# Codebase Cost Estimator

> Estimate the full development cost of an existing codebase from lines of code, architectural complexity, and team-composition overhead. Use for 'how much would this cost to build', 'what did this codebase cost', development-cost or build-cost estimates, calendar-time estimates, and Claude/AI ROI on a delivered codebase. Estimates by measured LOC and complexity, not by ticket volume.

- Skill: `lazyisefficient/codebase-cost-estimator` (Agent Skill, multi-file: 7 files)
- Install (CLI): `npx skillmds@latest add lazyisefficient/codebase-cost-estimator`
- Raw SKILL.md: https://api.skillmd.com/api/skills/lazyisefficient/codebase-cost-estimator/raw
- Safety review: pending
- Works with: Claude Code, Claude.ai, OpenAI Codex
- Category: Productivity
- Author: LazyIsEfficient (https://skillmd.com/u/lazyisefficient)
- Updated: 2026-09-17
- Page: https://skillmd.com/skills/lazyisefficient/codebase-cost-estimator

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# Codebase Cost Estimator

Estimate what it cost (or would cost) to build an existing codebase. The estimate is driven by
**measured lines of code and complexity** — not by ticket count, story points, or feature lists.
Always present a range with explicit assumptions; never a single number.

## Inputs

- A checked-out codebase (local path or repo) you can run `git`, `cloc`/`tokei`, and file counts against.
- Optional: project README/status for version and scope context.
- Optional: git history, for the AI-ROI step (commit timestamps).

## Process

1. **Measure the codebase.** Count LOC by language and separate production code, tests, and docs.
   Prefer a real counter over guessing:
   ```bash
   # whichever is installed; both break LOC down by language
   tokei .        # or: cloc --vcs=git .
   ```
   Record per-language LOC, test LOC, doc LOC, and total. Note complexity drivers: advanced
   frameworks, system-level/GPU/native code, and third-party integrations. These map directly to
   the productivity bands in `references/rates.md`.

2. **Convert LOC to raw developer-hours.** For each code category, divide its LOC by the
   lines-per-hour band in `references/rates.md` (e.g. simple CRUD/UI 30–50 LOC/hr; GPU/shader
   10–20 LOC/hr; comprehensive tests 25–40 LOC/hr). Sum to a raw coding-hours subtotal. Keep the
   per-category breakdown — it is the audit trail for the estimate.

3. **Apply overhead multipliers.** Raw coding time is not total engineering time. Add the
   multipliers from `references/rates.md` for architecture & design, debugging, review &
   refactoring, documentation, integration & testing, and learning curve. Total overhead is
   typically 1.9x–2.25x raw coding hours. This yields **total estimated engineering hours**.

4. **Research current market rates.** Web-search hourly rates for the relevant tech stack and
   seniority **for the current year** — do not use stale figures. Build a low / median / high
   rate table and state the rationale for the recommended rate (stack, specialization, region).

5. **Convert to calendar time.** Raw hours ≠ wall-clock delivery. Apply the
   organizational-overhead efficiency factors in `references/org-overhead.md`
   (`Calendar Weeks = Raw Dev Hours ÷ (40 × Efficiency Factor)`) and show calendar time across
   company types (lean startup → enterprise), since a solo founder and a bureaucracy ship the
   same code on very different timelines.

6. **Layer in full-team cost.** Engineering is not the whole bill. Apply the supporting-role
   ratios and team multipliers in `references/team-cost.md` (PM, UX/UI, eng management, QA,
   program management, tech writing, DevOps) to produce a role-by-role breakdown across company
   stages, plus a full-team total.

7. **Assemble the estimate.** Use the structure in `assets/output-template.md`: codebase
   metrics, dev hours, calendar time, market rates, engineering cost (low/median/high), full-team
   cost, grand-total summary, confidence level, and assumptions.

8. **AI / Claude ROI (optional).** If the codebase was built with AI assistance, follow
   `references/claude-roi.md` to estimate Claude's actual active hours (git-commit clustering
   preferred; file timestamps or `LOC ÷ 350` as fallbacks) and compute value per Claude hour,
   speed multiplier vs. a human developer, and cost ROI.

## Key principles

- **Estimate from measured LOC and complexity — never from ticket volume or story points.**
- Always show ranges (low / median / high). A single number is a lie about precision.
- State confidence level and every load-bearing assumption.
- Use current-year market rates; flag the search date.
- Present professionally — the output should stand up in front of a client or stakeholder.

## References

- `references/rates.md` — lines-per-hour productivity bands and overhead multipliers
- `references/org-overhead.md` — efficiency factors and the calendar-time formula
- `references/team-cost.md` — supporting-role ratios and full-team multipliers
- `assets/output-template.md` — the stakeholder-ready estimate template
- `references/claude-roi.md` — AI/Claude ROI calculation method

