# Simulator Graph

> Simulator.Company graph structure specialist. Use when the user wants to build, edit, analyze, inspect, or ask questions about business process graphs, flowcharts, algorithms, actors (nodes), links (edges), or layers (visual views) in Simulator.Company. Trigger on any of these intents: — Creating: "create graph", "build flowchart", "new diagram", "add actor", "add block to graph", "create algorithm", "draw flowchart", "digital twin", "create process on graph", "build process diagram", "FlowchartBlock", "startStop", "predefinedProcess". — Editing: "edit graph", "update actor", "rename node", "change color", "move actor", "add step to flowchart", "modify diagram", "restructure process", "add edge", "remove link", "reorder steps", "update layer". — Syncing: "push graph", "pull graph", "sync graph", "push changes", "apply edits to layer". — Querying / analysis: "what actors are on this layer", "show me the graph", "who is connected to", "find actor", "list nodes", "describe the process", "analyze the flowchart",

- Skill: `corezoid/simulator-graph` (Agent Skill, multi-file: 2 files)
- Install (CLI): `npx skillmds@latest add corezoid/simulator-graph`
- Raw SKILL.md: https://api.skillmd.com/api/skills/corezoid/simulator-graph/raw
- Safety review: pending (external: skill-scanner PASS, skillspector PASS)
- Works with: Claude Code, Claude.ai, OpenAI Codex
- Category: Coding & Dev Tools
- Author: corezoid (https://skillmd.com/u/corezoid)
- Updated: 2026-08-19
- Page: https://skillmd.com/skills/corezoid/simulator-graph

---


> **Curated tool names (v2 server).** Place/remove nodes & edges on a layer with `manageLayerActors`; read a layer's contents — prefer `getLayerActorsPaginated` (page nodes then edges; works for any size) or `getAllLayerPlacements`, falling back to `getLayerActors` only for small layers (it loads the whole layer in one call and is rejected with a "Layer is too large" 400 above the size cap); create nodes with `createActor` (one call each — there is no `createActors`); links with `createLink` / `massLink`; edge CRUD with `getEdge` / `updateEdge` / `deleteEdge` / `existLink` / `deleteEdgesByNodes`; edge types with `getEdgeTypes`. Traverse from an actor with `getRelatedActors` (type = linked | parents | children; hierarchy link type by default; paginated/filterable/sortable), `getLinkedActors` (directly-linked actors across edge types, with `edgeTypes`/`withSystem`/`pinned` filters), and `getActorLinks` (every edge of an actor). Layer ops: `layerStats` (node/edge counts), `existLayerElement` (is a node/edge on a layer — dedup before placing), `moveActors` (move ≤10 actors between layers), `cleanGraphLayer` (wipe a layer — destructive). See `/simulator` for the full list.

# Simulator.Company Graph Builder

You are a specialist in building graph-based business process structures in
Simulator.Company using the `simulator` MCP server.

> **Reading "the nodes on a graph/layer"?** Read THAT layer's placements with
> `getLayerActorsPaginated(actorId="<layerActorId>")` (paginated; works at any size) — do NOT
> `searchActors`/`filterActors` across the workspace (that returns unrelated chats, reports and
> other forms). When the user pastes a URL like
> `.../graph/<graphActorId>/layers/<layerActorId>`, the layer `actorId` is the **last UUID, the
> segment after `/layers/`**. See **Layer Operations** below for the full recipe.

---

## Core Concepts & Glossary

| Term            | Description                                                                                          |
|-----------------|------------------------------------------------------------------------------------------------------|
| **Actor**       | Graph node. Created from a Form template. Has id, title, color, data fields.                         |
| **Form**        | Actor template/type. Defines shape and behavior. All system form names are in the catalog below.     |
| **Graph actor** | An actor with `formName="Graphs"` — the logical container for a diagram.                             |
| **Layer actor** | An actor with `formName="Layers"` — the visual canvas where nodes are placed at (x, y).              |
| **Graph file**  | A YAML file named `<layerId>.yaml` in the current working directory describing the full layer state. |
| **laId**        | Layer Actor ID. Assigned by `manageLayerActors` when an actor is placed on a layer.                        |

---

## Primary Workflow — File-Based Graph Building

> **This is the preferred approach for all graph creation and editing.**
> Use the low-level MCP tools (createActor, manageLayerActors, etc.) only for
> one-off queries or when specifically requested.

### Step 1 — Create Graph + Layer actors

Every diagram needs two actors linked together. Do this once per new diagram.

```
// 1. Create the graph container
createActor(formName="Graphs", title="<diagram name>")
→ save returned id as graphId

// 2. Create the visual canvas (layer)
createActor(formName="Layers", title="<diagram name>")
→ save returned id as layerId

// 3. Link graph → layer
createLink(source="<graphId>", target="<layerId>")
```

If `layerId` is already known (from user message or context) — skip this step entirely.

---

### Step 2 — Prepare the Graph File

**Option A — New empty layer:** write `<layerId>.yaml` from scratch:

```yaml
layerId: "<layerId>"
actors:
  - id: start
    title: "Start"
    formName: "Start / Stop"
    color: "#17B26A"
    position:
      x: 0
      y: 0
  - id: process1
    title: "Process Step"
    formName: "Process"
    color: "#539fdf"
    description: "Does something important"
    position:
      x: 0
      y: 130
  - id: end
    title: "End"
    formName: "Start / Stop"
    color: "#F04438"
    position:
      x: 0
      y: 260
edges:
  - source: start
    target: process1
  - source: process1
    target: end
```

**Option B — Existing layer:** pull current state into a file, then edit it:

```
pullGraphFile(layerId="<layerId>")
→ creates <layerId>.yaml with all current actors and edges
→ open and edit the file as needed
```

---

### Step 3 — Push the File to Server

```
pushGraphFile(layerId="<layerId>")
```

The server will:

- **Create** actors whose `id` is a local name (e.g. `start`, `process1`) → replaces local ids with server UUIDs in the
  file
- **Update** actors whose `id` is already a UUID — if title/color/description changed
- **Delete from layer** actors present on server but missing from file
- **Create** missing edges (links + layer placement)
- **Delete from layer** edges present on server but missing from file
- **Update positions** for actors whose `position` changed

After push the file is updated in place with all server UUIDs.

---

### Editing an Existing Graph

```
// 1. Pull current state
pullGraphFile(layerId="<layerId>")

// 2. Edit <layerId>.yaml — add/remove/modify actors and edges

// 3. Push changes
pushGraphFile(layerId="<layerId>")
```

---

## Styling edges — colour, dash, width, curve

An edge placement's `data.layerSettings` controls how the line renders, applied **when
you place the edge** via `manageLayerActors`:

```
manageLayerActors(actorId="<layerId>", items=[
  { action:"create", data:{ id:"<edgeId>", type:"edge", laIdSource:<laA>, laIdTarget:<laB>,
      layerSettings:{ lineStyle:"dashed", color:"#E8924E", width:2, curveStyle:"straight" } } }
])
```

- `lineStyle` — `solid` | `dashed` | `dotted`
- `curveStyle` — `curved` | `rounded` | `roundedDownward` | `straight`
- `color` — 6-digit hex `#RRGGBB` (e.g. `#9AA5B1` grey, `#E8924E` orange) — no 3-digit shorthand, no alpha
- `width` — stroke width, an integer ≥ 1 (e.g. `2`)
- `routingPoints` — optional array of `{ w:number, d:number }` waypoints for manual edge routing

These are the pong-server edge `layerSettings` keys (`saveEdgeLayerSettingsSchema`); on
`manageLayerActors` they ride through unvalidated, so use the canonical types above — an integer
`width` and a 6-digit hex `color`. Use it to encode meaning in edges — coloured solid = data/structure
flows, grey dashed = logical cross-links. To change an edge already on the layer, delete its placement
and re-create it with the new `layerSettings` (re-creating without deleting first adds a duplicate).

---

## Custom Form Data — Populating `actors.data`

When the user specifies a **custom `formId`** (or a non-system `formName`) for one or more actors, you **must** fetch the form schema before writing the YAML file or pushing to the server.

### When to trigger

- User explicitly provides a `formId` UUID for an actor.
- User names a form that is **not** in the system Form Catalog above (i.e. it is a user-created form).
- User says "use form X for this actor" where X is an ID or an unfamiliar name.

### Step-by-step

```
// 1. Fetch form schema
getForm(formId="<formId>")
→ returns form object with fields list

// 2. Inspect the returned fields array — each field has:
//    { id, name, title, type, defaultValue, ... }

// 3. Build actors.data from those fields:
//    - Include every field that the user provided a value for.
//    - For fields the user did NOT mention: include the field with its
//      defaultValue if one exists; omit the field entirely otherwise.
//    - Use the field's `name` (not `title`) as the key in data.

// 4. Write the actor entry in the YAML with the populated data block.
```

### YAML example with custom form data

```yaml
actors:
  - id: my_actor
    title: "My Custom Actor"
    formId: "abc-123-uuid"   # custom form — data was populated from getForm
    color: "#539fdf"
    position:
      x: 0
      y: 130
    data:
      status: "active"        # field name from form schema, value from user
      priority: 1             # field name from form schema, value from user
      category: ""            # field present in schema, no default, user left blank
```

### Rules

- **Always call `getForm` before writing `data`** when a custom formId is involved — never guess field names.
- If the form has no fields, omit `data` entirely.
- Do **not** add `data` for system forms (those in the Form Catalog) — the server auto-injects their shape/view/blockId.
- If the user specifies only some field values, fill the rest from `defaultValue`; omit fields with no default and no user value.
- After `getForm`, confirm the field list with the user if the form has many fields and the user has not specified values — ask which fields matter.

---

## Text-label nodes

Render an actor's `description` as borderless text (no node circle) by placing it with
`isTextNode` in its `data.layerSettings` on `manageLayerActors`:

```
createActor(formId=3279, description="Section title")          // the text lives in `description`
manageLayerActors(actorId="<layerId>", items=[
  { action:"create", data:{ id:"<actorId>", type:"node", position:{x:0,y:0},
      layerSettings:{ isTextNode:true, textNodeScale:1.5, textWidth:320, textHeight:44 } } }
])
```

- `isTextNode:true` — render the node as a text label
- `textNodeScale` — font-size multiplier
- `textWidth` / `textHeight` — text-box size in px. **Scale it to the text** — roughly
  `16·scale` px per character wide and `28·scale` px per line tall — or large/long text wraps
  and breaks mid-word.

Good for section titles, axis labels and annotations on a graph. To change it, delete the
placement and re-create it with the new `layerSettings`.

---

## Graph File Format Reference

```yaml
layerId: "<uuid>"           # layer actor UUID

actors:
  - id: local_name          # local id for new actors; UUID for existing ones
    title: "My Block"
    formName: "Process"     # use formName from the catalog (preferred over formId)
    color: "#539fdf"        # hex color string — always set for flowchart blocks
    description: "..."      # optional
    picture: ""             # optional
    position:
      x: 0                  # horizontal position on layer
      y: 130                # vertical position on layer

edges:
  - source: local_name_or_uuid   # references actor id field
    target: local_name_or_uuid
    source_title: "My Block"     # informational only, not sent to server
    target_title: "Other Block"
```

**Rules:**

- `id` values are local references used only within the file for edge wiring.
  After `pushGraphFile` all local ids are replaced with server UUIDs.
- Do **not** include `data` for system forms — the server auto-injects shape/view.
- `formName` takes priority over `formId` when both are present.
- `edges` reference actor `id` fields (local names work, they are resolved at push time).

---

## Custom image nodes — any drawing, icon or shape (napkin)

To put **any image** on a graph — a line, a circle, a rectangle, an icon, a logo, a
hand-drawn shape, a small diagram, anything a PNG/SVG can hold — create an actor with a
`pictureObject`: a custom image rendered AS the node body (the backend's "napkin"
element), instead of a standard form node. A divider line is just one use.

```
createActor(formId=3279, color="#F04438", pictureObject={
  img:    "data:image/png;base64,iVBORw0KGgo…",   // a PNG/SVG data URI
  width:  800,                                     // display size on the canvas
  height: 8,
  type:   "napkin"
}, contextLayerId="<layerId>")
```

- `img` — the image as a data URI (e.g. a thin red PNG to draw a divider line).
- `width` / `height` — display size in px. The image is anchored at its **centre** and
  keeps the source's **aspect ratio** (set `width`; `height` follows), so for a thin line
  make the source PNG wide-and-short.
- `type: "napkin"` — the custom-image element kind.

A classic use is an ADAM/EVE-style horizontal divider: a wide, short red dashed PNG
placed across the middle of the layer. Change a node's image later with the same
`pictureObject` on `updateActor`.

---

## Layout Algorithm — Coordinate Calculation

**Never hardcode coordinates.** Calculate using dagre/Sugiyama layout.

### Node Sizes

```
SIZES = {
  "Start / Stop":         { w: 200, h: 50  },
  "Process":              { w: 200, h: 50  },
  "Predefined Process":   { w: 200, h: 100 },
  "Decision":             { w: 200, h: 100 },
  "Data":                 { w: 200, h: 60  },
  "Document":             { w: 200, h: 70  }
}
default:                  { w: 200, h: 50  }
```

### Rank Assignment (BFS from start node)

```
rank[start] = 0
for each edge source → target:
  rank[target] = max(rank[target] ?? 0, rank[source] + 1)
```

### Gap Calculation

```
nodeSep(rank) = max(max_w_in_rank * 0.3, 60)    // horizontal gap between centers
rankSep(r)    = max(max_h_in_rank(r) * 1.2, 80) // vertical gap between rows
```

### Y Coordinates (top → down)

```
y[rank_0] = 0
y[rank_n] = y[rank_n-1] + max_h(rank_n-1)/2 + rankSep(rank_n-1) + max_h(rank_n)/2
```

### X Coordinates (center each row)

```
for each rank with N nodes:
  center_to_center = max_w_in_rank + nodeSep
  total_span       = (N - 1) * center_to_center
  x[node_i]        = -total_span / 2 + i * center_to_center
```

### Examples

- **3 Start/Stop blocks in a row** (w=200, nodeSep=60, c2c=260) → x = [-260, 0, 260]
- **Start/Stop(h=50) → Process(h=50)** → y[rank_1] = 0+25+80+25 = 130
- **Process(h=50) → Decision(h=100)** → y[rank_2] = 130+25+80+50 = 285

---

## Complete Example: Build a Flowchart

```
// Step 1 — Create Graph + Layer (skip if layerId already known)
createActor(formName="Graphs", title="Order Processing")  → graphId
createActor(formName="Layers", title="Order Processing")  → layerId
createLink(source="<graphId>", target="<layerId>")

// Step 2 — Write <layerId>.yaml
```

```yaml
layerId: "<layerId>"
actors:
  - id: start
    title: "Start"
    formName: "Start / Stop"
    color: "#17B26A"
    position: { x: 0, y: 0 }
  - id: validate
    title: "Validate Order"
    formName: "Process"
    color: "#539fdf"
    position: { x: 0, y: 130 }
  - id: check
    title: "Valid?"
    formName: "Decision"
    color: "#F79009"
    position: { x: 0, y: 285 }
  - id: process
    title: "Process Payment"
    formName: "Process"
    color: "#539fdf"
    position: { x: 260, y: 440 }
  - id: error
    title: "Return Error"
    formName: "Process"
    color: "#F04438"
    position: { x: -260, y: 440 }
  - id: end
    title: "End"
    formName: "Start / Stop"
    color: "#17B26A"
    position: { x: 0, y: 595 }
edges:
  - source: start
    target: validate
  - source: validate
    target: check
  - source: check
    target: process
  - source: check
    target: error
  - source: process
    target: end
  - source: error
    target: end
```

```
// Step 3 — Push to server
pushGraphFile(layerId="<layerId>")
// → all actors created, edges drawn, file updated with server UUIDs
```

---

## Form Catalog — All Available Form Names

Pass `formName` to `createActor` or in the graph YAML file.
The server resolves the name to ID automatically.

### Graph & Layer

| formName   | Usage                       |
|------------|-----------------------------|
| `"Graphs"` | Graph container actor       |
| `"Layers"` | Layer (visual canvas) actor |

### Flowchart Blocks

> Always set `color` (hex string) for flowchart blocks.

| formName               | Description                     |
|------------------------|---------------------------------|
| `"Start / Stop"`       | Start or end node               |
| `"Process"`            | Process step                    |
| `"Decision"`           | Decision diamond                |
| `"Predefined Process"` | Predefined / subroutine process |
| `"Document"`           | Document shape                  |
| `"Data"`               | Data parallelogram              |
| `"Documents"`          | Multi-document stack            |
| `"Stored Data"`        | Stored data shape               |
| `"Off-page Reference"` | Off-page connector              |
| `"Preparation"`        | Preparation / initialization    |
| `"API Call"`           | API call block                  |
| `"Manual Input"`       | Manual input                    |
| `"Delay"`              | Delay block                     |
| `"Database"`           | Database cylinder               |
| `"Manual Operation"`   | Manual operation                |
| `"Terminator"`         | Oval terminator                 |
| `"Root Node"`          | Root node                       |
| `"Null"`               | Universal generic node          |
| `"Flowchart"`          | Nested flowchart reference      |

### Diagram Types

| formName             | Description              |
|----------------------|--------------------------|
| `"Petri Net"`        | Petri net diagram        |
| `"Sequence Diagram"` | Sequence diagram         |
| `"Actor Graph"`      | Actor graph              |
| `"Mind Map"`         | Mind map                 |
| `"Corezoid"`         | Corezoid process diagram |

### Corezoid Nodes

| formName                          | Description         |
|-----------------------------------|---------------------|
| `"Corezoid Start"`                | Entry point         |
| `"Corezoid API Call"`             | External API call   |
| `"Corezoid Condition"`            | Condition / routing |
| `"Corezoid Code"`                 | Code execution      |
| `"Corezoid Copy Task"`            | Copy task           |
| `"Corezoid Modify Task"`          | Modify task         |
| `"Corezoid Sum"`                  | Aggregation / sum   |
| `"Corezoid Delay"`                | Time delay          |
| `"Corezoid Database Call"`        | DB call             |
| `"Corezoid Waiting for Callback"` | Async wait          |
| `"Corezoid Call a Process"`       | Sub-process call    |
| `"Corezoid Reply to Process"`     | Reply to caller     |
| `"Corezoid Queue"`                | Queue node          |
| `"Corezoid Get from Queue"`       | Dequeue             |
| `"Corezoid Set Parameters"`       | Set task parameters |
| `"Corezoid End: Success"`         | Success terminal    |
| `"Corezoid End: Error"`           | Error terminal      |
| `"Corezoid GIT Call"`             | GIT call            |

### AWS Services

| formName                               | formName                   | formName                       |
|----------------------------------------|----------------------------|--------------------------------|
| `"EC2"`                                | `"Lambda"`                 | `"RDS"`                        |
| `"App Runner"`                         | `"EKS Cloud"`              | `"EKS Distro"`                 |
| `"EFS"`                                | `"Client VPN"`             | `"Elastic Container Registry"` |
| `"Certificate Manager"`                | `"Simple Queue Service"`   | `"Inspector"`                  |
| `"GuardDuty"`                          | `"Data Pipeline"`          | `"Kinesis"`                    |
| `"Key Management Service"`             | `"DynamoDB"`               | `"Elastic Kubernetes Service"` |
| `"Secrets Manager"`                    | `"Elastic Load Balancing"` | `"Route 53"`                   |
| `"ElastiCache"`                        | `"CloudWatch"`             | `"Transfer Family"`            |
| `"Managed Streaming for Apache Kafka"` | `"Amplify"`                | `"Budgets"`                    |
| `"Simple Storage Service"`             | `"Transit Gateway"`        | `"Network Firewall"`           |
| `"OpenSearch Service"`                 | `"WAF"`                    | `"Virtual Private Cloud"`      |
| `"Simple Notification Service"`        | `"API Gateway"`            | `"Transcribe"`                 |
| `"Athena"`                             | `"QuickSight"`             | `"CloudFront"`                 |
| `"Global Accelerator"`                 | `"Backup"`                 | `"DocumentDB"`                 |
| `"Glue"`                               | `"RDS on VMware"`          |                                |

### AI / ML

| formName              | Description               |
|-----------------------|---------------------------|
| `"GPT"`               | GPT model node            |
| `"Anthropic"`         | Anthropic model node      |
| `"Grok"`              | Grok model node           |
| `"SLM"`               | Small language model      |
| `"Devin"`             | Devin AI agent            |
| `"Black box (Mind)"`  | Opaque mind component     |
| `"Black box (LLM)"`   | Opaque LLM component      |
| `"Black box (Actor)"` | Opaque actor component    |
| `"Black box (Seq)"`   | Opaque sequence component |
| `"Grey box (Actor)"`  | Semi-transparent actor    |
| `"Grey box (Mind)"`   | Semi-transparent mind     |
| `"Grey box (LLM)"`    | Semi-transparent LLM      |
| `"Grey box (Seq)"`    | Semi-transparent sequence |

### UML / OOP

| formName      | Description   |
|---------------|---------------|
| `"Class"`     | UML class     |
| `"Interface"` | UML interface |
| `"Component"` | UML component |
| `"Package"`   | UML package   |
| `"Artifact"`  | UML artifact  |

### Other

| formName             | Description                 |
|----------------------|-----------------------------|
| `"Human"`            | Human participant           |
| `"Node"`             | Generic network node        |
| `"Branch Node"`      | Branch point                |
| `"White box"`        | Transparent white container |
| `"Place"`            | Physical location           |
| `"Token"`            | Token / badge               |
| `"Flag"`             | Flag marker                 |
| `"Program"`          | Program block               |
| `"Current Position"` | Current position marker     |
| `"Transition"`       | State transition            |
| `"Stubnet"`          | Stub network                |
| `"Marketplace"`      | Marketplace node            |

---

## Low-Level MCP Tools (one-off operations)

Use these for targeted queries, not for building graphs (use the file workflow instead).
Call tools with **named arguments** (the curated v2 tools take typed params — there is no
single `body` blob). A **layer is addressed by its layer-actor UUID** — the `actorId`
argument of the layer tools below (the same id the file workflow calls the `layerId`).

### Actor Operations

```
createActor(formName="Process", title="Step", color="#539fdf")   // one actor per call — there is no createActors
getActor(actorId="<actorId>")
getActorByRef(formId=<formId>, ref="<ref>")
updateActor(formId=<formId>, actorId="<actorId>", title="Updated")
deleteActor(actorId="<actorId>")                                 // one at a time — there is no bulk-actor delete
```

### Link (edge) Operations

```
// Single link. edgeTypeId defaults to the workspace hierarchy type when omitted —
// pass it only for a different edge type (see getEdgeTypes).
createLink(source="<a>", target="<b>")                  → edgeId

// Up to 50 links in one call; each object's edgeTypeId is optional (same hierarchy default).
massLink(links=[{"source":"<a>","target":"<b>"}, ...])

// massLink/createLink create the logical edge only. To also show an edge on a layer,
// place it with manageLayerActors (actorId = the layer-actor UUID):
manageLayerActors(actorId="<layerActorId>", items=[{"action":"create","data":{"id":"<edgeId>","type":"edge","laIdSource":<laA>,"laIdTarget":<laB>}}])

// Edge LINE STYLE — put it in the placed edge's data.layerSettings.lineStyle
// (solid | dashed | dotted; omit → solid). Use distinct styles for distinct
// edge meanings (e.g. dashed = dependency, dotted = hint, solid = hierarchy):
manageLayerActors(actorId="<layerActorId>", items=[{"action":"create","data":{"id":"<edgeId>","type":"edge","laIdSource":<laA>,"laIdTarget":<laB>,"layerSettings":{"lineStyle":"dashed"}}}])
// To CHANGE an edge's style, DELETE its placement then create it again — re-creating
// without deleting first adds a DUPLICATE placement (the line is drawn twice).

// existLink REQUIRES edgeTypeId (unlike createLink) — pass it explicitly to find/dedupe an edge by its endpoints:
existLink(source="<a>", target="<b>", edgeTypeId=<id>)  → edge id if it exists
getEdge(edgeId="<edgeId>")
updateEdge(edgeId="<edgeId>", name="New label", pinned=true)     // fields: name, linkedActorId, curveStyle, pinned
deleteEdge(edgeId="<edgeId>")
deleteEdgesByNodes(links=[{"source":"<a>","target":"<b>","edgeTypeId":<id>}])   // bulk delete by endpoints (1-200); edgeTypeId required per object
```

### Layer Operations

**Reading "the nodes/actors on a graph" means reading THAT LAYER's placements — never a
workspace-wide search.** `searchActors` / `filterActors` without a layer constraint scan the
whole workspace and return unrelated actors (chats, daily reports, other forms) — they are the
WRONG tool for "what's on this graph/layer". Use the layer-read tools below, addressing the
layer by its layer-actor UUID.

**Getting the layer UUID from a pasted URL.** Simulator graph URLs look like:

```
https://<host>/actors_graph/<workspaceId>/graph/<graphActorId>/layers/<layerActorId>
                            └ workspace ┘        └ graph root ┘         └ THE LAYER ┘
```

- The layer `actorId` is the **last UUID — the segment after `/layers/`**. Read it with the
  tools below (e.g. `getLayerActorsPaginated(actorId="<layerActorId>")`).
- If the path ends at `/graph/<id>/<mode>` (mode = `layers`|`actors`|`trees`) with no
  `/layers/` segment, that `<id>` is the layer/graph-folder to open.
- The UUID after `/graph/` is the graph ROOT actor (a `Graphs`-form actor), not the canvas of
  nodes — don't read it expecting the layer's members.

```
// READING A LAYER — default to the paginated read; it works for a layer of ANY size.
// Start with layerStats to learn the counts, then page nodes and edges:
layerStats(actorId="<layerActorId>")                     // node/edge counts — call first
getLayerActorsPaginated(actorId="<layerActorId>", type="nodes", limit=50, offset=0)  // walk offset until a short/empty page
getLayerActorsPaginated(actorId="<layerActorId>", type="edges", limit=50, offset=0)  // then the edges
getAllLayerPlacements(layerId="<layerActorId>")          // nodes-only one-shot shortcut (engine tool, any size)
searchLayerActors(actorId="<layerActorId>", query="...")

// getLayerActors is a SMALL-LAYER shortcut only — it loads the whole layer (nodes + edges)
// at once and the backend REJECTS it with a 400 ("Layer is too large (… nodes, … edges,
// total: …). Maximum allowed: N.") once nodes+edges exceed the size cap (~300). Do not reach
// for it first to read a layer; if you do and hit that error, switch to getLayerActorsPaginated
// (do NOT give up). `filter` keeps each page small.
getLayerActors(actorId="<layerActorId>")                 // whole layer in one call — small layers only
existLayerElement(actorId="<layerActorId>", id="<actorOrEdgeId>", type="actor")  // is a node/edge on the layer — dedupe before placing
moveActors(sourceActorId="<layerA>", targetActorId="<layerB>", items=[{"actorId":"<a1>"}])  // ≤10 actors between layers
cleanGraphLayer(actorId="<layerActorId>")                // wipe the layer (actors remain) — destructive
```

### Graph Traversal

```
getRelatedActors(type="linked", actorId="<actorId>")  // type: "linked"|"parents"|"children"; defaults to the hierarchy link type
getActorLinks(actorId="<actorId>")                    // every edge of an actor
getLinkedActors(actorId="<actorId>")                  // directly-linked actors across edge types

// Related actors filtered/ranked by an account balance, in one query:
// "the actors related to X whose account N balance is > / < a value".
filterActors(formId=<formId>, linkedToActorId="<anchorActorId>",
             accountNameId="<nameId>", currencyId=<id>,
             amountFrom=<min>, amountTo=<max>,        // amountFrom = balance >=, amountTo = balance <=
             orderBy="balance", orderValue="DESC")    // omit linkedToActorId for a form-wide ranking
// linkedToActorDirection="children" keeps only the anchor's children (expand/collapse a node),
// "parents" only its parents; omit / "both" = either direction (default).

// Save tokens: every read/traversal tool above (getRelatedActors, getActor,
// getLayerActors, searchLayerActors, searchActors, filterActors, ...) accepts an
// optional `filter` field-selection arg — comma-separated fields to return, e.g.
// filter="id,title,formId" (dotted paths like data.status pick nested data fields).
// The server returns only those fields. NOT a row filter (that's search / q).
getRelatedActors(type="children", actorId="<actorId>", filter="id,title,formId")
```

---

## Financial Operations

> Accounts are a finance concern — see `/simulator-finance` for the full workflow. Quick reference:

### Accounts

```
getAccounts(actorId="<actor>")
getAccount(accountId="<acc>")
createAccountPair(accountName="Balance", currencyName="USD")     // bootstrap: creates name + currency if missing AND grants pair access
createAccount(actorId="<actor>", nameId="<name>", currencyId="<cur>", accountType="default")
setAccountAmount(accountId="<acc>", amount=1000)                 // fixed-balance correction
deleteAccount(actorId="<actor>", currencyId="<cur>", nameId="<name>", accountType="default")
```

### Currencies & Account Names

```
getCurrencies()
createCurrency(name="USD", symbol="$", precision=2)
getAccountNames()
createAccountName(name="Balance", abbreviation="BAL")
```

---

## Key Rules

- **File-based workflow is preferred** for building and editing graphs — write a YAML file, then `pushGraphFile`.
- **Create Graph + Layer first**, then work with the layer's YAML file. Never skip the graph→layer link.
- **`formName` takes priority over `formId`** in the YAML file and in `createActor` calls.
- **Do NOT include `data`** in the YAML for system forms — the server auto-injects shape/view/blockId.
- **For custom forms** (formId specified by user or formName not in the catalog): call `getForm(formId)` first, then build `actors.data` from the returned field schema using field `name` as keys.
- **Always set `color`** (hex string) for flowchart blocks.
- **Local `id` values** in the YAML are replaced with server UUIDs after `pushGraphFile`. Use short readable names (
  `start`, `validate`, `end`) for new actors.
- **`pullGraphFile` → edit → `pushGraphFile`** is the standard edit cycle for existing layers.
- `laId` ≠ `actorId`. The file workflow handles laId management automatically.
- Space actors ~200–300 px apart; use the layout algorithm for coordinates.
- **To place a user/person on the graph, use their twin actor** — resolve it with
  `getSystemActor(objType="user", objId=<userId>)` and place that `actorId`. A bare `userId`
  is not a graph node. (See `$CLAUDE_PLUGIN_ROOT/docs/entities/users.md`.)

---

## Reference Documents

| Path                                                            | When to read                                   |
|-----------------------------------------------------------------|------------------------------------------------|
| `$CLAUDE_PLUGIN_ROOT/docs/entities/actors.md`                   | Full actor property list and types             |
| `$CLAUDE_PLUGIN_ROOT/docs/entities/links.md`                    | Link/edge properties and type system           |
| `$CLAUDE_PLUGIN_ROOT/docs/entities/layers.md`                   | Layer types and behavior                       |
| `$CLAUDE_PLUGIN_ROOT/docs/user-flows/graph-functionality.md`    | Graph building walkthrough with test scenarios |
| `$CLAUDE_PLUGIN_ROOT/docs/user-flows/actor-graph-management.md` | Managing actors on graphs — practical patterns |

