# Uloop Capture Unity Window

> uloop capture-unity-window

- Skill: `hatayama/uloop-capture-unity-window` (Agent Skill)
- Install (CLI): `npx skillmds@latest add hatayama/uloop-capture-unity-window`
- Raw SKILL.md: https://api.skillmd.com/api/skills/hatayama/uloop-capture-unity-window/raw
- Safety review: pending
- Works with: Claude Code, Claude.ai, OpenAI Codex
- Category: Coding & Dev Tools
- Author: hatayama (https://skillmd.com/u/hatayama)
- Updated: 2026-09-17
- Page: https://skillmd.com/skills/hatayama/uloop-capture-unity-window

---


# uloop capture-unity-window

Capture any Unity EditorWindow by name and save as PNG image.

## Usage

```bash
uloop capture-unity-window [--window-name <name>] [--resolution-scale <scale>]
```

## Parameters

| Parameter | Type | Default | Description |
|-----------|------|---------|-------------|
| `--window-name` | string | `Game` | Window name to capture (e.g., "Game", "Scene", "Console", "Inspector", "Project", "Hierarchy", or any EditorWindow title) |
| `--resolution-scale` | number | `1.0` | Resolution scale (0.1 to 1.0) |

## Window Name

The window name is the text displayed in the window's title bar (tab). The user (human) will tell you which window to capture. Common window names include:

- **Game**: Game View window
- **Scene**: Scene View window
- **Console**: Console window
- **Inspector**: Inspector window
- **Project**: Project browser window
- **Hierarchy**: Hierarchy window
- **Animation**: Animation window
- **Animator**: Animator window
- **Profiler**: Profiler window
- **Audio Mixer**: Audio Mixer window

You can also specify custom EditorWindow titles (e.g., "EditorWindow Capture Test").

## Examples

```bash
# Capture Game View at full resolution
uloop capture-unity-window

# Capture Game View at half resolution
uloop capture-unity-window --window-name Game --resolution-scale 0.5

# Capture Scene View
uloop capture-unity-window --window-name Scene

# Capture Console window
uloop capture-unity-window --window-name Console

# Capture Inspector window
uloop capture-unity-window --window-name Inspector

# Capture Project browser
uloop capture-unity-window --window-name Project

# Capture custom EditorWindow by title
uloop capture-unity-window --window-name "My Custom Window"
```

## Output

Returns JSON with:
- `CapturedCount`: Number of windows captured
- `CapturedWindows`: Array of captured window info, each containing:
  - `ImagePath`: Absolute path to the saved PNG image
  - `FileSizeBytes`: Size of the saved file in bytes
  - `Width`: Captured image width in pixels
  - `Height`: Captured image height in pixels

When multiple windows of the same type are open (e.g., multiple Inspector windows), all matching windows are captured with numbered filenames (e.g., `Inspector_1_*.png`, `Inspector_2_*.png`).

## Notes

- Use `uloop focus-window` first if needed
- Target window must be open in Unity Editor
- Window name matching is case-insensitive

