# Voice

> Create and place ChatCut voiceover, narration, and custom sound effects from WorkBuddy while keeping timing, voice choice, and credit confirmation explicit.

- Skill: `infometa/voice` (Agent Skill, multi-file: 3 files)
- Install (CLI): `npx skillmds@latest add infometa/voice`
- Raw SKILL.md: https://api.skillmd.com/api/skills/infometa/voice/raw
- Safety review: pending (external: skill-scanner PASS, skillspector PASS)
- Works with: Claude Code, Claude.ai, OpenAI Codex
- Category: Coding & Dev Tools
- Author: infometa (https://skillmd.com/u/infometa)
- Updated: 2026-09-09
- Page: https://skillmd.com/skills/infometa/voice

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# Voice and Sound

## Voiceover

1. Confirm the final narration text, language, intended tone, and placement. Reuse the user's chosen voice when one is already explicit.
2. Otherwise read `@references/voices.md` and present a short, provider-neutral shortlist in ordinary WorkBuddy chat. Keep each displayed voice tied to the exact preset ID in that reference; do not invent voice IDs or names.
3. State the selected voice and text scope and warn that generation may consume ChatCut credits; wait for explicit confirmation.
4. Call `submit_voice` with the selected preset ID and the current tool schema.
5. Track completion, then place or replace the audio with `edit_item` as requested.
6. Read back the audio item range and check sync against the visual timeline.

For long narration, split only at natural semantic boundaries and preserve consistent voice/settings. If visual timing changes later, retime visuals or regenerate only when necessary; do not silently stretch speech unnaturally.

## Sound effects

Search the built-in Sound Effects library with `browse_library` before generating. Use `submit_sound` only when the user needs a custom sound that the library cannot supply, and apply the same credit confirmation rule before submission.

