# Mobile UX

> Design high-quality mobile experiences that respect platform conventions, limited attention, and touch interaction. Use when designing iOS, Android, or responsive mobile product interfaces and flows.

- Skill: `itsual/mobile-ux` (Agent Skill)
- Install (CLI): `npx skillmds@latest add itsual/mobile-ux`
- Raw SKILL.md: https://api.skillmd.com/api/skills/itsual/mobile-ux/raw
- Safety review: pending
- Works with: Claude Code, Claude.ai, OpenAI Codex
- Category: Coding & Dev Tools
- Author: itsual (https://skillmd.com/u/itsual)
- Updated: 2026-09-21
- Page: https://skillmd.com/skills/itsual/mobile-ux

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# Mobile UX

## Overview

Mobile design is constrained by screen size, input method, context of use, and platform expectations. Great mobile UX feels native, fast, and focused.

## When to Use

- Designing native or mobile-web experiences
- Adapting desktop patterns to mobile
- Improving mobile conversion or task completion
- Handling offline, interruption, and one-handed use cases

## Core Practices

- Follow platform conventions (iOS HIG, Material) unless breaking them adds clear value
- Design for touch targets, thumb zones, and gestures
- Prioritize content and primary actions ruthlessly
- Account for interruptions, variable network, and on-the-go use
- Test on real devices, not only simulators

## Principles

- One primary task per screen when possible
- Performance and perceived speed are UX features
- Navigation should be reachable and obvious
- Don’t simply shrink desktop UI

## Verification

- [ ] Critical tasks work comfortably with one hand where expected
- [ ] Touch targets meet size guidelines
- [ ] Platform patterns are respected or intentionally improved

