# Generate Program

> Generate a complete, idiomatic Foldkit program from a natural language description. Use when the user wants to create a new Foldkit program, scaffold a project, or says things like "build me a..." or "I want a program that..."

- Skill: `effect-ts/generate-program` (Agent Skill, multi-file: 6 files)
- Install (CLI): `npx skillmds@latest add effect-ts/generate-program`
- Raw SKILL.md: https://api.skillmd.com/api/skills/effect-ts/generate-program/raw
- Safety review: pending
- Works with: Claude Code, Claude.ai, OpenAI Codex
- Category: Coding & Dev Tools
- Author: effect-ts (https://skillmd.com/u/effect-ts)
- Updated: 2026-09-17
- Page: https://skillmd.com/skills/effect-ts/generate-program

---


Generate a complete Foldkit program based on this description:

**$ARGUMENTS**

## Phase 1: Analyze the Description

Before writing any code, analyze the description to identify:

1. **Domain entities**: nouns that become Model fields (e.g., "todos", "user", "score")
2. **User interactions**: verbs that become Messages (e.g., "add", "delete", "filter", "submit")
3. **Async operations**: external data that becomes Commands (e.g., "fetch weather", "save to localStorage")
4. **Real-time needs**: streaming data that becomes Subscriptions (e.g., "live updates", "countdown", "WebSocket")
5. **Pages/navigation**: URL structure that becomes routes (e.g., "home page", "detail page")
6. **UI component needs**: interactive widgets that map to Foldkit UI components (e.g., "dropdown" → Menu, "modal" → Dialog, "tabs" → Tabs, "autocomplete" → Combobox, "date picker" → DatePicker, "file upload" → FileDrop, "reorderable list" → DragAndDrop, "toast/notification" → Toast, "hover tooltip" → Tooltip, "range/price filter" → Slider, "long scrolling list" → VirtualList)
7. **Form validation needs**: required fields, format checks, async uniqueness → `foldkit/fieldValidation` module (see Phase 4)
8. **Date handling**: birthdays, deadlines, scheduling → `Calendar` module + `DatePicker` or `Calendar` from `@foldkit/ui`
9. **File handling**: uploads, attachments, images → `File` module + `FileDrop` from `@foldkit/ui`
10. **Remote data**: anything fetched, cached, refreshed, or revalidated → the `AsyncData` module (see Phase 4). Don't hand-roll a loading/error union
11. **Multi-state flows**: a described process that moves through several named steps with rules about which step follows which (checkout, onboarding, multi-step approval, a connection lifecycle) → consider the `Machine` module (`foldkit/experimental`). Writing the transitions as a table makes the edge set enumerable, so `unreachableStates()` and `deadTransitions()` catch a missing or unreachable step by computation instead of by review. Raise it as an option in the analysis you present, noting it is under `experimental/`, and let the user choose. Plain `ts()` unions with one `M.tagsExhaustive` are still right for a flow of two or three states. `@foldkit/examples/state-machine/` is the reference
12. **Host embedding**: the program runs inside another app ("a widget in our React app", "embed this in an existing page", "the host needs to control it") → `Runtime.makeElement` plus the `Runtime.embed` lifecycle handle, with Flags for initial data and Ports for ongoing communication in both directions. `@foldkit/examples/embedding/` is the canonical reference: a plain TypeScript host driving a Foldkit widget end to end

Present this analysis to the user before proceeding.

If the description is detailed and unambiguous, summarize the analysis and confirm before moving on. But if there are gaps (unclear state transitions, vague UI requirements, unspecified error handling, missing edge cases, ambiguous domain boundaries, unclear counter/reset semantics), ask targeted clarifying questions before proceeding. Don't ask open-ended questions like "anything else?". Ask specific questions about the gaps you found.

**UX/behavior gaps:**

- "Should the todo list persist across page reloads (localStorage), or start fresh each session?"
- "When the API call fails, should the app show an inline error or a dialog?"
- "You mentioned 'users can edit items'. Is that inline editing or a separate edit page?"

**Domain-logic gaps (easy to miss, expensive to fix):**

- "When the user skips an interval, does that count as 'completed' for purposes of the streak?"
- "Does a counter that tracks 'completed' increments on successful actions only, or on skipped actions too?"
- "If the user triggers a reset mid-flow, does the counter reset with it, or persist across resets?"
- "You mentioned 'after N events, trigger X'. Is that N events total, or N events since the last X?"
- "On the Nth action in a cycle, which action does it trigger, the cycle's first or last?"

Domain-logic questions often surface off-by-one bugs before they hit the code. If the description has any counter, cycle, streak, or "after N" phrase, ask about edge cases at 0 and 1 and N specifically.

The goal is to resolve ambiguity early so the generated code matches what the user actually wants, not what you assumed.

## Phase 2: Study Reference Examples

Read the architecture and conventions guides to internalize the rules:

- [Architecture guide](architecture.md): TEA structure, file organization, type patterns
- [Conventions guide](conventions.md): naming, Effect-TS patterns, anti-patterns
- [Verification checklist](checklist.md): not just for Phase 5, also the generation bar. Skim the **Quality Bar** section now so you generate code that already meets it rather than code that will fail review.
- [Blind spots](blindSpots.md): what the Phase 6 reviewer will grade you against. Reading it now is cheaper than fixing it later.

These four files are a snapshot of a moving codebase. When they disagree with the live source under `@foldkit` or the `.d.ts` in `node_modules`, the live source is right. Treat the disagreement as a bug in this skill and say so in your final report.

If you have access to a context7 MCP tool, use it to look up Effect-TS documentation when you're unsure about an API. Effect is a large library. Verify function signatures rather than guessing.

### Quality exemplars

Two codebases are the _quality bar_ for generated apps. Not just "patterns to copy" but "the level of craft to match":

- `@foldkit/packages/typing-game/client/src/`: production multi-page app: Submodels, OutMessage, update/view decomposition, curried handler extraction, subscription patterns, domain modules.
- `@foldkit/packages/website/src/`: production Foldkit website: page organization, shared view primitives, route-driven rendering, idiomatic domain separation.

Before generating, spot-check at least ONE file from each (the shape of `update.ts` / how handlers get extracted / how domain files are structured) and match that level of craft in your output. The generated code should be indistinguishable from hand-written exemplar code.

Then read the tier-specific example files that match the app's complexity. **Always read at least one tier-specific example.** Never generate from memory alone.

### Complexity tiers

**Tier 1: Single page, no async, minimal state:**
Read `@foldkit/examples/counter/src/main.ts`

**Tier 2: Timers, subscriptions, simple stateful apps:**
Read `@foldkit/examples/stopwatch/src/main.ts` (timer via subscription, `Duration` field pattern) and `@foldkit/examples/todo/src/main.ts` (CRUD with localStorage via Flags)

**Tier 3: Async operations, loading/error states, API calls, form validation:**
Read `@foldkit/examples/weather/src/main.ts` (HTTP with `HttpClient`) and `@foldkit/examples/form/src/main.ts` (uses `foldkit/fieldValidation`; see the Form Validation section in Phase 4)

**Tier 4: URL routing, multiple pages, query parameters:**
Read `@foldkit/examples/routing/src/main.ts` and `@foldkit/examples/query-sync/src/main.ts`

**Tier 5: Complex state, nested domain models, CRUD, drag-and-drop:**
Read `@foldkit/examples/shopping-cart/src/main.ts` (nested domain schemas, cart state) and `@foldkit/examples/kanban/src/main.ts` (CRUD with `DragAndDrop`, Flags restoring from localStorage, subscriptions)

**Tier 6: Submodels, OutMessage, multi-step forms, auth flows, multi-module apps:**
Read `@foldkit/examples/auth/src/main.ts` (login/signup with Submodels, OutMessage, protected routes) and `@foldkit/examples/job-application/src/main.ts` (multi-step form with deeply nested Submodels in `step/`, `DatePicker`, `FileDrop`, `Listbox`, `Calendar` module for date handling)

**Tier 7: Real-time, WebSocket, Managed Resources, production-grade:**
Read `@foldkit/packages/typing-game/client/src/update.ts`, then explore its `page/home/` and `page/room/` directories for the full Submodel/OutMessage pattern.

Read examples from the target tier AND all lower tiers. A Tier 4 app should reflect patterns from Tiers 1-3 as well.

## Phase 2.5: Identify Foldkit UI Component Opportunities

Foldkit ships accessible UI components that handle keyboard navigation, ARIA attributes, and focus management automatically. They live in a **separate package**, `@foldkit/ui`, and are imported by name:

```ts
import { Button, Dialog, Input } from "@foldkit/ui"
```

There is no `Ui` namespace on the `foldkit` package. Reach for `Dialog.view`, not `Ui.Dialog.view`. Deep imports (`@foldkit/ui/dialog`) work too when you want to keep the barrel out of the bundle.

Before generating, check if any part of the app maps to a built-in component:

| User Need                       | Component     | What you get for free                                           |
| ------------------------------- | ------------- | --------------------------------------------------------------- |
| Modal/dialog/confirmation       | `Dialog`      | Focus trapping, Escape to close, scroll locking, backdrop       |
| Tabbed content                  | `Tabs`        | Arrow key navigation, aria-selected, roving tabindex            |
| Dropdown menu                   | `Menu`        | Arrow keys, typeahead search, aria-expanded, click-outside      |
| Autocomplete/tag input          | `Combobox`    | Filtering, arrow key selection, aria-activedescendant           |
| Select dropdown                 | `Select`      | Keyboard selection, aria-selected, positioning                  |
| Single selection from options   | `RadioGroup`  | Arrow key cycling, aria-checked, read-only navigation           |
| On/off toggle                   | `Switch`      | Spacebar toggle, aria-checked                                   |
| Boolean option                  | `Checkbox`    | Spacebar toggle, aria-checked, indeterminate                    |
| Expandable section              | `Disclosure`  | Enter/Space toggle, aria-expanded                               |
| Floating content on hover/click | `Popover`     | Positioning, click-outside, focus management                    |
| Hover tooltip                   | `Tooltip`     | Show-delay, keyboard dismiss, positioning, aria-describedby     |
| Single-select list              | `Listbox`     | Arrow keys, typeahead, aria-selected                            |
| Text input                      | `Input`       | Consistent styling/behavior wrapper                             |
| Multi-line text                 | `Textarea`    | Auto-resize, consistent styling                                 |
| Form group                      | `Fieldset`    | Disabled state propagation, grouping                            |
| Styled button                   | `Button`      | Consistent click/keyboard handling                              |
| Inline calendar grid            | `Calendar`    | Month navigation, keyboard nav, aria-selected, date constraints |
| Date input + popover            | `DatePicker`  | Calendar popover, input masking, keyboard nav, constraints      |
| File upload zone                | `FileDrop`    | Drag-and-drop, click-to-browse, accept filters, validation      |
| Reorderable list                | `DragAndDrop` | Pointer + keyboard drag, drop zones, announcement region        |
| Transient notifications         | `Toast`       | Auto-dismiss, pause-on-hover, stacking, role=status/alert       |
| Numeric range / price filter    | `Slider`      | Arrow/Home/End keys, aria-valuenow, multi-thumb ranges          |
| Long scrolling list             | `VirtualList` | Windowed rendering, scroll anchoring, measured item heights     |
| Site/section navigation         | `Nav`         | Current-page marking, keyboard traversal, landmark semantics    |

The package is not one shape.

**Stateful Submodels** carry their own Model, Message, update, and (mostly) OutMessage, and are embedded via `h.submodel`: `Menu`, `Listbox`, `Combobox`, `Calendar`, `DatePicker`, `Dialog`, `Popover`, `RadioGroup`, `Tabs`, `Tooltip`, `FileDrop`, `DragAndDrop`, `Slider`, `VirtualList`, plus `Toast` once built through `Toast.make(PayloadSchema)`.

**Stateless render helpers** have no Model at all. You call `view` directly with a ViewConfig and your own `h`, and store the value in your own Model: `Button`, `Input`, `Textarea`, `Select`, `Fieldset`, `Checkbox`, `Switch`, `Disclosure`, `Nav`.

Don't take that split on faith, because components have moved across it (`Checkbox`, `Switch`, and `Disclosure` became controlled render helpers; `RadioGroup` became a Submodel; `Tabs` and `Slider` moved their selection to the parent Model). Read the component's `public.d.ts`: exporting `Model` and `update` means Submodel, exporting only `view` and a `ViewConfig` / `ViewInputs` type means render helper. A render helper does not want a `Got*` Message.

To use a stateful Submodel:

1. Add its Model to your Model: `confirmDialog: Dialog.Model`
2. Add a `Got*` Message: `GotConfirmDialogMessage` with `{ message: Dialog.Message }`
3. Initialize in init: `confirmDialog: Dialog.init({ id: 'confirm-dialog' })`
4. Delegate in update: `GotConfirmDialogMessage: ({ message }) => ...`
5. Embed in view via `h.submodel`: `h.submodel({ slotId: 'confirm-dialog', view: Dialog.view, model: model.confirmDialog, toParentMessage: message => Message.GotConfirmDialogMessage({ message }) })` (add `viewInputs` for components whose view takes them)

**Always prefer Foldkit UI components over hand-rolling interactive widgets.** They make accessibility the default, not an afterthought.

**For form inputs specifically:** every text input, textarea, and button in a form MUST go through `Input`, `Textarea`, and `Button`. This is not optional, even though raw `input`/`textarea` HTML elements are available on the view's builder `h`. The form example (`@foldkit/examples/form/src/main.ts`) defines `inputFieldView` and `textareaFieldView` helpers that wrap `Input.view` and `Textarea.view` with label + validation feedback. Copy that helper pattern. Raw `input`/`textarea` are for non-form cases (search fields, inline editors) where you're intentionally working below the component layer, and even then, reach for the component first.

If the app uses UI components, **always read the ui-showcase example first** to understand how components are wired. This is the canonical reference for Foldkit UI integration patterns:

- `@foldkit/examples/ui-showcase/src/main.ts`: root wiring, `Got*` delegation, `toParentMessage` helpers
- `@foldkit/examples/ui-showcase/src/ui/message.ts`: how component Messages are structured
- `@foldkit/examples/ui-showcase/src/ui/model.ts`: how component Models are composed
- `@foldkit/examples/ui-showcase/src/ui/update.ts`: how component updates are delegated
- `@foldkit/examples/ui-showcase/src/ui/subscriptions.ts`: which components need Subscriptions lifted into the parent (`DragAndDrop`, `Slider`, `VirtualList`)
- `@foldkit/examples/ui-showcase/src/ui/toast.ts`: read when using `Toast`. It's unique in that it's parameterized on a payload schema via `Toast.make(PayloadSchema)`, returning a typed module you import from

Directory names under `@foldkit/examples/ui-showcase/src/` have moved before. List the directory rather than trusting these paths blind.

For apps using `DatePicker`, `FileDrop`, or other recently-added components, also read the `job-application` example (see Tier 6 below). It's the most complete real-world integration of these components together.

## Phase 3: Determine File Organization

Match the file structure to the app's complexity. The architecture stays the same at every scale; only the file organization changes.

### What lives in which file

Beyond the tier-based layouts below, follow these "schema placement" rules to avoid model.ts bloat:

- **`model.ts`** holds the `Model` schema + any schemas that are fields of Model (or composed into fields, like form state / submit state unions). Nothing else.
- **`command.ts`** holds schemas for the payloads commands send to / receive from external systems, in particular the persistence schema that `saveState` serializes and `flags` deserializes. The persistence schema is a command-layer concern, not a model concern; it often looks like a subset of Model but it isn't part of Model.
- **`domain/*.ts`** holds domain entity schemas and pure operations on them.
- **`message.ts`** holds messages (only).
- **`route.ts`** holds route variants + router pipelines.

A common mistake (because kanban colocates `SavedBoard` in `model.ts`): putting the persistence schema in `model.ts` because "it's schema." It's schema for the persistence layer, not for the Model. Move it to where it's used.

**Single file** (Tier 1-2, under ~300 lines):

```
src/main.ts          ← Model, Message, init, update, view
src/entry.ts         ← Runtime.makeApplication + Runtime.run
```

**Split commands + messages** (Tier 3, has async operations):

```
src/main.ts          ← Model, init, update, view
src/entry.ts         ← Runtime.makeApplication + Runtime.run
src/message.ts       ← Message definitions
src/command.ts       ← Command functions
```

**Important rule:** if you extract `command.ts`, you MUST also extract `message.ts`. Commands reference Message constructors (for example, `Message.SucceededFetchWeather({...})`) as their Effect return values. If Messages live in `main.ts` and Commands live in `command.ts`, `command.ts` imports from `main.ts` _and_ `main.ts` uses Commands from `command.ts`, a circular import. Pull Messages out first, then both `main.ts` and `command.ts` import the `Message` namespace from `message.ts`.

**Full split** (Tier 4-5, multiple concerns):

```
src/main.ts          ← init, update, view
src/entry.ts         ← Runtime.makeApplication + Runtime.run
src/model.ts         ← Model schema
src/message.ts       ← Message definitions
src/command.ts       ← Command functions
src/route.ts         ← Route parser (if routing)
src/view.ts          ← View functions (if view is large)
src/domain/          ← Shared domain schemas (if multiple entities)
```

**Submodel directories** (Tier 6-7, independent modules):

```
src/main.ts          ← Root init, update, view
src/entry.ts         ← Runtime.makeApplication + Runtime.run
src/model.ts         ← Root model (contains submodels)
src/message.ts       ← Root messages + Got* bridging
src/command.ts       ← Shared commands
src/route.ts         ← Route parser
src/domain/          ← Shared domain schemas
src/page/
  featureA/
    main.ts          ← Submodel init, update, view
    message.ts       ← Submodel messages + OutMessage
    command.ts       ← Submodel commands
  featureB/
    ...
```

## Phase 3.3: Architecture sketch (Tier 4+ only)

For Tier 4+ apps (routing, domain modules, multiple entities, submodels) produce a compact sketch BEFORE generating implementations. Tier 1-3 apps are small enough to generate in one pass; Tier 4+ apps burn a lot of effort if the structure is wrong.

The sketch has five parts. Emit them inline in the conversation, get confirmation, THEN scaffold:

1. **File tree**: the exact paths you will create. Match Phase 3's organization.
2. **Model shape**: the top-level `S.Struct` fields and their types. Not the full schema, just the shape.
3. **Message list**: every Message you plan to define, grouped by category (clicks, inputs, commands, out-messages).
4. **Route list**: if routing, every `r('...', {...})` with params and the path each maps to.
5. **Domain operations**: for each file in `domain/`, the operations it will expose (`Link.byNewest`, `Link.filterByTag`, etc.).

Example for a Tier 4 link saver:

```
### Sketch

Files:
  src/main.ts, entry.ts, model.ts, message.ts, command.ts, route.ts
  src/domain/link.ts, index.ts
  src/story.test.ts, scene.test.ts

Model:
  route: AppRoute
  links: ReadonlyArray<Link>
  newLinkForm: NewLinkForm (url: Field<string>, title/description/tagsInput: string, submitState)

Messages:
  Clicks: ClickedSaveLink, ClickedDeleteLink
  Inputs: UpdatedLinkUrl, UpdatedLinkTitle, UpdatedLinkDescription, UpdatedLinkTagsInput, BlurredLinkUrl
  Commands: SubmittedNewLinkForm, SucceededSaveLinks, FailedSaveLinks
  Routing: ClickedLink, ChangedUrl, CompletedNavigateInternal, CompletedLoadExternal
  Toggles: ToggledFavorite

Routes:
  HomeRoute         → /
  NewLinkRoute      → /new
  TagFilterRoute    → /tag/:tag
  NotFoundRoute     → /* fallback

Domain:
  Link: schema + byNewest, filterByTag, toggleFavorite, remove, updateById
```

After emitting the sketch, ask the user to confirm or adjust. Don't start scaffolding or generation until they do. If the user confirms silently (e.g. "looks good, continue"), proceed. If they adjust, iterate on the sketch. Don't write code against a version they haven't approved.

This step is frequently tempting to skip because the agent "knows what it's doing." Skip it and you ship a fully-generated app that turns out to need structural changes. That's the expensive form of iteration. The sketch is the cheap form.

## Phase 3.5: Scaffold the Project

Before generating code, scaffold a runnable project using `create-foldkit-app`:

```bash
npx create-foldkit-app@latest
```

Run with no flags to drop into the interactive prompts; pick the counter example as the base (simplest starting point) and the user's preferred package manager. The generated project includes:

- `package.json` with all Foldkit and Effect dependencies
- `vite.config.ts` with Tailwind and the Foldkit Vite plugin
- `tsconfig.json` with strict TypeScript settings
- `index.html` with the root container
- `src/styles.css` with Tailwind import
- `AGENTS.md` with Foldkit conventions

### Replace the scaffold

Then replace the counter example code in `src/main.ts` (and add additional source files as needed) with the generated app code.

## Phase 3.7: Ground the Foldkit APIs

Before writing any code, READ the type signatures of every Foldkit module you will use. Guessing signatures wastes cycles: each wrong guess is a tsc error, a re-read, an edit, another typecheck. Five minutes of reading prevents thirty minutes of iteration.

### The exact files to read

For each Foldkit module you plan to use, read the `.d.ts` at the paths below. Read the public surface; you don't need the internals. Write a short signature crib in your working notes so you don't have to re-check while generating.

```text
# Every app
<project>/node_modules/foldkit/dist/index.d.ts          # top-level re-exports: the authoritative list of what `foldkit` exposes
<project>/node_modules/foldkit/dist/html/index.d.ts     # HtmlBuilder<Message>, element signatures, Attribute<Message>, inertHtml
<project>/node_modules/foldkit/dist/message/index.d.ts  # defineMessageUnion()
<project>/node_modules/foldkit/dist/schema/index.d.ts   # ts(), r()
<project>/node_modules/foldkit/dist/struct/index.d.ts   # evo(): check nested-update signature
<project>/node_modules/foldkit/dist/update/public.d.ts  # Update.Return, Update.ReturnWithOutMessage, Update.combine, Update.refresh
<project>/node_modules/foldkit/dist/runtime/runtime.d.ts # ApplicationInit, RoutingApplicationInit, makeApplication, makeElement

# If using routing
<project>/node_modules/foldkit/dist/route/parser.d.ts   # literal, slash, string, int, Route.root, Route.mapTo, Route.oneOf, Route.parseUrlWithFallback
<project>/node_modules/foldkit/dist/url/index.d.ts      # toString
<project>/node_modules/foldkit/dist/navigation/index.d.ts # pushUrl, load: all return Effect<void> (no Effect.ignore needed)

# If using async / side effects
<project>/node_modules/foldkit/dist/command/index.d.ts  # Command.define: config object with args/messages/interrupt/execute. Command.mapMessages for parent<-child mapping
<project>/node_modules/foldkit/dist/asyncData/public.d.ts # AsyncData: Idle/Loading/Refreshing/Failure/Stale/Success + Schema, match, isPending, hasData, revalidate
<project>/node_modules/foldkit/dist/http/public.d.ts     # Http.layer: provide it to Commands that use HttpClient
<project>/node_modules/foldkit/dist/dom/index.d.ts      # focus, advanceFocus, scrollIntoView, showDialog, closeDialog, clickElement, lockScroll, unlockScroll, inertOthers, restoreInert, detectElementMovement, waitForAnimationSettled. For time/random/uuid/delay use Effect's Clock, Random, Effect.uuid, Effect.sleep + Duration directly.

# If using subscriptions
<project>/node_modules/foldkit/dist/subscription/index.d.ts # Subscription.make<Model, Message>, Subscription.lift, Subscription.aggregate

# If using mount / managed-resource / custom-element
<project>/node_modules/foldkit/dist/mount/public.d.ts            # Mount.define (one-shot) / Mount.defineStream (continuous): per-instance VNode lifecycle
<project>/node_modules/foldkit/dist/managedResource/public.d.ts  # ManagedResource.make / lift / aggregate + tag: for stateful runtime objects keyed on Model condition
<project>/node_modules/foldkit/dist/customElement/index.d.ts     # CustomElement.define: for typed bindings to native web components

# If the host application drives the program
<project>/node_modules/foldkit/dist/port/public.d.ts    # Port.inbound / outbound / emit / stream / subscription

# If using forms
<project>/node_modules/foldkit/dist/fieldValidation/public.d.ts # Field (tagged union), makeRules({required?, rules}), validate, allValid; rule constructors on the Rule namespace (Rule.url(options), Rule.email, Rule.minLength, Rule.pattern, Rule.fromSchema, ...)
# Rule.Rule is [Predicate, Rule.RuleMessage], NOT {test, message}. Field.Invalid has `errors: NonEmptyArray<string>`, not `error: string`.

# If using any UI component (SEPARATE PACKAGE)
<project>/node_modules/@foldkit/ui/dist/<component>/public.d.ts  # Model, Message, init, update, view (Submodel-shaped) or ViewConfig (render-helper-shaped), OutMessage when applicable
# Check: is it a Submodel (Menu/Listbox/Combobox/Calendar/DatePicker/Dialog/Popover/RadioGroup/Tabs/Tooltip/FileDrop/DragAndDrop/Slider/VirtualList/Toast) embedded via h.submodel, or a stateless render helper (Button/Input/Textarea/Select/Fieldset/Checkbox/Switch/Disclosure/Nav) called directly? Submodels carry their own Model/Message/update/OutMessage; render helpers don't. Check ViewInputs (for Submodels) or ViewConfig (for helpers) for the slot callbacks (toView, itemToConfig, etc.).

# If using dates
<project>/node_modules/foldkit/dist/calendar/index.d.ts # CalendarDate, today.local (returns Effect<CalendarDate>); for raw millis use Clock.currentTimeMillis
```

If a path above doesn't resolve, list the package's `dist/` and find the module. **The `.d.ts` is authoritative and this file is not.** Where the two disagree, the `.d.ts` is right and the disagreement is a bug in this skill worth reporting.

### What to record in the crib

For each symbol you'll call, write one line:

```text
h: HtmlBuilder<Message> (view parameter, supplied by the runtime): { div, input (VOID), textarea, button, Class, Href, For, Id, Role, OnClick(Message), OnInput(value=>Message), OnBlur(Message), OnSubmit(Message), keyed, empty, submodel, ... }
Route.mapTo(schema)(parser): curried
pushUrl(path): Effect<void>  // NOT fallible, no Effect.ignore needed
urlToString(url: Url): string
Update.Return<Model, Message>: readonly [Model, ReadonlyArray<Command<Message>>]
Command.mapMessages(commands, toParentMessage): re-tag a child's Commands
AsyncData.Schema(DataSchema, ErrorSchema): { schema, Idle(), Loading(), Success({data}), Failure({error}), ... }
AsyncData.match(value, { onIdle, onLoading, onRefreshing, onFailure, onStale, onSuccess })
  // handlers take BARE values, except onStale:
  //   onIdle: () => B          onLoading: () => B
  //   onRefreshing: (data) => B     onSuccess: (data) => B
  //   onFailure: (error) => B       onStale: ({ error, data }) => B
Command.define(name, { args, messages, execute }): every input is a named field.
  `execute` binds at DEFINITION and receives the decoded args object directly, so
  you destructure the fields themselves; the call site passes args:
  const Fetch = Command.define('Fetch', {
    args: { id: S.String },
    messages: [Ok, Err],
    execute: ({ id }) => ...,
  })
  update: [Fetch({ id })]     // NOT Fetch({ id })(effect)
Document: NOT generic, and `body` is a single Html, not an array
Input.view({ id, value, onInput, isInvalid?, type?, placeholder?, toView: (attrs) => Html }, h)
  // from '@foldkit/ui', NOT Ui.Input
  // attrs: { label: ReadonlyArray<Attribute<M>>, input: ..., description: ... }
Field (schema): NotValidated | Validating | Valid | Invalid(errors: NonEmpty<Rule Message>)
```

### Specific API pitfalls the generator hits repeatedly

Record these in the crib and keep them visible while generating:

- **`input` and `br` and other void elements take ONLY attributes**: `input([...])`, never `input([...], [])`. `textarea` and `button` DO take children.
- **The children argument is optional on every other element.** Omit it when there are none: `div([Class('divider')])`, not `div([Class('divider')], [])`. Attributes stay required, so `div([])` is how an element with neither is written. `keyed` is the same: `h.keyed('li')(key, [attrs])`, not `h.keyed('li')(key, [attrs], [])`.
- **`UrlRequest` tags are `Internal` and `External`**, not `InternalUrl` / `ExternalUrl`.
- **`OnClick` and `OnSubmit` take a Message directly**, not a `() => Message`. Only `OnInput` takes `(value) => Message` because it needs the input value.
- **`keyed`, `empty` are properties on the builder `h`** the view receives as its last parameter. They are not top-level exports of `foldkit/html`.
- **Attribute helpers are specific**: `Value(...)`, `Type(...)`, `Placeholder(...)`, `Href(...)`, `Target(...)`, `Rel(...)`, `Rows(n)`, `Id(...)`, `For(...)`, `Role(...)`, `AriaLabel(...)`. There is no generic `Attr('...', '...')`.
- **`ApplicationInit<Model, Message, Flags>` has no URL parameter.** For routed apps, use `RoutingApplicationInit<Model, Message, Flags>`: the second arg is `url: Url`.
- **`Route.mapTo` takes the route schema, not a factory function.** `pipe(literal('new'), Route.mapTo(NewLinkRoute))`. NOT `Route.mapTo(() => NewLinkRoute())`.
- **`Effect.ignore` is ONLY for fallible Effects.** `pushUrl(path).pipe(Effect.as(Message()))`. No `Effect.ignore` because `pushUrl` returns `Effect<void>`.
- **`Command.define` takes a config object with a `messages` array**: `Command.define('Fetch', { messages: [Message.SucceededFetch, Message.FailedFetch], execute })`. `messages` is required and is always an array, even for one Message: `Command.define('ReadClock', { messages: [Message.RecordedTime], execute })`.
- **`makeRules` takes `{ required?: Rule.RuleMessage, rules: Array<Rule.Rule> }` where `Rule.Rule = [Predicate, Rule.RuleMessage]`**: a tuple, NOT `{ test, message }`. Rule constructors live on the `Rule` namespace (`Rule.url({ message })`, `Rule.email(message?)`, `Rule.minLength(n, message?)`, `Rule.pattern(regex, message?)`, `Rule.fromSchema(schema, message)`).
- **`Field.Invalid` has `errors: NonEmptyArray<string>`, not `error: string`.** Use `Array.headNonEmpty(errors)` to get the first message; use `Rule.resolveMessage(message, value)` to resolve a rule message to its final string.
- **Route variants are `HomeRoute`, `NewLinkRoute`, etc., with the `Route` suffix.** Every exemplar uses this convention.
- **Routers are callable for printing**: `homeRouter()` returns `'/'`, `tagFilterRouter({ tag: 'foo' })` returns `'/tag/foo'`. Never hand-construct URLs.
- **UI components come from `@foldkit/ui`, not from a `Ui` namespace on `foldkit`.** `import { Dialog, Input } from '@foldkit/ui'`, then `Dialog.view(...)`. There is no `Ui` export on the `foldkit` package.
- **`HttpClient` and `HttpClientRequest` come from `effect/unstable/http`**, not `@effect/platform`. Provide the client to the Command's Effect with `Effect.provide(effect, Http.layer)`, where `Http` is imported from `foldkit`. `@effect/platform-browser` is a different thing, used for `BrowserKeyValueStore` and `BrowserCrypto`.
- **Map a child Submodel's Commands with `Command.mapMessages(childCommands, message => Message.GotChildMessage({ message }))`.** Not `Command.mapEffect`.
- **Name the update return type once per file**, and prefer `Update.Return<Model, Message>` from `foldkit/update` for the alias. Spelling the tuple out by hand is fine. Pass the alias to `Message.match<UpdateReturn>` and omit a redundant `: UpdateReturn` annotation from update. Use `M.withReturnType<UpdateReturn>()` only for an Effect `Match` over a different tagged union inside a handler.
- **Branch on a Model array with `Array.match`, not the predicates.** `Array.isArrayEmpty` and `Array.isArrayNonEmpty` (note the names: not `isEmptyArray` / `isNonEmptyArray`) take a mutable `Array<A>`, so neither compiles against the `ReadonlyArray` an `S.Array(...)` field decodes to. `Array.match` takes `ReadonlyArray` and is what the exemplars use.
- **`empty` and `keyed` are properties on `h`**, so they are never in the `foldkit/html` import list. Import the types (`import type { Document, Html, HtmlBuilder } from 'foldkit/html'`) and reach for `h.empty` / `h.keyed` off the view's builder.

## Phase 4: Generate the App

Generate files following the architecture and conventions guides exactly. Write all source files into the scaffolded project's `src/` directory. For each file, follow these rules:

### Model

- Define as `S.Struct` with Effect Schema types
- Use discriminated unions for state: `Idle | Loading | Error | Ok`, never booleans for multi-valued state
- Use `Option` for fields that may be absent. Never empty strings or null
- Prefix Option-typed fields with `maybe`: `maybeCurrentUser`, `maybeError`
- For remote data, use the `AsyncData` module rather than hand-rolling a union. `AsyncData.Schema(WeatherData, S.String)` returns `{ schema, Idle, Loading, Refreshing, Failure, Stale, Success }`; put `schema` in the Model and build values with the constructors. The `Refreshing` and `Stale` states are the point: they let a reload keep the current data on screen, and a failed reload keep it rather than discarding it. `@foldkit/examples/weather/src/main.ts` is the canonical use. Read `AsyncData.match`'s signature before calling it: the handlers take bare values (`onSuccess: data => ...`, `onFailure: error => ...`), except `onStale`, which takes `{ error, data }`
- For non-remote multi-valued state (form steps, editor modes, connection phases), define variants with `ts()` and compose into an `S.Union`. See Discriminated Unions for State in [conventions.md](conventions.md)
- For apps with multiple domain entities referenced across modules, extract shared schemas into `src/domain/` (e.g., `domain/product.ts`, `domain/session.ts`). See the shopping-cart and auth examples for this pattern, and read `@foldkit/packages/website/src/page/projectOrganization.ts` for guidance on when and how to structure domain modules

### Messages

Declare the Message union and its type together:

```ts
export const Message = defineMessageUnion({
  ClickedSubmit: {},
  UpdatedEmail: { value: S.String },
  SucceededLogin: { user: User },
  FailedLogin: { error: S.String },
  CompletedFocusInput: {},
})
export type Message = typeof Message.Type
```

Keep the `defineMessageUnion()` declaration and `type Message` alias adjacent. Construct variants through the namespace, such as `Message.ClickedSubmit()` and `Message.UpdatedEmail({ value })`. Never destructure constructors from `Message` or `OutMessage`; the owning namespace stays visible at every call site.

Keep each case's payload object on one line when it fits. Let Prettier wrap payloads that need more space, so the declaration remains easy to scan as one variant per line.

Name messages by category:

- `Clicked*`: button/link clicks
- `Updated*`: input value changes (with `{ value: S.String }`) and external state updates from subscriptions (`UpdatedRoom`, `UpdatedPlayerProgress`)
- `Submitted*`: form submissions
- `Succeeded*` / `Failed*`: paired, for commands that can meaningfully fail
- `Completed*`: every other Command result, named from the Command (verb+object: `CompletedFocusInput`, `CompletedGenerateCardId`)
- `Got*`: child module results via OutMessage pattern
- `Pressed*`: keyboard input
- `Blurred*`: focus loss
- `Selected*`: choice made from a list
- `Toggled*`: binary state flip

Every message must carry meaning. No `NoOp`.

### Flags (if the initial Model needs side effects)

- Define a `Flags` Schema for data the initial Model needs from side effects
- Define `flags` as an `Effect<Flags>` that computes the values (localStorage reads, current time, etc.)
- Pass `flags` to `Runtime.run(application, { flags })` for a fresh browser boot. Hydrated applications call `Runtime.hydrate(application, { buildId: import.meta.env.FOLDKIT_BUILD_ID })` and use only the server-encoded Flags payload
- Pass the result into init. Never perform side effects at module level or inside init directly
- See the Flags section in [architecture.md](architecture.md) for the full pattern

### Init

- Return `[Model, ReadonlyArray<Command<Message>>]`
- If Flags are used, accept them as the first parameter: `(flags: Flags) => [Model, Commands]` or `(flags: Flags, url: Url) => [Model, Commands]`
- Include startup Commands (initial fetch, focus first input, etc.)
- Use callable Schema constructors for the initial Model: `Model({ field: value })`

### Update

- Name the return type once per file from the framework's alias:

  ```ts
  type UpdateReturn = Update.Return<Model, Message>
  ```

  `Update.ReturnWithOutMessage<Model, Message, OutMessage>` is the Submodel counterpart. `Update.Return` is the preferred spelling; a hand-written tuple alias is what most examples still use and is fine.

- Use `Message.match<UpdateReturn>(message, {...})`. Never switch. Keep Effect `Match` for other tagged unions, partial matches with fallbacks, and handlers shared across several tags
- Use `evo(model, { field: () => newValue })` for immutable updates
- When a `Succeeded*` handler has to write several caches and kick off refetches, sequence them with `Update.combine(model, [step, step, ...])` and build the refetch steps with `Update.refresh({ read, revalidate, write, load })`, which reloads a cache only when it actually holds data. `@foldkit/examples/route-transitions/src/main.ts` shows both
- In `evo`, use point-free field transformers when the update only depends on that field's current value: `items: Array.map(updateItem)`, `count: Number.increment`, `priceSlider: Slider.reflectRange({ min: minPrice, max: maxPrice })`. Use `() => value` for replacement values from Messages, child updates, Commands, or other Model fields.
- Extract complex handlers to separate functions when a case exceeds ~15 lines
- For Submodels: return `[Model, ReadonlyArray<Command<Message>>, Option.Option<OutMessage>]`
- See the OutMessage pattern in [architecture.md](architecture.md). Child modules signal to parents via `Option.some(OutMessage)`, parents handle with `Got*` Messages and `Message.match`

### Commands

- Define Command identities with `Command.define`, whose second argument is a config object: `args` (optional) declares the args Schema, `messages` lists every Message the Command can produce, and `execute` holds the Effect. With args the shape is `Command.define('Fetch', { args: { id: S.String }, messages: [Message.SucceededFetch, Message.FailedFetch], execute: ({ id }) => Effect })`: `execute` binds at definition and receives the args, and the update returns `Fetch({ id })`
- To make a Command interruptible, add `interrupt`. `interrupt: true` keys every invocation by the Command name; `interrupt: { keyFields, toKey }` selects the args that identify an invocation and derives its key so concurrent invocations can be cancelled independently. The selected fields become the args required by the Definition's `Interrupt` constructor
- Always assign defini

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