# Openusd Stage

> Domain skill for authoring and inspecting OpenUSD stages. Create a stage, list prims, define Xform prims, set xform operations (translate/rotate/scale), modify stage metadata (upAxis, metersPerUnit, framesPerSecond), and add reference arcs to external assets. Create portable UsdGeom.Mesh polygon topology and UsdGeom.Points primitives for particles and point-based FX.

- Skill: `dcc-mcp/openusd-stage` (Agent Skill, multi-file: 11 files)
- Install (CLI): `npx skillmds@latest add dcc-mcp/openusd-stage`
- Raw SKILL.md: https://api.skillmd.com/api/skills/dcc-mcp/openusd-stage/raw
- Safety review: pending
- Works with: Claude Code, Claude.ai, OpenAI Codex
- Category: Coding & Dev Tools
- License: MIT
- Author: dcc-mcp (https://skillmd.com/u/dcc-mcp)
- Updated: 2026-09-17
- Page: https://skillmd.com/skills/dcc-mcp/openusd-stage

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# OpenUSD Stage

Author and inspect OpenUSD stages. Prefer `openusd-project` first when creating
a new portable project folder. Use `create_points` for renderer-neutral point
effects with widths, colors, velocities, and stable ids. Use `create_mesh` for
portable polygon topology that imports consistently across DCC applications.

