# Android Native Development

> Create or update an ARM64 Android Native app with the qualified NDK, CMake and Vulkan profile, then build and install its APK.

- Skill: `boxuechen/android-native-development` (Agent Skill)
- Install (CLI): `npx skillmds@latest add boxuechen/android-native-development`
- Raw SKILL.md: https://api.skillmd.com/api/skills/boxuechen/android-native-development/raw
- Safety review: pending
- Works with: Claude Code, Claude.ai, OpenAI Codex
- Category: Coding & Dev Tools
- Author: boxuechen (https://skillmd.com/u/boxuechen)
- Updated: 2026-09-22
- Page: https://skillmd.com/skills/boxuechen/android-native-development

---


# Android Native development

Work only in the current ClawInOne Project. The Supervisor owns the qualified
Android SDK, NDK, CMake, QEMU, Gradle cache and ARM64 Vulkan profile.

For a new app, invoke
`/home/droid/.local/share/claw-in-one/development-profiles/android-native/active/new-project.mjs
--project-dir <dir> --app-name <name> --package-name <reverse-DNS-id>` as one
literal command. Do not discover or install another SDK, NDK, CMake, Gradle,
template or ABI. Use the exact build command and artifact recorded in
`.claw-in-one/android-project.v1.json`; preserve that metadata and application
identity on follow-up work. If the profile is stale, direct the user to DevKit
Repair instead of improvising a fallback.

After every build, inspect the fresh APK with `android_app`, install the returned
artifact and trust only installed readback. VScreen presentation is optional and
independent of installation. Finish without stopping VScreen; Android Use is not
required unless the user explicitly asks the Agent to operate the app.

