# Animation Bone Mapping

> Map bones between different skeletons for animation compatibility

- Skill: `lgrappag/animation-bone-mapping` (Agent Skill)
- Install (CLI): `npx skillmds@latest add lgrappag/animation-bone-mapping`
- Raw SKILL.md: https://api.skillmd.com/api/skills/lgrappag/animation-bone-mapping/raw
- Safety review: pending
- Works with: Claude Code, Claude.ai, OpenAI Codex
- Category: Coding & Dev Tools
- Author: LgrappaG (https://skillmd.com/u/lgrappag)
- Updated: 2026-09-17
- Page: https://skillmd.com/skills/lgrappag/animation-bone-mapping

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# Animation Bone Mapping

Map bones between different skeletons for animation compatibility

## Risk Level
**MEDIUM**

## Core Rules
- Validate bone hierarchies
- test mapping accuracy
- Test thoroughly before deploying

## Response Pattern

### When Using This Skill
1. Create bone mapping
2. Validate the implementation
3. Test edge cases and error conditions
4. Ensure performance meets requirements

## Usage Contexts
- Cross-skeleton compatibility
- animation reuse

## What NOT to Do
- Mapping errors
- bone mismatches
- Deploy without testing

## Key Requirements
- Understand the use cases before application
- Follow the documented response pattern
- Validate results in the target environment
- Monitor for performance impact

## Further Learning
Review related skills and documentation for deeper understanding of related systems and best practices.

