# Act1

> Use this at the start of Act 1 and for Act 1 route, reward, elite, boss, and survival decisions. Trigger it on new runs, whenever Act 1 pathing changes, before Act 1 elite or boss commitments, and when documenting new Act 1 encounters.

- Skill: `igorwarzocha/act1` (Agent Skill, multi-file: 9 files)
- Install (CLI): `npx skillmds@latest add igorwarzocha/act1`
- Raw SKILL.md: https://api.skillmd.com/api/skills/igorwarzocha/act1/raw
- Safety review: pending
- Works with: Claude Code, Claude.ai, OpenAI Codex
- Category: Coding & Dev Tools
- Author: igorwarzocha (https://skillmd.com/u/igorwarzocha)
- Updated: 2026-09-17
- Page: https://skillmd.com/skills/igorwarzocha/act1

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# Act 1

Use this as the Act 1 operating note. The goal is to turn the opening floors into a coherent deck and a route the run has actually earned.

## Required Reading

Read these before acting in Act 1:

- `/home/igorw/Work/STS2/.agents/skills/act1/references/core-plan.md`
- `/home/igorw/Work/STS2/.agents/skills/act1/references/pathing-and-thresholds.md`
- the current character skill for the run
- the live run log under `/home/igorw/Work/STS2/vault/runs`
- the relevant file under `/home/igorw/Work/STS2/.agents/skills/act1/elites/` or `/home/igorw/Work/STS2/.agents/skills/act1/bosses/` if the encounter is known

If the path is committing into an elite or the boss right now, also read:

- `/home/igorw/Work/STS2/.agents/skills/boss-and-elite-fights/SKILL.md`

## Core Doctrine

- Act 1 is where the run earns permission.
- Prioritize frontload, vulnerable, draw smoothing, and enough block to survive bad opens.
- Do not route into elites because the icon is there. Route into elites because the current deck, potions, and path recovery justify them.
- Hallway damage matters. Act 1 losses often begin in “easy” fights that quietly tax away elite or boss margin.
- Shops and events should sharpen the opening deck, not make the route greedier than the reward actually earned.
- Boss preparation starts immediately because the Act 1 boss often demands a specific fight texture, not generic good cards.

## Workflow

1. Confirm the boss and current floor.
2. Rebuild the real opening deck shape:
   - frontload
   - vulnerable access
   - AoE
   - draw/energy smoothing
   - weak turns and dead draws
3. Count how many elites the deck has earned right now.
4. Check whether the next shop, event, or fire changes that answer.
5. For known Act 1 hard fights, read the encounter file before committing.
6. After each meaningful Act 1 floor, promote new durable lessons into this skill instead of burying them in the general hard-fight notes.

## Ownership

- Act 1 route logic and threshold rules belong under `/home/igorw/Work/STS2/.agents/skills/act1/references/`.
- Confirmed Act 1 elites belong under `/home/igorw/Work/STS2/.agents/skills/act1/elites/`.
- Confirmed Act 1 bosses belong under `/home/igorw/Work/STS2/.agents/skills/act1/bosses/`.
- General cross-act hard-fight heuristics stay under `/home/igorw/Work/STS2/.agents/skills/boss-and-elite-fights/`.

## Maintenance

Keep this skill practical. Move confirmed Act 1 content here so the general hard-fight reference stays compact.

