# Gaming Interface

> Game UI design, HUD patterns, inventory systems, progression displays, and gaming UX conventions.

- Skill: `dragoon0x/gaming-interface` (Agent Skill)
- Install (CLI): `npx skillmds@latest add dragoon0x/gaming-interface`
- Raw SKILL.md: https://api.skillmd.com/api/skills/dragoon0x/gaming-interface/raw
- Safety review: pending
- Works with: Claude Code, Claude.ai, OpenAI Codex
- Category: Coding & Dev Tools
- Author: dragoon0x (https://skillmd.com/u/dragoon0x)
- Updated: 2026-09-17
- Page: https://skillmd.com/skills/dragoon0x/gaming-interface

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# Gaming Interface Design

## HUD Principles
- Minimal: show only essential info during gameplay
- Position: corners and edges, never center
- Transparency: semi-transparent to not obscure gameplay
- Auto-hide: fade out during calm moments, show during action

## Common HUD Elements
| Element | Position | Format |
|---------|----------|--------|
| Health/HP | Top-left | Bar or segmented hearts |
| Resources/Mana | Below health | Bar or numeric |
| Minimap | Top-right or bottom-right | Circular or square |
| Score/XP | Top-center | Numeric with bar |
| Inventory hotbar | Bottom-center | Horizontal slots |
| Compass/Direction | Top-center | Strip or circular |

## Menu Design
- Pause menu: resume, settings, save, quit
- Settings: graphics, audio, controls, accessibility separately
- Inventory: grid with item preview, stats, equip/use actions
- Map: full screen, zoomable, legend, fast travel markers
- Character/Stats: attribute display, equipment slots, skill trees

## Progression
- XP bars with level indicator
- Achievement pop-ups (non-blocking, corner placement)
- Unlock notifications
- Stats tracking (playtime, completion percentage)

## Accessibility in Games
- Colorblind modes (not just filters, redesign indicators)
- Subtitles with speaker identification and customizable size
- Remappable controls (all of them)
- Difficulty options (no shame)
- One-handed control schemes

