# Animejs

> Anime.js adapter patterns for HyperFrames. Use when writing Anime.js animations or timelines inside HyperFrames compositions, registering animations on window.__hfAnime, making Anime.js seek-driven and deterministic, or translating Anime.js examples into render-safe HyperFrames HTML.

- Skill: `contextgo/animejs` (Agent Skill)
- Install (CLI): `npx skillmds@latest add contextgo/animejs`
- Raw SKILL.md: https://api.skillmd.com/api/skills/contextgo/animejs/raw
- Safety review: pending
- Works with: Claude Code, Claude.ai, OpenAI Codex
- Category: Web & Frontend
- Author: contextgo (https://skillmd.com/u/contextgo)
- Updated: 2026-09-17
- Page: https://skillmd.com/skills/contextgo/animejs

---


# Anime.js for HyperFrames

HyperFrames can seek Anime.js instances through its `animejs` runtime adapter. The composition owns the animation objects; HyperFrames owns the clock.

## Contract

- Create animations or timelines synchronously during composition initialization.
- Set `autoplay: false` so Anime.js does not advance on its own clock.
- Register every returned animation or timeline on `window.__hfAnime`.
- Use finite durations and loop counts.
- Avoid callbacks that mutate DOM based on wall-clock time, network state, or unseeded randomness.

The adapter seeks every registered instance with `instance.seek(timeMs)`, where `timeMs` is HyperFrames time in milliseconds.

## Basic Pattern

```html
<script src="https://cdn.jsdelivr.net/npm/animejs@4.0.2/lib/anime.iife.min.js"></script>
<script>
  const anim = anime({
    targets: '.mark',
    translateX: 280,
    rotate: '1turn',
    opacity: [0, 1],
    duration: 1200,
    easing: 'easeOutExpo',
    autoplay: false,
  });

  window.__hfAnime = window.__hfAnime || [];
  window.__hfAnime.push(anim);
</script>
```

## Timeline Pattern

```html
<script>
  const tl = anime.timeline({
    autoplay: false,
    easing: 'easeOutCubic',
  });

  tl.add({
    targets: '.title',
    translateY: [40, 0],
    opacity: [0, 1],
    duration: 650,
  }).add(
    {
      targets: '.accent',
      scaleX: [0, 1],
      duration: 450,
    },
    250
  );

  window.__hfAnime = window.__hfAnime || [];
  window.__hfAnime.push(tl);
</script>
```

## Module Builds

If you use an ES module build, the adapter does not care how the instance was created. It only needs the returned object to expose `seek()`, `pause()`, and preferably `play()`:

```html
<script type="module">
  import { animate } from 'https://cdn.jsdelivr.net/npm/animejs/+esm';

  const anim = animate('.chip', {
    x: '18rem',
    duration: 900,
    autoplay: false,
  });

  window.__hfAnime = window.__hfAnime || [];
  window.__hfAnime.push(anim);
</script>
```

## Good Uses

- Small SVG and DOM flourishes where Anime.js syntax is compact.
- Imported Anime.js examples that can be made seek-driven.
- Multiple independent micro-animations pushed into the same registry.

Use GSAP for complex scene sequencing unless the user specifically asks for Anime.js. GSAP is still the primary HyperFrames authoring path.

## Avoid

- Leaving `autoplay` at the Anime.js default.
- Depending on `anime.running` auto-discovery instead of explicit `window.__hfAnime.push(...)`.
- Infinite loops. Compute a finite repeat count from the composition duration.
- Building animations in timers, promises, event handlers, or after async asset loads.

## Validation

After editing a composition that uses Anime.js:

```bash
npx hyperframes lint
npx hyperframes validate
```

## Credits And References

- HyperFrames adapter source: `packages/core/src/runtime/adapters/animejs.ts`.
- Anime.js documentation for `autoplay`, `pause()`, and `seek()`: https://animejs.com/documentation/

