# Threejs Geometry

> Three.js geometry creation - built-in shapes, BufferGeometry, custom geometry, instancing. Use when creating 3D shapes, working with vertices, building custom meshes, or optimizing with instanced rendering.

- Skill: `francostino/threejs-geometry` (Agent Skill, multi-file: 2 files)
- Install (CLI): `npx skillmds@latest add francostino/threejs-geometry`
- Raw SKILL.md: https://api.skillmd.com/api/skills/francostino/threejs-geometry/raw
- Safety review: pending (external: skill-scanner PASS, skillspector PASS)
- Works with: Claude Code, Claude.ai, OpenAI Codex
- Category: Coding & Dev Tools
- Author: FrancoStino (https://skillmd.com/u/francostino)
- Updated: 2026-09-08
- Page: https://skillmd.com/skills/francostino/threejs-geometry

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# Three.js Geometry

## Detailed Guide

Read [the detailed guide](references/detailed-guide.md) before executing this skill. It retains the complete procedure and reference material. Treat its safety, prerequisites, and validation requirements as mandatory. For focused work, load the relevant sections; for end-to-end work, read the guide completely.

## When to Use
- You need to create or optimize geometry in Three.js.
- The task involves built-in shapes, custom `BufferGeometry`, vertices, or instanced rendering.
- You are working on mesh structure rather than scene setup or materials alone.

## Limitations
- Use this skill only when the task clearly matches the scope described above.
- Do not treat the output as a substitute for environment-specific validation, testing, or expert review.
- Stop and ask for clarification if required inputs, permissions, safety boundaries, or success criteria are missing.

