# Design Critique

> Structured frameworks for giving and receiving design feedback that makes work better, not just different.

- Skill: `dragoon0x/design-critique` (Agent Skill)
- Install (CLI): `npx skillmds@latest add dragoon0x/design-critique`
- Raw SKILL.md: https://api.skillmd.com/api/skills/dragoon0x/design-critique/raw
- Safety review: pending
- Works with: Claude Code, Claude.ai, OpenAI Codex
- Category: Coding & Dev Tools
- Author: dragoon0x (https://skillmd.com/u/dragoon0x)
- Updated: 2026-09-17
- Page: https://skillmd.com/skills/dragoon0x/design-critique

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# Design Critique

## Giving Critique

### The Framework
For every piece of feedback, hit three points:

1. **Observation** — What you see (factual, not opinion)
2. **Impact** — Why it matters (connects to goals, users, or principles)
3. **Direction** — What to explore (not prescriptive, but generative)

**Example:**
- Observation: "The CTA is the same visual weight as the navigation links."
- Impact: "Users scanning the page won't know where to click first."
- Direction: "Try increasing the size or contrast of the CTA, or reducing the visual weight of the nav."

### What Good Critique Sounds Like
- "I notice [observation]. How does that serve [the user/the goal]?"
- "This works well because [specific reason]. What if we pushed it further by..."
- "The hierarchy here reads as [X] before [Y]. Is that the intended priority?"
- "I'm drawn to [element], but I think it might compete with [other element]."

### What Bad Critique Sounds Like
- "I don't like it" (not actionable)
- "Make it pop" (meaningless)
- "Can we try it in blue?" (prescriptive without rationale)
- "This is wrong" (no direction, pure criticism)
- "What if we added..." (solution before understanding the problem)

### Critique Priority Order
1. **Strategy** — Is this solving the right problem?
2. **Structure** — Is the information architecture correct?
3. **Interaction** — Does the flow make sense?
4. **Visual** — Does it look right?
5. **Polish** — Are the details refined?

Don't critique polish when the strategy is wrong.

## Receiving Critique

### How to Present Work for Critique
- State what you want feedback on (scope the conversation)
- Explain the constraints you're working within
- Share what you've already tried and why you moved past it
- Don't apologize for unfinished work (it's a critique, not a showcase)

### How to Process Feedback
- Write it down before responding
- Ask clarifying questions ("Can you say more about what feels off?")
- Look for patterns (if 3 people mention hierarchy, it's a hierarchy problem)
- Separate "I don't prefer this" from "this doesn't work for users"
- You don't have to act on everything. But you should understand everything.

## Running a Critique Session

### Format (60 min max)
1. **Context** (5 min) — Designer presents the problem, constraints, current state
2. **Silent review** (5 min) — Everyone looks without speaking
3. **Clarifying questions** (5 min) — "What does this state do?" not "Why did you..."
4. **Feedback** (30 min) — One at a time, using the observation-impact-direction framework
5. **Synthesis** (10 min) — Designer summarizes what they heard and intended next steps
6. **Written follow-up** — Key feedback documented within 24 hours

