# Swiftui Liquid Glass

> 实现或审查明确采用 iOS 26+ Liquid Glass 的 SwiftUI 界面。

- Skill: `bronc-x/swiftui-liquid-glass` (Agent Skill, multi-file: 3 files)
- Install (CLI): `npx skillmds@latest add bronc-x/swiftui-liquid-glass`
- Raw SKILL.md: https://api.skillmd.com/api/skills/bronc-x/swiftui-liquid-glass/raw
- Safety review: pending
- Works with: Claude Code, Claude.ai, OpenAI Codex
- Category: Coding & Dev Tools
- Author: bronc-x (https://skillmd.com/u/bronc-x)
- Updated: 2026-09-17
- Page: https://skillmd.com/skills/bronc-x/swiftui-liquid-glass

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# SwiftUI Liquid Glass
Use native Liquid Glass APIs for the requested surface; do not convert unrelated UI or add glass merely because an app uses SwiftUI.
Read [references/liquid-glass.md](references/liquid-glass.md) for API patterns and examples. Verify uncertain availability against the installed SDK and Apple documentation.
- Match the project's deployment target and provide fallback when older OS versions are supported.
- Group related glass surfaces with GlassEffectContainer where needed.
- Apply glass effects after relevant layout/appearance modifiers; make only genuinely interactive surfaces interactive.
- Use glassEffectID and namespaces when a requested transition needs morphing, not as a universal requirement.
Preserve existing behavior and design intent. For review-only work report findings; for implementation inspect the affected rendering and interaction on supported targets.

