# Threejs Postprocessing

> Three.js post-processing - EffectComposer, bloom, DOF, screen effects. Use when adding visual effects, color grading, blur, glow, or creating custom screen-space shaders.

- Skill: `francostino/threejs-postprocessing` (Agent Skill, multi-file: 2 files)
- Install (CLI): `npx skillmds@latest add francostino/threejs-postprocessing`
- Raw SKILL.md: https://api.skillmd.com/api/skills/francostino/threejs-postprocessing/raw
- Safety review: pending (external: skill-scanner PASS, skillspector PASS)
- Works with: Claude Code, Claude.ai, OpenAI Codex
- Category: Coding & Dev Tools
- Author: FrancoStino (https://skillmd.com/u/francostino)
- Updated: 2026-09-08
- Page: https://skillmd.com/skills/francostino/threejs-postprocessing

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# Three.js Post-Processing

## Detailed Guide

Read [the detailed guide](references/detailed-guide.md) before executing this skill. It retains the complete procedure and reference material. Treat its safety, prerequisites, and validation requirements as mandatory. For focused work, load the relevant sections; for end-to-end work, read the guide completely.

## When to Use
- You need screen-space visual effects in a Three.js render pipeline.
- The task involves `EffectComposer`, bloom, depth of field, color grading, blur, or custom passes.
- You are enhancing the final rendered image rather than base scene setup alone.

## Limitations
- Use this skill only when the task clearly matches the scope described above.
- Do not treat the output as a substitute for environment-specific validation, testing, or expert review.
- Stop and ask for clarification if required inputs, permissions, safety boundaries, or success criteria are missing.

