# Threejs Lite

> Build lightweight mobile-friendly 3D browser games with Three.js, optimized for Remix/Farcade constraints and single-file delivery.

- Skill: `johnalbertini14-glitch/threejs-lite` (Agent Skill)
- Install (CLI): `npx skillmds@latest add johnalbertini14-glitch/threejs-lite`
- Raw SKILL.md: https://api.skillmd.com/api/skills/johnalbertini14-glitch/threejs-lite/raw
- Safety review: pending (external: skill-scanner PASS, skillspector PASS)
- Works with: Claude Code, Claude.ai, OpenAI Codex
- Category: AI & ML
- Author: johnalbertini14-glitch (https://skillmd.com/u/johnalbertini14-glitch)
- Updated: 2026-09-08
- Page: https://skillmd.com/skills/johnalbertini14-glitch/threejs-lite

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# Three.js Lite

Use this skill when a user wants a 3D browser game with minimal rendering complexity and stable mobile performance.

## Workflow

1. Start from `assets/starter-single-file.html`.
2. Implement one camera, one scene, one gameplay loop.
3. Add player input and terminal condition before adding visual polish.
4. Keep geometry/material count small and predictable.
5. If targeting Remix/Farcade, apply hooks in `references/remix-farcade-integration.md`.
6. Validate required hooks (`gameOver`, `onPlayAgain`, `onToggleMute`) before handoff.

## Guardrails

- Keep draw calls low and avoid postprocessing by default.
- Prefer simple `MeshBasicMaterial`/`MeshStandardMaterial` setups.
- Avoid dynamic shadows on first pass.
- For Remix uploads, output single-file HTML with inline JS/CSS unless user asks otherwise.
- For Remix uploads, include `<script src="https://cdn.jsdelivr.net/npm/@farcade/game-sdk@0.3.0/dist/index.min.js"></script>` in HTML `<head>`.
- Treat 3D as optional style; gameplay clarity is higher priority than visual complexity.

## References

- `references/threejs-mobile-patterns.md` for scene setup, controls, and perf budgets.
- `references/remix-farcade-integration.md` for SDK hooks required by Remix validation.

