medium release
  Example: character standing → eyes widen → single tear → character turns away

Transition Rules:
- Never stack 3+ panels at the same scale (avoid monotony)
- Each panel MUST state its relationship to the previous: "cut to", "dolly in", "match cut", "time skip"
- Opening panel is always the widest; closing panel returns to medium or wide for closure

## Example

Emotional pattern:
Medium neutral — [char1] opens a letter (cut to) → Close-up — eyes scan the lines, brow tightens (dolly in) → Extreme close-up — a single tear forms (match cut) → Medium — [char1] turns to the window (release).
→ No 3 panels at the same scale; every transition is labeled.

## Common Mistakes

| 错误 | 正确 |
|------|------|
| 连排 3 个同景别 | 交替景别制造节奏 |
| 转场不标注 | 每格标明与上格关系 |
| 模式不配戏剧意图 | 按建立/对话/动作/情绪选模式 |

