# Uloop Screenshot

> Capture Unity Editor windows or Game View rendering as PNG. Use for visual checks, debugging, documentation, or annotated UI element coordinates.

- Skill: `cyberagentgameentertainment/uloop-screenshot` (Agent Skill, multi-file: 2 files)
- Install (CLI): `npx skillmds@latest add cyberagentgameentertainment/uloop-screenshot`
- Raw SKILL.md: https://api.skillmd.com/api/skills/cyberagentgameentertainment/uloop-screenshot/raw
- Safety review: pending
- Works with: Claude Code, Claude.ai, OpenAI Codex
- Category: Docs & Writing
- Author: cyberagentgameentertainment (https://skillmd.com/u/cyberagentgameentertainment)
- Updated: 2026-09-17
- Page: https://skillmd.com/skills/cyberagentgameentertainment/uloop-screenshot

---


# uloop screenshot

Take a screenshot of any Unity EditorWindow by name and save as PNG.

## Usage

```bash
uloop screenshot [--window-name <name>] [--resolution-scale <scale>] [--match-mode <mode>] [--capture-mode <mode>] [--annotate-elements] [--elements-only] [--output-directory <path>]
```

## Parameters

| Parameter | Type | Default | Description |
|-----------|------|---------|-------------|
| `--window-name` | string | `Game` | Window name to capture. Ignored when `--capture-mode rendering`. |
| `--resolution-scale` | number | `1.0` | Resolution scale (0.1 to 1.0) |
| `--match-mode` | enum | `exact` | Window name matching mode: `exact`, `prefix`, or `contains`. Ignored when `--capture-mode rendering`. |
| `--capture-mode` | enum | `window` | `window`=capture EditorWindow including toolbar, `rendering`=capture game rendering only (PlayMode required, coordinates match simulate-mouse) |
| `--output-directory` | string | `""` | Output directory path for saving screenshots. When empty, uses default path (.uloop/outputs/Screenshots/). Accepts absolute paths. |
| `--annotate-elements` | boolean | `false` | Annotate interactive UI elements with index labels and interaction hints (A / CLICK, B / DRAG, ...). Only works with `--capture-mode rendering` in PlayMode. |
| `--elements-only` | boolean | `false` | Return only annotated element JSON without capturing a screenshot image. Requires `--annotate-elements` and `--capture-mode rendering` in PlayMode. |

## Match Modes

| Mode | Description | Example |
|------|-------------|---------|
| `exact` | Window name must match exactly (case-insensitive) | "Project" matches "Project" only |
| `prefix` | Window name must start with the input | "Project" matches "Project" and "Project Settings" |
| `contains` | Window name must contain the input anywhere | "set" matches "Project Settings" |

## Window Name

The window name is the text displayed in the window's title bar (tab). Common names: Game, Scene, Console, Inspector, Project, Hierarchy, Animation, Animator, Profiler. Custom EditorWindow titles are also supported.

## Global Options

| Option | Description |
|--------|-------------|
| `--project-path <path>` | Optional. Use only when the target Unity project is not the current directory. |

## Examples

```bash
# Take a screenshot of Game View (default)
uloop screenshot

# Capture game rendering (coordinates match simulate-mouse, PlayMode required)
uloop screenshot --capture-mode rendering

# Annotate interactive UI elements with index labels (for simulate-mouse workflow)
uloop screenshot --capture-mode rendering --annotate-elements

# Get UI element coordinates without capturing an image (fastest)
uloop screenshot --capture-mode rendering --annotate-elements --elements-only

# Take a screenshot of Scene View
uloop screenshot --window-name Scene

# Capture all windows starting with "Project" (prefix match)
uloop screenshot --window-name Project --match-mode prefix

# Save screenshot to a specific directory
uloop screenshot --output-directory /tmp/screenshots

# Combine options
uloop screenshot --window-name Scene --resolution-scale 0.5 --output-directory /tmp/screenshots
```

## Output

Returns JSON with:
- `ScreenshotCount`: Number of windows captured
- `Screenshots`: Array of screenshot info, each containing:
  - `ImagePath`: Absolute path to the saved PNG file. Empty when `--elements-only` is used because no image file is written.
  - `FileSizeBytes`: Size of the saved file in bytes
  - `Width`: Captured image width in pixels
  - `Height`: Captured image height in pixels
  - `CoordinateSystem`: `"gameView"` or `"window"`
  - `ResolutionScale`: Resolution scale used for capture
  - `YOffset`: Y offset used for gameView coordinate conversion
  - `AnnotatedElements`: Array of annotated UI element metadata. Empty unless `--annotate-elements` is used.

For `AnnotatedElements` fields and gameView coordinate conversion, read [references/annotated-elements.md](references/annotated-elements.md) before using screenshot coordinates with mouse simulation tools.

When multiple windows match (e.g., multiple Inspector windows or when using `contains` mode), all matching windows are captured with numbered filenames (e.g., `Inspector_1_*.png`, `Inspector_2_*.png`).

## Notes

- Use `uloop focus-window` first if needed
- Target window must be open in Unity Editor
- Window name matching is always case-insensitive

