# Fluid Design

> Design or refine springs, gestures, and interruptible motion when physical continuity or direct manipulation matters.

- Skill: `kemiljk/fluid-design` (Agent Skill, multi-file: 3 files)
- Install (CLI): `npx skillmds@latest add kemiljk/fluid-design`
- Raw SKILL.md: https://api.skillmd.com/api/skills/kemiljk/fluid-design/raw
- Safety review: pending
- Works with: Claude Code, Claude.ai, OpenAI Codex
- Category: Coding & Dev Tools, Design & Media
- License: MIT
- Author: kemiljk (https://skillmd.com/u/kemiljk)
- Updated: 2026-09-17
- Page: https://skillmd.com/skills/kemiljk/fluid-design

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# Fluid Design

Make interfaces feel like continuous physical systems, not discontinuous state flips.

## Composition with other skills

- This skill owns **how interaction should feel**.
- `modern-css-html` owns **the most native implementation** that can still deliver that feel.
- Prefer CSS/HTML when they can express the behaviour.
- Use JavaScript/Motion/SwiftUI when you need interruption, velocity inheritance, gesture continuity, or spring physics CSS cannot express cleanly.

## Defaults

1. Prefer springs over fixed-duration easings for interactive translation and scale.
2. Every user-triggerable animation must be interruptible.
3. Prefer direct manipulation over button-only indirection when the object can be grabbed.
4. Preserve velocity across gesture boundaries (release → settle/dismiss).
5. Keep shared identity across state/route changes when the same object survives.
6. Adapt interaction models to input method (mouse, trackpad, touch, keyboard).
7. Prefer FLIP, layout animation, or View Transitions for spatial continuity. Use direct layout-property animation only when appropriate to the component and its measured rendering cost.
8. Add progressive resistance at edges and rubber-banding at boundaries.
9. Sequence choreography: acted object leads, surroundings yield, then settle.
10. Provide a reduced-motion path that preserves affordances with safer alternatives.

## Prefer / Reject

| Prefer | Reject |
| --- | --- |
| `type: "spring"` for interactive motion | `transition: all` |
| CSS `transition` for colour/opacity | Expensive layout animation without a reason or performance check |
| Alternate reduced-motion layouts | `animation: none !important` as the only a11y plan |
| Velocity-aware hover gating on dense surfaces | Debounced hover that feels dead, or ungated strobing |
| Transform + opacity | Long locked keyframe sequences users must wait out |

## Tuning starting points

- UI springs: stiffness `200–400`, damping `20–30`, mass `0.8–1.2`
- Layout reflow: ~`200–350ms` or a well-damped spring
- Gesture dismiss: combine offset threshold + velocity threshold
- Dense hover surfaces: EMA-smoothed velocity with separate engage/disengage thresholds

## Input and accessibility

- Desktop + motion: springs, deflection, velocity gating as designed.
- Desktop + reduced motion: keep hierarchy and controls; swap spatial physics for quieter opacity/colour/snap models.
- Touch: prefer drag/scroll metaphors over hover-dependent discovery.
- Keyboard: every interactive surface remains operable without pointer precision.

## Review checklist

- [ ] Can the user reverse or redirect mid-motion?
- [ ] Does travel distance/velocity change the motion response?
- [ ] Are only compositor-friendly properties animating for interaction?
- [ ] Does reduced motion keep the same tasks possible?
- [ ] Do list/grid reflows preserve spatial memory?
- [ ] Are hover-dense regions gated against fast pointer sweeps?
- [ ] Is JS justified because CSS cannot express the behaviour?

## References

- Read [Motion recipes](references/motion-recipes.md) for a matching gesture or transition implementation.
- Read [Principle notes](references/principles.md) when deciding how continuity should behave.
Load only the reference needed for the task.

