# Air Shoes

> Use Air Shoes when Hermes needs to traverse, inspect, or plan across fragile, hostile, or low-trust terrain without binding the whole move to local surface hazards.

- Skill: `hmbown/air-shoes` (Agent Skill)
- Install (CLI): `npx skillmds@latest add hmbown/air-shoes`
- Raw SKILL.md: https://api.skillmd.com/api/skills/hmbown/air-shoes/raw
- Safety review: pending
- Works with: Claude Code, Claude.ai, OpenAI Codex
- Category: Coding & Dev Tools
- Author: Hmbown (https://skillmd.com/u/hmbown)
- Updated: 2026-09-17
- Page: https://skillmd.com/skills/hmbown/air-shoes

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# Air Shoes

Move across bad terrain without letting every damaged panel dictate the route.

## Overview

Use Air Shoes when Hermes needs to traverse, inspect, or plan across fragile, hostile, or low-trust terrain without binding the whole move to local surface hazards.

This is the secondary Codex compatibility rendering of a hybrid battle-chip pattern with a shipping-now execution model.

Canonical chip family: Air Shoes
Codex shelf: Control and Terrain
Provider target: Codex compatibility surface.

## When To Use

- The field is full of brittle panels, broken local state, or side-effect traps that should not control the whole approach.
- You need safe traversal, inspection, or planning across a messy surface before choosing where to land.
- A detached, low-coupling pass is better than stepping directly onto every unstable dependency, file, or workflow edge.

## Workflow

1. Name the hazardous terrain Hermes should avoid touching directly.
2. Traverse the field in the lightest viable mode: read-only, detached, simulated, or otherwise low-coupling.
3. Pick the safe landing panel where direct action should resume, and call out what hazards were bypassed rather than solved.

## Deliverables

- A low-coupling traversal, inspection path, or execution plan that crosses hostile terrain without triggering unnecessary surface effects.
- A short note identifying which terrain hazards were bypassed, which still remain, and where Hermes should land next.

## Guardrails

- Air Shoes bypasses terrain friction; it does not repair the terrain itself.
- Do not claim immunity to hazards Hermes did not actually isolate, simulate, or route around.
- If the job requires changing the bad panels directly, land and switch chips instead of hovering forever.

## Default Invocation

Use Air Shoes to cross the current problem in a low-coupling way: avoid unnecessary contact with hazardous terrain, name what was bypassed, and identify the safe landing point where direct action should resume.


