# Game Performance

> Cross-engine game performance: draw call optimization, LOD, object pooling, GPU profiling, memory management, and platform-specific tuning.

- Skill: `cowork-os/game-performance` (Agent Skill, multi-file: 3 files)
- Install (CLI): `npx skillmds@latest add cowork-os/game-performance`
- Raw SKILL.md: https://api.skillmd.com/api/skills/cowork-os/game-performance/raw
- Safety review: pending
- Works with: Claude Code, Claude.ai, OpenAI Codex
- Category: Coding & Dev Tools
- Author: cowork-os (https://skillmd.com/u/cowork-os)
- Updated: 2026-09-17
- Page: https://skillmd.com/skills/cowork-os/game-performance

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# Game Performance Optimization

## Purpose

Cross-engine game performance: draw call optimization, LOD, object pooling, GPU profiling, memory management, and platform-specific tuning.

## Routing

- Use when: Use when the user asks about game performance optimization, FPS improvement, draw call reduction, LOD configuration, object pooling, GPU profiling, memory optimization, or frame time budgeting in any game engine.
- Do not use when: Do not use for engine-specific coding tasks (use unity-development or unreal-development), or web/app performance optimization unrelated to games.
- Outputs: Performance analysis, optimization strategies, profiling guidance, and engine-specific configuration.
- Success criteria: Returns actionable optimization steps with measurable targets (FPS, draw calls, memory).

## Trigger Examples

### Positive

- Use the game-performance skill for this request.
- Help me with game performance optimization.
- Use when the user asks about game performance optimization, FPS improvement, draw call reduction, LOD configuration, object pooling, GPU profiling, memory optimization, or frame time budgeting in any game engine.
- Game Performance Optimization: provide an actionable result.

### Negative

- Do not use for engine-specific coding tasks (use unity-development or unreal-development), or web/app performance optimization unrelated to games.
- Do not use game-performance for unrelated requests.
- This request is outside game performance optimization scope.
- This is conceptual discussion only; no tool workflow is needed.

## Runtime Prompt

- Current runtime prompt length: 979 characters.
- Runtime prompt is defined directly in `../game-performance.json`. 

