# Designing Worlds

> Generates physical world foundations: biomes, planetary systems, climate, and ecological zones with embedded narrative tension. Use when creating a new world, planet, biome, or ecosystem, or when user says "new world", "new planet", "new biome", "build a world", "create a setting", or "environmental design". Does NOT write final files — use /writing-worldbuilding for that.

- Skill: `alainator/designing-worlds` (Agent Skill)
- Install (CLI): `npx skillmds@latest add alainator/designing-worlds`
- Raw SKILL.md: https://api.skillmd.com/api/skills/alainator/designing-worlds/raw
- Safety review: pending
- Works with: Claude Code, Claude.ai, OpenAI Codex
- Category: Coding & Dev Tools
- Author: alainator (https://skillmd.com/u/alainator)
- Updated: 2026-09-17
- Page: https://skillmd.com/skills/alainator/designing-worlds

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# Designing Worlds

Build the physical substrate of fictional worlds.

## Process

1. **Biome Architecture** — base type, anomaly layer, inhabitant pattern, resource signature
2. **Biome Relationships** — trade, migration, conflict, physical connections
3. **Planetary Mechanics** — orbital pattern, time structure, climate zones
4. **Weather as Narrative** — weather must create/block travel, trigger rituals, alter ecology, or affect technology
5. **Contradiction Injection** — one paradox per biome, marked GENERATIVE

## Out of Scope

Does NOT write final files (use /writing-worldbuilding).
Does NOT design cultures (use /writing-worldbuilding).
Does NOT design myths (use /designing-lore).

