# Gaming Interface Design

> Game UI design patterns including HUDs, menus, inventory systems, and achievement displays.

- Skill: `dragoon0x/gaming-interface-design` (Agent Skill)
- Install (CLI): `npx skillmds@latest add dragoon0x/gaming-interface-design`
- Raw SKILL.md: https://api.skillmd.com/api/skills/dragoon0x/gaming-interface-design/raw
- Safety review: pending
- Works with: Claude Code, Claude.ai, OpenAI Codex
- Category: Coding & Dev Tools
- Author: dragoon0x (https://skillmd.com/u/dragoon0x)
- Updated: 2026-09-17
- Page: https://skillmd.com/skills/dragoon0x/gaming-interface-design

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# Gaming Interface Design

## HUD Design
- Minimal during gameplay. Health, ammo, minimap, objectives.
- Screen edges only. Never block center of screen.
- Opacity/size adjustable in settings.
- Fade out during cutscenes.

## Menu Design
- Fast to navigate with controller or keyboard.
- Clear back/cancel path from any submenu.
- Save state visible (autosave indicator, manual save option).
- Settings preview: show changes before applying.

## Inventory
- Grid view for visual items. List view for text-heavy items.
- Sort and filter options.
- Item details on hover/select.
- Drag to equip/use/combine.
- Clear indication of equipped items.

## Achievement/Progress
- Toast notification on unlock (non-intrusive).
- Progress tracker for in-progress achievements.
- Celebrate completion without blocking gameplay.
- Historical view of all achievements.
