# Unity Adr

> Record Unity architecture decisions (ADR) with rationale

- Skill: `gabrielmoreira/unity-adr` (Agent Skill)
- Install (CLI): `npx skillmds@latest add gabrielmoreira/unity-adr`
- Raw SKILL.md: https://api.skillmd.com/api/skills/gabrielmoreira/unity-adr/raw
- Safety review: pending
- Works with: Claude Code, Claude.ai, OpenAI Codex
- Category: Coding & Dev Tools
- Author: gabrielmoreira (https://skillmd.com/u/gabrielmoreira)
- Updated: 2026-09-09
- Page: https://skillmd.com/skills/gabrielmoreira/unity-adr

---


> **Before calling any skill in this module:** if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via `GET /skills/recommend?includeSchema=true`) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.

## Triggers
- Choosing between technical approaches
- Comparing libraries or patterns
- Documenting design rationale
- 技术方案选型、库/模式对比、记录设计决策来龙去脉

# Unity ADR

Use this when architecture choices may be revisited later or when multiple plausible options exist.

## Output Format

- Decision
- Context
- Options considered
- Chosen option
- Why this option won
- Consequences
- Revisit triggers

## Example Use Cases

- Coroutine vs UniTask
- Direct reference vs event-driven communication
- ScriptableObject config vs in-scene authoring
- One assembly vs multiple `asmdef`
- Runtime logic in `MonoBehaviour` vs pure C# service

## Guardrails

> **Mode**: Documentation only — no REST skills to gate; load freely under any operating mode (Approval / Auto / Bypass).

- Keep ADRs short.
- Record only decisions that materially affect code generation or architecture direction.

