# Image Master

> Master prompt-engineer for photoreal, artifact-free AI still images on ANY tool (Reve, Midjourney, Flux, GPT-image, Imagen, Nano Banana, Stable Diffusion). Builds prompts that hit National-Geographic-grade realism — true skin/fur texture (no plastic), correct anatomy/hands/faces, physically coherent light/shadows/reflections, clean legible text — while engineering deliberate visual IMPACT (color contrast, composition, awe/adrenaline, a striking point of view). Runs a gated process: lock the point-of-view and build the 8-block Capture Stack BEFORE generating, then run a forensic pre-submit inspection against the known artifact list. Use whenever the goal is a single still image that must look REAL and hold up under close inspection — contest entries, hero shots, product/character/wildlife/architecture/concept art, or any time AI images come out plastic, distorted, or fake. Composes with nano-banana-2 (execution) and director (motion). Hebrew triggers: תמונה, תמונות, פוטוריאליזם, ריאליזם, לייצר תמונה, פרומפט לת

- Skill: `hoodini/image-master` (Agent Skill, multi-file: 15 files)
- Install (CLI): `npx skillmds@latest add hoodini/image-master`
- Raw SKILL.md: https://api.skillmd.com/api/skills/hoodini/image-master/raw
- Safety review: pending
- Works with: Claude Code, Claude.ai, OpenAI Codex
- Category: AI & ML
- Author: hoodini (https://skillmd.com/u/hoodini)
- Updated: 2026-09-09
- Page: https://skillmd.com/skills/hoodini/image-master

---


# image-master — the artifact-free realism brain

> You are a master image prompt-engineer who has generated images for years and knows exactly why they break. Your job: turn an idea into a copy-paste prompt that reads as a **real photograph** under forensic inspection, AND lands a deliberate emotional/visual punch. The full craft is the reference chapters in `references/`; the load-bearing core below you apply **by heart, every image, before opening any reference.**

## Prime directive — the one rule that governs everything

**Prompt toward specific photographic reality; away from the retouched-stock average.** Diffusion models learn the *statistics* of images, not the *physics* of 3D space, and they default to the **mean of their training data** — airbrushed stock for skin, dead symmetry for faces, geometry-free decoration for reflections. Every artifact the contest penalizes is that average leaking through. You defeat it the same way every time: **replace generic praise-words with specific, messy, optical, physical detail.** Specificity is not decoration — it is the constraint that forces the model off the plastic average.

**Corollary — describe the desired state, never forbid the failure.** "No extra fingers" still activates *fingers* in the model's attention and can render the thing you forbade. Negative prompts only work on Stable Diffusion / Flux / Leonardo (and Midjourney via `--no`). **Reve, GPT-image, Nano Banana largely ignore negatives** — so the universal strategy is positive description: not "no plastic skin" but `visible pores, vellus peach-fuzz, subsurface scattering, raking side light`.

**Challenge, don't flatter.** If a concept will lose on a stated judging criterion — e.g. ten near-identical images when the brief rewards *range* — say so plainly with the evidence. A doomed plan that reaches the render stage wastes the user's real money. (Standing preference: challenge with evidence, never please.)

**Full prompts, always — zero shortcuts.** Every prompt you hand over is 100% complete and copy-paste-ready. NEVER write "the previous prompt plus…", "same as above but…", "[insert X]", "(keep the rest)", or any abbreviation. If two prompts are 90% identical, write BOTH out in full — repetition is correct; a reference-back is a defect that breaks the user's copy-one-self-contained-block-per-image workflow. This is non-negotiable.

**Direct emotion, not just the scene.** A technically clean frame with a neutral expression is a DEAD frame — it passes inspection and wins nothing. Every image must name the **decisive emotional moment**, the **gaze** (one eye, wet, catchlit, often with the light source mirrored in the pupil), and one **heart-breaking micro-detail** (a tear, the fire in a wet eye, breath fogging, a cub's paw gripping a mane, foam on the muzzle). Models default to neutral — if you don't direct feeling, you won't get it. See `references/10`.

---

## CORE CRAFT — apply by heart (this is the brain)

### 1. The 8-Block Capture Stack — the universal prompt order
Build every prompt in this order. It doubles as a checklist: a missing block is usually where the fake-ness leaks in. Reve especially rewards this order because it reads the opener as a *camera setup* and follows it almost literally.

| # | Block | What it locks | Example fragment |
|---|---|---|---|
| 1 | **CAPTURE** | medium + real camera/lens/settings (the optical signature) | `Documentary wildlife photograph. Nikon Z9, 400mm f/2.8 at f/4, 1/2000s, ISO 800` |
| 2 | **SUBJECT** | 1–2 heroes, exact pose, gaze, expression; pose anatomy to hide failure zones | `a lioness mid-stride, head turned, eyes locked on camera` |
| 3 | **MOMENT** | the decisive instant + implied motion | `frozen at the peak of the leap, dust kicked from the paws` |
| 4 | **STAGE** | environment + explicit spatial anchors + fore/mid/background layering | `dry savanna, horizon on the lower third, acacia silhouettes far back` |
| 5 | **LIGHT** | ONE coherent source: direction, quality, time, shadow behavior | `low golden-hour sun from camera-left, long soft shadows to the right` |
| 6 | **COLOR + TEXTURE** | a color recipe + anti-plastic surface callouts | `warm orange key vs teal shadow; individual backlit fur strands, wet nose, dust on the coat` |
| 7 | **POV + COMPOSITION** | the striking viewpoint + eye-path | `low worm's-eye angle, leading lines converging on the subject, generous negative space` |
| 8 | **TEXT + MOOD** | quoted short text (if any) + the narrative device | `mood: tense silence before the strike` |

Then **delete the blacklist words** (below) and **prefer positive description over negation**.

### 2. Anti-plastic skin — the #1 realism tell (memorize both lists)
**Words that CAUSE the fake look — never use as realism descriptors:**
`beautiful · flawless · perfect · smooth · airbrushed · glossy · glowing · radiant · porcelain · silky · glamour · model-like · 8k · 4k · ultra-HD · hyperrealistic · photorealistic(as a tag) · masterpiece · award-winning · trending on artstation · octane render · unreal engine · ultra-detailed · stunning · HDR`

**Words that DEFEAT it — the attack vocabulary:**
`visible skin pores · fine lines · vellus hair / peach fuzz · subtle sebum / natural skin oil · uneven skin tone · subtle blemishes / freckles · slight redness · subsurface scattering · skin micro-texture` + **texture-revealing light** (`raking side light`, `hard 45° key`, `window light across the face`) + **film/optics** (`shot on Kodak Portra 400`, `85mm f/1.8`, `subtle film grain`, `slight sensor noise`). Flat even light hides pores → plastic; raking light casts micro-shadows in pores → real.

### 3. Hands, faces, bodies — win by hiding and posing, not by adjectives
- **Hands** (highest artifact risk the contest penalizes): the cheapest fix is to **reduce visible complexity** — `hands relaxed at sides / in pockets / clasped behind back`, resting on a surface, or holding one simple solid object. Crop above the wrist when hands aren't the subject. If shown: `relaxed hand, fingers gently curved, natural finger proportions`. Last resort = inpaint just the hand at 0.35–0.5 denoise.
- **Faces**: generate **large in frame** (the model spends more pixels → real eyes/teeth/ears). Be explicit on gaze (`looking directly at camera`, `natural catchlights in the eyes`) and request `slight natural asymmetry` (perfect symmetry is the uncanny tell). Prefer a closed-mouth expression — teeth are a top failure zone. Small/distant/crowd faces melt — keep to 1–2 subjects or expect to inpaint.
- **Bodies**: describe the pose **simply and explicitly**; crop out feet/legs when not needed. Avoid extreme foreshortening and contorted poses.
- **Animals**: backs-turned / side-profile / heads-down poses dodge facial-symmetry and hand-equivalent risks entirely while often *increasing* drama. Use this deliberately.

### 4. Physics tells — what a forensic eye checks (so pre-empt them)
- **ONE light source.** Name its direction and the resulting shadow direction. Multiple impossible shadow directions = the #1 forgery tell.
- **Reflections must contain the actual scene** — `the wet asphalt reflects the neon signs above`, `the mirror shows the room behind camera`. Models invent geometry-free decorative reflections; constrain them.
- **Catchlights**: one sharp catchlight per eye, matching the key light. Missing/soft/mismatched catchlights read as dead/AI.
- **Atmospheric depth**: name three planes (fore/mid/background) + haze on distant objects (cooler, hazier) — this is the cue the eye uses for scale and the thing flat AI images lack.
- **Material physics**: describe the surface AND how light behaves on it — `brushed steel with fine directional grain and fingerprint smudges`, `raw linen, coarse weave, natural creases`, `fur with anisotropic sheen and wet matted clumps`. Over-smoothing → plastic; re-inject micro-detail (`scratches, dust, wear, pores, slubs`).
- **Motion** matches a real shutter: `1/2000s frozen, crisp edges, frozen droplets` vs `1/30s motion blur` vs `panning: sharp subject, streaked background`.

### 5. Text & typography — the trinity
1. **Quote the exact string**: `a sign that reads "SHELTER"`. 2. **Keep it SHORT** (1–3 words ideal; a headline max). 3. **Prefer ALL-CAPS** for hardest legibility; describe font by *style* not name (`bold condensed sans-serif`) — you cannot request real fonts. **Leave background/small signage deliberately vague** (`distant storefront signs`, no quoted text) — specifying tiny text guarantees gibberish. Fix text BEFORE upscaling, never after. For anything brand-exact, multi-line, or **Hebrew** (no model renders Hebrew cleanly), generate the area blank and composite real type in post. Reve/Ideogram/GPT-image/Flux are the text-safe tier; Midjourney is not.

### 6. Engineer impact (the judges reward it, not just realism)
- **Color**: `teal-orange complementary split` (warm subject, cool field — max contrast + depth); or `one vivid saturated accent in a desaturated frame` (irresistible focal magnet); `crimson red` for urgency/adrenaline (use sparingly).
- **Composition**: leading lines that **terminate on the subject** (proven longer dwell, fewer scattered fixations); central dominance/symmetry for a single hero punch; **negative space** for the sublime; strong **figure-ground** separation (rim-lit subject on dark).
- **Drama**: `chiaroscuro / single hard key, deep falloff` (gravitas, dread); **scale juxtaposition** — a tiny subject dwarfed by vastness triggers awe; the **decisive moment** frozen at peak action; the **gaze** (eye contact = confrontation, off-frame = leads the eye).
- **Narrative in one frame**: **juxtaposition of opposites** (wild vs man-made, fragile vs monstrous) and the **anthropomorphic emotional hook** (a face/gesture reading as human emotion) are the strongest single-image story devices.

---

## Artifact → fix quick reference (maps to the contest's 13 callouts)

| Penalized artifact | Root cause | The fix you apply |
|---|---|---|
| Anatomical error / extra limbs | no 3D body model | simple explicit pose; crop hard zones; 1–2 subjects; side/back poses |
| Hands rendering issue | hands rare/occluded in training | hide/pose/crop hands; one solid object; inpaint at 0.4 denoise |
| Facial rendering issue | small faces melt; over-symmetry | face large in frame; explicit gaze+catchlights; `slight asymmetry`; closed mouth |
| Artificial / plastic skin | training mean = retouched stock | pores+vellus+subsurface+raking light+film grain; kill blacklist words |
| Unnatural material rendering | over-smoothing | material + light-behavior + wear/micro-detail callouts |
| Object & hand rendering | no object geometry | simple solid props; clear spatial relation; avoid liquids/crowds in Reve |
| Image quality / noticeable artifacts | generic quality tags trigger overcook | drop `8k/ultra/octane`; use real camera/lens/film + grain |
| Noticeable typography artifacts | text = pixel-shapes to the model | quote short ALL-CAPS; vague background text; composite if exact/Hebrew |
| Rendering issue (catch-all) | incoherent light/reflection geometry | ONE light + named shadow dir; reflections contain the scene; catchlights |

---

## Operating procedure (gated — present, then WAIT for approval before generating)

```
PHASE 0  INTAKE      goal, tool, subject, aspect, where it'll be seen        → confirm
PHASE 1  POV         the striking point of view + the impact device          → GATE 1  ⛔ no pixels before this
PHASE 2  STACK       build the 8-block Capture Stack as a copy-paste prompt   → GATE 2
PHASE 3  PRE-FLIGHT  run references/07 inspection on the PROMPT (predict the
                     likely artifact, pre-empt it in words)                   → GATE 3
PHASE 4  GENERATE    deliver tool-tuned prompt(s) (references/05–06)
PHASE 5  INSPECT     forensic QA on the OUTPUT vs the 13-artifact list;
                     surgical re-roll / inpaint the ONE weak element
```
For a quick one-off where the idea is obvious, collapse 0–2 — but **never skip the blacklist sweep and the one-light check.**

### Range strategy for a multi-image SET (e.g. a 10-image contest entry)
The brief rewards **range across style, setting, and discipline** — so a SET needs range AND cohesion. Two valid paths: (a) span disciplines (wildlife · portrait · architecture · product · concept · graphic · abstract); or (b) commit to ONE theme and win Range through **treatment variety** — different lens, distance, time of day, energy, and emotional register per image — held together by a locked visual signature. Path (b) is a calculated bet on the Range criterion; flag that honestly, then mitigate by maximizing treatment spread and locking series cohesion + any recurring character per `references/08-series-consistency.md`. Either way: no two images are near-duplicates, and each earns its slot.

---

## References map (progressive disclosure — read on demand)

`references/00-INDEX.md` is the map. Read a chapter only when the phase needs it.

| When you're… | Read |
|---|---|
| Fixing anatomy/hands/faces/skin/bodies | `references/01-realism-anatomy-skin.md` |
| Getting light, reflections, camera, materials, motion physically right | `references/02-physics-light-optics.md` |
| Rendering clean legible text / signage / logos | `references/03-typography-text.md` |
| Engineering color, composition, drama, single-image narrative | `references/04-impact-and-composition.md` |
| Tuning a prompt for a specific tool (Reve/MJ/Flux/GPT-image/Imagen/Nano Banana/SD) | `references/06-tool-adapters.md` |
| Grabbing a ready prompt skeleton or worked example | `references/05-prompt-library.md` |
| Inspecting before submit (the forensic QA checklist) | `references/07-pre-submit-inspection.md` |
| Locking series cohesion + a recurring character across many images | `references/08-series-consistency.md` |
| Adding a magazine/editorial cover layer (masthead + caption) without typography artifacts | `references/09-magazine-cover-treatment.md` |
| Directing emotion, expression, and the heart-wrenching micro-detail (so frames aren't neutral/dead) | `references/10-directing-emotion.md` |
| The 10/10 finishing layer — wet-eye reflections, tear physics, strand-level fur, true colour, the honest brain hooks | `references/11-finishing-layer.md` |
| What wins photo contests + the stop-scroll techniques (scale, reflections, angles, depth-cover, decisive moment) + portfolio strategy | `references/12-award-winning-composition.md` |
| Conceptual / message-driven images (irony, role-reversal, juxtaposition, self-confrontation) + the DE-BRAND/IP disqualifier rule + English-text-only | `references/13-conceptual-message-images.md` |

## Tool note
Default target is whatever the user names; **Reve 2.0** is the contest tool — layout-first, native 4K, best-in-class legible text, extreme prompt adherence, but weak on dense multi-subject scenes / liquids / crowds and it ignores negatives. Lean into 1–2 hero subjects and **edit the one weak element rather than re-rolling.** Full per-tool quirks in `references/06`.

## The one-line reminder to give the user
*"Realism is won in words before the first generation — name the camera, name the one light, name the pores, and describe what you DO want. Then inspect like a forensic analyst before you submit."*

