# Managing Hydration

> Use when a runner agent receives a distance update and must deplete water proportionally, or when the runner enters a hydration station and must decide whether to stop and rehydrate. Triggered by distance events and station events.

- Skill: `googlecloudplatform/managing-hydration` (Agent Skill, multi-file: 3 files)
- Install (CLI): `npx skillmds@latest add googlecloudplatform/managing-hydration`
- Raw SKILL.md: https://api.skillmd.com/api/skills/googlecloudplatform/managing-hydration/raw
- Safety review: pending
- Works with: Claude Code, Claude.ai, OpenAI Codex
- Category: AI & ML
- License: Apache-2.0
- Author: GoogleCloudPlatform (https://skillmd.com/u/googlecloudplatform)
- Updated: 2026-09-17
- Page: https://skillmd.com/skills/googlecloudplatform/managing-hydration

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# Managing Hydration

The runner starts the race partially hydrated (typically 88-100, ability-correlated). Water depletes over distance and affects performance.

## Instructions

1. **Deplete Hydration**: When you receive a distance update, call `deplete_water` to reduce your hydration based on how far you ran:
   - Base loss: ~3.2 per mile (scaled by runner ability).
   - Fatigue growth rate: ~3.2% per mile of total distance run.
2. **Rehydrate at Stations**: When you enter a hydration station, decide whether to call `rehydrate` based on your current hydration:
   - Hydration <= 40: always stop.
   - Hydration 41-60: stop ~50% of the time.
   - Hydration > 60: stop ~30% of the time.
   - If **exhausted**: always stop.
3. **Avoid Collapse**: If hydration drops below 30, you become **exhausted**. If it drops below 10 while exhausted, you **collapse** and cannot continue.

## Tools

- `deplete_water`: Deplete hydration by the given amount. Tracks exhaustion and collapse automatically.
- `rehydrate`: Rehydrate at a station (capped at 100).

**Note: Call these tools directly (no prefix like "managing-hydration:").**

