# Extracting Spec Design Ladders

> Reverse-engineers existing source code into a two-layer artifact ladder — a concrete reproduction spec (preserves behavior-affecting constants, same-tick ordering, input edges, collision/threshold semantics; drops cosmetics) and an abstract design doc (intentionally omits reproduction detail and records what is unspecified vs. safe-to-assume). Use to document or recover a program's intent and reproducible behavior without leaking implementation-only detail into the design layer.

- Skill: `abagames/extracting-spec-design-ladders-2` (Agent Skill, multi-file: 2 files)
- Install (CLI): `npx skillmds@latest add abagames/extracting-spec-design-ladders-2`
- Raw SKILL.md: https://api.skillmd.com/api/skills/abagames/extracting-spec-design-ladders-2/raw
- Safety review: pending
- Works with: Claude Code, Claude.ai, OpenAI Codex
- Category: AI & ML
- Author: abagames (https://skillmd.com/u/abagames)
- Updated: 2026-09-21
- Page: https://skillmd.com/skills/abagames/extracting-spec-design-ladders-2

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# Extracting Spec / Design Ladders

## Purpose

Turn read-only source into two separated layers with non-overlapping responsibilities: a
faithful **reproduction spec** (enough to rebuild observable behavior) and an abstract
**design doc** (intent and experience, deliberately stripped of reproduction detail).

## When to Use

- Recovering intent and reproducible behavior from an existing program.
- Producing documentation that must let someone REBUILD behavior (spec) and, separately,
  understand DESIGN intent (design doc) without the two contaminating each other.

## When Not to Use

- Pure summary or README work where reproduction fidelity is not required.
- When a maintained spec already exists and only needs editing.

## Required Inputs

- Read-only source (treat as input only; never edit it).
- Any engine/runtime convention doc, so shared helper behavior is referenced once, not
  re-specified in every artifact.

## Procedure

1. **Spec layer.** Preserve only what changes observable play/behavior: goal, core loop,
   required state & resources, input behavior, scoring/failure, balance-critical constants and
   formulas. Drop cosmetics. The detailed preserve-vs-drop rules — same-tick ordering,
   collision/hitbox/threshold semantics, spawn/target/random/input-edge behavior, reusable
   scoring/safety pulses — are a checklist; load `references/spec-preservation-checklist.md`
   while writing the spec.
2. **Design layer.** Working **from the spec only**, write the abstract doc: experience core,
   decisions asked of the user, risk/reward, how tension is built, learning curve, room for
   reinterpretation, and the invariant structure. Convert numeric balance into qualitative
   intent. Never leak exact constants, formulas, random ranges, tick counts, or source names.
   Add explicit recovery guidance: what to **treat as unspecified**, what is **safe to assume**,
   and the **restoration priority** order.

   **The non-abstractable floor.** The following are **intent, never reproduction detail**, and
   must appear in the design layer stated qualitatively. Dropping them is the characteristic
   mis-abstraction of this ladder, because they read as mechanical and get filtered out with the
   constants:

   - **What an effect does on contact with each entity class** — arms it, destroys it, passes
     through it, is absorbed by it. "A blast *arms* its neighbours" and "a blast *detonates* its
     neighbours" describe two different games and neither requires a number.
   - **Behaviour at boundaries** — what a moving or committed object does at a wall or screen
     edge.
   - **What counts toward the goal and the failure condition** — in particular whether events
     the player did not cause are credited.

   Each of these can be written without a single constant, and a design doc missing them cannot
   transmit the core loop — which the doc's own restoration priority calls the thing that
   matters most. Observed case: all three were dropped as "implementation detail", the gate
   caught it, and every repair landed in the design layer with none in the spec, because the
   spec had them all along.
3. **Log** what was abstracted, preserved, omitted, and added as recovery guidance, so the
   abstraction is auditable. Keep it as a short section inside the design doc, OR — if the log
   needs to cite specific abstracted constants or source names — in a sibling log file, since
   putting those specifics inside the design doc would violate its no-leak rule.

## Validation

Before handing off, run one self-check that costs nothing: **if a blind reader had to state the
core loop in one sentence, which sentence of the design doc would they build it from?** If no
single passage answers, the abstraction has already failed and the gate will only confirm it at
full price.

Validation itself is **not** run by you, the extractor — you have read the source and cannot
judge the artifacts blind. It is run by an **independent** party (the orchestrator spawns a
fresh agent that sees only the artifact text). Hand the artifacts off to an isolated
blind-restoration gate run under firewall:

- spec-only → can an implementable structure be recovered? (`pass` / `weak-pass` / `fail`)
- design-only → can a reproduction spec hypothesis be recovered?

A `fail` on either means that layer lost required structure (spec dropped a behavior-affecting
detail, or design omitted something unrecoverable). Revise and re-gate. A `weak-pass` on the
design layer is expected and acceptable — abstract docs intentionally drop reproduction detail.

If no isolated gate can be spawned, degrade explicitly: run the checklist's Self-Check section
against each layer and **record that validation was self-audit, not a blind gate** — do not
present it as gated.

## Common Failure Modes

- **Reproduction detail leaking into the design doc** (constants, tick counts, source names) —
  the two layers stop having distinct jobs.
- **Dropping ordering/edge behavior** that silently changes the dominant strategy.
- **Over-specifying cosmetics, under-specifying timing/collision.**
- Writing the design doc from the source instead of from the spec, which re-imports detail the
  spec was meant to filter.

## Output

Two artifacts — a reproduction spec and an abstract design doc — plus an extraction log, each
validated by the restoration gate.

