# Flutter Development

> Create or update a Flutter Android app in the current ClawInOne Project, build and install its APK, and optionally present it in VScreen.

- Skill: `boxuechen/flutter-development` (Agent Skill)
- Install (CLI): `npx skillmds@latest add boxuechen/flutter-development`
- Raw SKILL.md: https://api.skillmd.com/api/skills/boxuechen/flutter-development/raw
- Safety review: pending
- Works with: Claude Code, Claude.ai, OpenAI Codex
- Category: Coding & Dev Tools
- Author: boxuechen (https://skillmd.com/u/boxuechen)
- Updated: 2026-09-22
- Page: https://skillmd.com/skills/boxuechen/flutter-development

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# Flutter development

Work only in the current ClawInOne Project. The Supervisor owns the qualified
ARM64 Flutter, Dart, Android and offline dependency profile.

For a new app, invoke
`/home/droid/.local/share/claw-in-one/development-profiles/flutter/active/new-project.mjs
--project-dir <dir> --app-name <name> --package-name <reverse-DNS-id>` as one
literal command. Preserve an existing canonical `.git`. Do not run `flutter
upgrade`, change channels, discover another Flutter or Android SDK, replace the
template, use the network as a package fallback, or clear qualified caches. Use
the exact build command and artifact recorded in
`.claw-in-one/android-project.v1.json`; preserve project and application identity
on follow-up work. A stale profile requires DevKit Repair.

After every build, inspect the fresh APK with `android_app`, install the returned
artifact and trust only installed readback. VScreen presentation is optional and
independent of installation. Finish without stopping VScreen; Android Use is
separate and used only for explicit Agent interaction.

