# Development Live Edit Scenes

> Multi-user scene editing with live collaboration and conflict resolution

- Skill: `lgrappag/development-live-edit-scenes` (Agent Skill)
- Install (CLI): `npx skillmds@latest add lgrappag/development-live-edit-scenes`
- Raw SKILL.md: https://api.skillmd.com/api/skills/lgrappag/development-live-edit-scenes/raw
- Safety review: pending
- Works with: Claude Code, Claude.ai, OpenAI Codex
- Category: Coding & Dev Tools
- Author: LgrappaG (https://skillmd.com/u/lgrappag)
- Updated: 2026-09-17
- Page: https://skillmd.com/skills/lgrappag/development-live-edit-scenes

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# Live Edit Scenes

Enable multi-user scene editing with automatic conflict resolution and delta synchronization.

## Risk Level
**HIGH**

## Core Rules
- Enable multi-user editing with automatic conflict resolution
- Preserve transform hierarchies across 100+ simultaneous objects
- Maintain <200ms delta sync latency
- Support full undo/redo for remote changes

## Response Pattern

1. Implement optimistic locking with grace periods
2. Encode changes as delta patches
3. Validate hierarchy consistency
4. Replicate undo/redo actions

## Usage
- Collaborative level design with 2-4 artists
- Runtime scene composition for dynamic worlds
- Prefab variant authoring with multiple designers
- Multiplayer scenario building for gameplay testing

## What NOT to Do
- Simultaneous parent-child modifications
- Network lag without conflict resolution
- Undo/redo desynchronization across clients
- Work loss on connection drop
- Excessive delta encoding/decoding


