# Material Normal Mapping

> Create surface detail using normal maps without increasing geometry

- Skill: `lgrappag/material-normal-mapping` (Agent Skill)
- Install (CLI): `npx skillmds@latest add lgrappag/material-normal-mapping`
- Raw SKILL.md: https://api.skillmd.com/api/skills/lgrappag/material-normal-mapping/raw
- Safety review: pending
- Works with: Claude Code, Claude.ai, OpenAI Codex
- Category: Coding & Dev Tools
- Author: LgrappaG (https://skillmd.com/u/lgrappag)
- Updated: 2026-09-17
- Page: https://skillmd.com/skills/lgrappag/material-normal-mapping

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# Material Normal Mapping

Create surface detail using normal maps without increasing geometry

## Risk Level
**LOW**

## Core Rules
- Use DirectX or OpenGL format consistently
- proper UV mapping
- Test thoroughly before deploying

## Response Pattern

### When Using This Skill
1. Import normal maps
2. Validate the implementation
3. Test edge cases and error conditions
4. Ensure performance meets requirements

## Usage Contexts
- Surface detail
- performance optimization

## What NOT to Do
- Incorrect tangent space
- swapped channels
- Deploy without testing

## Key Requirements
- Understand the use cases before application
- Follow the documented response pattern
- Validate results in the target environment
- Monitor for performance impact

## Further Learning
Review related skills and documentation for deeper understanding of related systems and best practices.

