# Game Development Vr Ar

> ALWAYS use this when the user or an upstream archive refers to `game-development-vr-ar`, the nested skill path form for `vr-ar`, or the equivalent slash path. This is a namespace-preserving alias that routes to `vr-ar` while retaining strict validation, Senior Master execution, and Codex review standards.

- Skill: `anhvu1107/game-development-vr-ar` (Agent Skill, multi-file: 6 files)
- Install (CLI): `npx skillmds@latest add anhvu1107/game-development-vr-ar`
- Raw SKILL.md: https://api.skillmd.com/api/skills/anhvu1107/game-development-vr-ar/raw
- Safety review: pending
- Works with: Claude Code, Claude.ai, OpenAI Codex
- Category: AI & ML
- Author: anhvu1107 (https://skillmd.com/u/anhvu1107)
- Updated: 2026-09-17
- Page: https://skillmd.com/skills/anhvu1107/game-development-vr-ar

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# Game Development VR AR

## Selective Reading Rule

Start with:

- `references/senior-master-standard.md`
- `references/usage-routing.md`
- `references/quality-checklist.md`
- `references/alias-target.md`

Then load the canonical target skill only when the task needs the full implementation guidance.

## Alias Contract

- Treat `game-development-vr-ar` as a compatibility and search alias for `vr-ar`.
- Use canonical skill `vr-ar` for the substantive workflow.
- Do not duplicate large upstream instructions here; this folder exists to preserve nested ZIP path slugs such as `game/development/vr/ar` while keeping the runtime bundle deduplicated.
- Apply the same Senior Master standard and Codex strict review gate before final output.

