# Ivx Qv Unity MCP Orchestrator

> Orchestrate Unity Editor via MCP tools — GameObjects, scripts, scenes, tests, cameras.

- Skill: `intelli-verse-x/ivx-qv-unity-mcp-orchestrator` (Agent Skill, multi-file: 2 files)
- Install (CLI): `npx skillmds@latest add intelli-verse-x/ivx-qv-unity-mcp-orchestrator`
- Raw SKILL.md: https://api.skillmd.com/api/skills/intelli-verse-x/ivx-qv-unity-mcp-orchestrator/raw
- Safety review: pending (external: skill-scanner PASS, skillspector PASS)
- Works with: Claude Code, Claude.ai, OpenAI Codex
- Category: AI & ML
- Author: intelli-verse-x (https://skillmd.com/u/intelli-verse-x)
- Updated: 2026-09-08
- Page: https://skillmd.com/skills/intelli-verse-x/ivx-qv-unity-mcp-orchestrator

---


## When to Use
"scene", "prefab", "hierarchy", "gameobject", "component", "inspector", "play mode", "Unity editor", "MCP"

## Workflow
```
1. set_active_instance("quiz-verse@<hash>")
2. read_console() → baseline errors
3. Resource-first: read mcpforunity://editor/state before tools
4. Operate (tools below)
5. Postflight: console clean + prefab wiring + UI interactable
```

## Tool Quick-Ref
| Category | Tools | Use For |
|----------|-------|---------|
| Scene | `manage_scene`, `find_gameobjects` | Hierarchy, finding objects |
| Objects | `manage_gameobject`, `manage_components` | CRUD on GameObjects |
| Scripts | `create_script`, `script_apply_edits` | C# code (auto-compiles) |
| Assets | `manage_asset`, `manage_prefabs` | Asset/prefab operations |
| Editor | `manage_editor`, `read_console` | Play/pause/stop, console |
| Camera | `manage_camera` | Screenshots, Cinemachine |
| Batch | `batch_execute` | 10-100x faster parallel ops |
| Tests | `run_tests`, `get_test_job` | Unity Test Framework |

## Critical Rules
1. **After script edits** → wait for `is_compiling == false` → then `read_console`
2. **Batch everything** → use `batch_execute` for 2+ operations
3. **Screenshots** → `manage_camera(action="screenshot", include_image=True)` to see results
4. **Never call `refresh_unity`** after `create_script`/`script_apply_edits` (they auto-refresh)

## Error Recovery
| Symptom | Fix |
|---------|-----|
| Tools return "busy" | Wait for compilation: check `editor_state` |
| "stale_file" error | Re-fetch SHA with `get_sha`, retry |
| Connection lost | Wait ~5s (domain reload), reconnect |
| Commands fail | Wrong instance → `set_active_instance` |

## Context Files (load only if needed)
- MCP workflow: `.agents/workflows/unity-mcp.md`

