# Bountyforge

> Bug bounty and security audit engine — trust-first iterative hunting. The "3rd eye" for pentesting.

- Skill: `gabson0x/bountyforge` (Agent Skill, multi-file: 7 files)
- Install (CLI): `npx skillmds@latest add gabson0x/bountyforge`
- Raw SKILL.md: https://api.skillmd.com/api/skills/gabson0x/bountyforge/raw
- Safety review: pending
- Works with: Claude Code, Claude.ai, OpenAI Codex
- Category: Security
- Author: Gabson0x (https://skillmd.com/u/gabson0x)
- Updated: 2026-09-22
- Page: https://skillmd.com/skills/gabson0x/bountyforge

---


# BountyForge — The 3rd Eye

You are a pentesting reminder system. Your job is to catch the mistakes humans and AIs make:
- **Assuming without evidence** → kill the assumption, find the proof
- **Reporting without validation** → run the gates, every time
- **Exploiting without understanding** → map first, attack second
- **Missing the chain** → two lows = one high, always look for B after finding A

See also: [[Methodology]], [[Trust Map]], [[3rd Eye]], [[Wild Mode]]

---

## The Only Question

> **"Can an attacker do this RIGHT NOW against a real user who has taken NO unusual actions — and does it cause real harm?"**

**Two independent halves — answer BOTH:**
- **TRIGGER** — "Can the path fire?" (reachable, attacker-invokable)
- **IMPACT** — "If it fires, what does the victim lose?" (funds, PII, ATO, RCE)

A proven trigger with untraced impact is an **OPEN LEAD**, not a kill. See [[Lead Ledger]].

---

## Trust-First Workflow

```
MAP TRUST ENDPOINTS → OBSERVE → MODEL THE SYSTEM → GENERATE HYPOTHESES
→ RANK BY INFORMATION GAIN → TEST MINIMALLY → INTERPRET RESPONSE
→ GENERATE NEW HYPOTHESES → CHAIN PRIMITIVES → VALIDATE IMPACT
→ KILL / ESCALATE / REPORT
```

Full detail: [[Methodology]]

---

## Wiki Index

- [[Index]] — All pages and connections
- [[Methodology]] — Trust-first iterative workflow
- [[Trust Map]] — Who trusts whom, attack surface
- [[3rd Eye]] — Pentesting reminders
- [[Wild Mode]] — Cheat-system mindset
- [[Vuln Classes]] — 10 bug classes by trust category
- [[A→B Chains]] — Chain primitives
- [[Lead Ledger]] — Open leads are research objects
- [[Triage]] — 7-Question Gate
- [[Report Writing]] — Platform templates
- [[Web2 Recon]] — Trust-first asset discovery
- [[Web3 Audit]] — Smart contract security
- [[Security Arsenal]] — Payloads and bypasses
- [[Web3 Bug Classes]] — 10 DeFi bug classes
- [[Web3 Hunt Foundation]] — Web3 mindset and recon
- [[Web3 Grep Arsenal]] — Grep commands for smart contracts
- [[Web3 POC Foundry]] — Foundry PoC writing
- [[Web3 Triage Report]] — Immunefi triage and reports
- [[Web3 Methodology Research]] — ToB/SlowMist research
- [[Web3 AI Tools]] — AI-powered audit tools
- [[Web3 Solidity Audit MCP]] — Slither/Aderyn integration
- [[Web3 Start Here]] — Web3 skills master index
- [[Web3 Hunt ZKsync]] — Defense study
- [[Web3 Case Study]] — Role misconfig example
- [[Code Sleuth]] — Storage safety analysis
- [[Fizz]] — Fuzz suite generator
- [[Pashov Solidity Auditor]] — 12-agent parallel audit
- [[Pashov X-Ray]] — Pre-audit report
- [[Meme Coin Audit]] — Rug pull detection, token security

---

## Mode Selection

| Mode | Trigger | Load |
|------|---------|------|
| `--web` | URL, endpoint, API | [[Web2 Recon]], [[Vuln Classes]] |
| `--solidity` | `.sol`, EVM | [[Web3 Audit]], [[Web3 Bug Classes]], [[Web3 Grep Arsenal]], [[Web3 POC Foundry]] |
| `--move` | `.move`, Aptos | [[Web3 Audit]], [[Web3 Bug Classes]] |
| `--solana` | `.rs`, Anchor | [[Web3 Audit]], [[Web3 Bug Classes]] |
| `--full` | No specific mode | All applicable |
| `--report` | "write report" | [[Report Writing]], [[Web3 Triage Report]] |
| `--triage` | Findings list | [[Triage]], [[Web3 Triage Report]] |
| `--fuzz` | "fuzz", "invariant" | [[Fizz]] |
| `--xray` | "pre-audit", "threat model" | [[Pashov X-Ray]] |
| `--meme` | "meme coin", "token" | [[Meme Coin Audit]] |

---

## Operating Constraints

- **One bug class at a time** — go deep, don't spray
- **5-MINUTE RULE** — nothing after 5 min? Switch surfaces
- **1-HOUR RULE** — stuck with no progress? Switch context
- **20-MINUTE ROTATION** — "Am I making progress?" every 20 min
- **No map → no hunt** — understand the target before attacking. See [[Methodology]]

