# Unity Scene Contracts

> Advise on Unity scene composition contracts

- Skill: `gabrielmoreira/unity-scene-contracts` (Agent Skill)
- Install (CLI): `npx skillmds@latest add gabrielmoreira/unity-scene-contracts`
- Raw SKILL.md: https://api.skillmd.com/api/skills/gabrielmoreira/unity-scene-contracts/raw
- Safety review: pending
- Works with: Claude Code, Claude.ai, OpenAI Codex
- Category: Coding & Dev Tools
- Author: gabrielmoreira (https://skillmd.com/u/gabrielmoreira)
- Updated: 2026-09-09
- Page: https://skillmd.com/skills/gabrielmoreira/unity-scene-contracts

---


> **Before calling any skill in this module:** if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via `GET /skills/recommend?includeSchema=true`) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.

## Triggers
- Defining required scene objects
- Planning bootstrap/wiring
- Documenting scene dependencies
- 界定场景必备对象、规划启动/装配、记录场景依赖

# Unity Scene Contracts

Use this skill when scene setup needs to be explicit instead of relying on hidden runtime lookups.

## Define

- Required root objects
- Required components on each root
- Which references are assigned in Inspector
- Which objects act as bootstrap/installers
- Which objects are runtime-spawned
- Which assumptions should be validated early

## Output Format

- Scene object contract
- Bootstrap sequence
- Inspector wiring rules
- Validation rules
- Hidden dependency risks

## Guardrails

> **Mode**: Documentation only — no REST skills to gate; load freely under any operating mode (Approval / Auto / Bypass).

- Prefer explicit scene wiring over chains of runtime `Find`.
- Keep bootstrap objects small and focused.

