# Flutter Testing

> Use when defining automated testing strategies, organizing test pyramids, or establishing test naming conventions across Flutter apps.

- Skill: `dhruvanbhalara/flutter-testing` (Agent Skill)
- Install (CLI): `npx skillmds@latest add dhruvanbhalara/flutter-testing`
- Raw SKILL.md: https://api.skillmd.com/api/skills/dhruvanbhalara/flutter-testing/raw
- Safety review: pending
- Works with: Claude Code, Claude.ai, OpenAI Codex
- Category: Coding & Dev Tools
- Author: dhruvanbhalara (https://skillmd.com/u/dhruvanbhalara)
- Updated: 2026-09-09
- Page: https://skillmd.com/skills/dhruvanbhalara/flutter-testing

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# Testing Strategy

-   **Test Pyramid**: More unit and widget tests, fewer integration tests. Unit tests are fastest and cheapest.
-   **Mirror Test Rule**: 100% logic and widget coverage. No code without a test.
-   **Mirror Organization**: Test files MUST strictly mirror the `lib/` directory structure and end with `_test.dart`.
-   **Coverage Targets**: Target 100% logic coverage for `domain` and `bloc` layers.
-   **Test Independence**: Each test MUST be independent. No shared mutable state between tests.

# Test Types Overview

| Type | Scope | Speed | Skill |
|---|---|---|---|
| **Unit** | Single function/class | Fast | `dart-testing` |
| **Widget** | Single UI component | Medium | `flutter-add-widget-test` |
| **Integration** | Full app / user flow | Slow | `flutter-add-integration-test` |

# Pattern-Based Testing

These three patterns cut repetitive test setup, cover all visual states, and keep widget behavior consistent. They're conventions, not packages.

## Golden Variant Testing
When a widget has multiple visual states (primary, disabled, hover, error), test all variants in a single structured `group()` with a `Map<String, Widget Function()>`:
-   Define a `variants` map where keys are state names and values are widget builders.
-   Each variant MUST be rendered in isolation (fresh `pumpWidget` call per variant).
-   Use deterministic golden file naming: `goldens/<component>.<variant>.png`.
-   Set a consistent `surfaceSize` via `tester.view.physicalSize` to avoid flaky pixel diffs.
-   **When to use**: Design system components, widgets with distinct modes/types.
-   **When NOT to use**: Integration tests or animation frame verification.

## State Matrix Testing
Every stateful widget MUST be tested against ALL possible UI states. Use a state matrix to separate setup from verification:
-   Define a `states` map with every state the widget can render (`loading`, `error`, `data`, `empty`).
-   Write a single `verify(stateName)` callback that asserts correct rendering per state using `switch` expressions.
-   This pattern prevents the common mistake of only testing the "happy path".
-   **When to use**: Widgets with complex state machines (e.g., BLoC-driven screens).
-   **When NOT to use**: If verification logic varies wildly between states, write separate tests.

## Interaction Contract Testing
Reusable widgets have implicit behavioral rules. Define these as explicit, reusable contracts:
-   Create helper functions in `test/utils/` for common contracts:
    -   `verifyTappable(tester, finder, mockCallback)`: Tap fires callback exactly once.
    -   `verifyDisabledNotTappable(tester, finder, mockCallback)`: Tap does NOT fire callback when disabled.
    -   `verifyValidatesOnBlur(tester, finder)`: Validation triggers when focus leaves.
-   Apply contracts consistently across all widgets sharing the same behavior.
-   **When to use**: Widgets with strictly defined behavioral rules that must hold across refactors.
-   **When NOT to use**: One-off logic unique to a single widget.

# Test Naming & Structure

-   **Test Naming**: Use string interpolation for test group names: `group('$ClassName',` not `group('ClassName',`. This ensures consistency and enables better tooling support.
-   **Test Grouping**: Use `group()` to organize tests by feature, class, or state for clearer reporting.
-   **Descriptive Names**: Test names should clearly describe what is being tested and why.

# Common Test Errors

-   `A RenderFlex overflowed...`: Wrap widget in `Expanded` or constrain dimensions in test
-   `Vertical viewport was given unbounded height`: Wrap `ListView` in `SizedBox` with fixed height in test
-   `setState called during build`: Defer state changes to post-frame callback
-   `No MediaQuery widget ancestor`: Always wrap test widget in `MaterialApp`

# Running Tests (Quick Reference)

-   `flutter test`: Run all unit and widget tests
-   `flutter test test/path/to/file_test.dart`: Run specific test file
-   `flutter test integration_test/`: Run integration tests
-   `flutter test --coverage`: Run with coverage report
-   `dart test`: Pure Dart unit tests

