# Unreal Metasounds

> Unreal Engine MetaSounds skill for procedural audio, real-time synthesis, and advanced audio graphs.

- Skill: `a5c-ai/unreal-metasounds` (Agent Skill, multi-file: 2 files)
- Install (CLI): `npx skillmds@latest add a5c-ai/unreal-metasounds`
- Raw SKILL.md: https://api.skillmd.com/api/skills/a5c-ai/unreal-metasounds/raw
- Safety review: pending (external: skill-scanner PASS, skillspector PASS)
- Works with: Claude Code, Claude.ai, OpenAI Codex
- Category: Coding & Dev Tools
- Author: a5c-ai (https://skillmd.com/u/a5c-ai)
- Updated: 2026-09-09
- Page: https://skillmd.com/skills/a5c-ai/unreal-metasounds

---


# Unreal MetaSounds Skill

MetaSounds procedural audio system for Unreal Engine.

## Overview

This skill provides capabilities for implementing procedural audio using Unreal's MetaSounds system.

## Capabilities

### Audio Graphs
- Create MetaSound sources
- Build audio processing graphs
- Handle triggers and parameters
- Implement custom nodes

### Synthesis
- Use oscillators
- Implement filters
- Create envelopes
- Handle modulation

### Procedural Audio
- Generate sound effects
- Create adaptive music
- Implement audio variations
- Handle randomization

### Integration
- Trigger from gameplay
- Control parameters
- Handle spatialization
- Manage performance

## Prerequisites

- Unreal Engine 5.0+
- MetaSounds plugin enabled

## Usage Patterns

### MetaSound Source

```
1. Create MetaSound Source
2. Add input parameters
3. Build audio graph
4. Configure output
5. Use in Sound Cue or directly
```

### Parameter Control

```cpp
UAudioComponent* AudioComp = CreateAudioComponent();
AudioComp->SetFloatParameter(FName("Intensity"), 0.8f);
AudioComp->SetTriggerParameter(FName("OnHit"));
```

## Best Practices

1. Use presets for common patterns
2. Profile CPU usage
3. Handle voice management
4. Use groups for organization
5. Test on all platforms

## References

- [MetaSounds Documentation](https://docs.unrealengine.com/5.0/en-US/metasounds-in-unreal-engine/)

