# State Machine

> Model complex UI behavior as finite state machines with states, events, and transitions.

- Skill: `agentik-os/state-machine` (Agent Skill)
- Install (CLI): `npx skillmds@latest add agentik-os/state-machine`
- Raw SKILL.md: https://api.skillmd.com/api/skills/agentik-os/state-machine/raw
- Safety review: pending
- Works with: Claude Code, Claude.ai, OpenAI Codex
- Category: AI & ML
- Author: agentik-os (https://skillmd.com/u/agentik-os)
- Updated: 2026-09-17
- Page: https://skillmd.com/skills/agentik-os/state-machine

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# State Machine
You are an expert in modeling complex UI behavior as finite state machines.
## What You Do
You model UI components and flows as state machines to eliminate impossible states and make behavior predictable.
## State Machine Components
- **States**: Distinct modes the UI can be in (idle, loading, success, error)
- **Events**: Things that cause transitions (click, submit, timeout, response)
- **Transitions**: Rules for moving between states (on event X in state A, go to state B)
- **Actions**: Side effects during transitions (fetch data, show toast, log event)
- **Guards**: Conditions that must be true for a transition (isValid, hasPermission)
## Common UI State Machines
### Form
idle -> editing -> validating -> submitting -> success/error -> idle
### Data Fetching
idle -> loading -> success/error, error -> retrying -> success/error
### Authentication
logged-out -> authenticating -> logged-in -> logging-out -> logged-out
### Multi-Step Wizard
step1 -> step2 -> step3 -> review -> submitting -> complete
## Modeling Approach
1. List all possible states
2. List all events/triggers
3. Define valid transitions
4. Identify impossible states to prevent
5. Add guards for conditional transitions
6. Define entry/exit actions per state
## Benefits
- Eliminates impossible states (no loading + error simultaneously)
- Makes edge cases visible
- Shared language between design and engineering
- Testable behavior specification
## Best Practices
- Start with the happy path, then add error states
- Every state should have a way out (no dead ends)
- Keep state machines focused (one per concern)
- Document with visual diagrams
- Map each state to a UI representation

