# Fac Walk

> Walk your Factorio character to a position. Real walking at game speed (~9 tiles/s) — long hauls take real time and the call blocks until arrival, failure, or timeout. You must be within ~10 tiles of things to act on them.

- Skill: `bdambrosio/fac-walk` (Agent Skill, multi-file: 3 files)
- Install (CLI): `npx skillmds@latest add bdambrosio/fac-walk`
- Raw SKILL.md: https://api.skillmd.com/api/skills/bdambrosio/fac-walk/raw
- Safety review: pending
- Works with: Claude Code, Claude.ai, OpenAI Codex
- Category: Coding & Dev Tools
- Author: bdambrosio (https://skillmd.com/u/bdambrosio)
- Updated: 2026-09-17
- Page: https://skillmd.com/skills/bdambrosio/fac-walk

---


# fac-walk

Pathfind and walk to (x, y) via the game bridge. Visible presence: the
character genuinely walks; other players see you coming.

## Behavior

- Blocks until arrival (typical) or returns a failure with a deviation:
  `infeasible` (no path — water, cliffs, dense entities), `timeout`
  (too far for the bridge's walk timeout; you stop where you got to),
  or `stopped` (a human said "Jill, stop" — do not restart movement
  until things are clarified).
- Arriving within ~1.5 tiles of the target counts as arrival.

```json
{"thought": "get within reach of the furnace", "tool": "fac-walk", "args": {"x": 48, "y": 62}}
```

