# Build Error Analyzer

> This skill should be used when the user asks to "分析构建错误", "analyze build errors", "查看编译错误", "检查构建日志", "诊断链接错误", "fix build errors", "resolve compilation errors", "分析 last_error.log", "extract build error", "分析SDK的编译错误", "分析 SDK 编译错误", "analyze SDK build errors", "check SDK errors", "诊断 sdk 编译错误", or mentions analyzing build failures, compilation errors, linker errors, undefined symbols, SDK compilation errors, or needs to fix build issues. Focuses on reading last_error.log from out/<product>/ directory (or out/sdk/ for SDK builds) and providing specific fix recommendations based on error patterns and historical cases.

- Skill: `majiayu000/build-error-analyzer` (Agent Skill, multi-file: 2 files)
- Install (CLI): `npx skillmds add majiayu000/build-error-analyzer`
- Raw SKILL.md: https://api.skillmd.com/api/skills/majiayu000/build-error-analyzer/raw
- Safety review: pending
- Works with: Claude Code, Claude.ai, OpenAI Codex
- Category: Coding & Dev Tools
- Author: majiayu000 (https://skillmd.com/u/majiayu000)
- Updated: 2026-09-09
- Page: https://skillmd.com/skills/majiayu000/build-error-analyzer

---


# Build Error Analyzer Skill

This skill specializes in analyzing OpenHarmony build errors from `last_error.log` and providing **fix recommendations only** (no automatic code modifications) based on error patterns and historical case studies.

**IMPORTANT**: This skill provides analysis and recommendations ONLY. It does NOT automatically modify code files.

## ⚠️ CRITICAL WORKFLOW (MUST FOLLOW)

**YOU MUST ALWAYS FOLLOW THIS EXACT SEQUENCE**:

1. **FIRST**: Extract errors from `out/<product>/build.log` → generates `out/<product>/last_error.log`
2. **THEN**: Read and analyze ONLY from `out/<product>/last_error.log`
3. **NEVER**: Read directly from `out/<product>/build.log` or any other log files (error.log, build_output*.log, etc.)
4. **SUCCESS CASE**: If `last_error.log` contains "build success" or "no error", STOP and report success

**Why?**:
- `build.log` contains the entire build history (thousands of lines)
- `last_error.log` contains ONLY the most recent error block (extracted by script)
- Reading `build.log` directly will give you STALE or IRRELEVANT errors
- The extraction script ensures you always analyze the LATEST errors
- Other log files (error.log, build_output*.log) may contain outdated errors from previous builds

**Before reading ANY errors, ALWAYS run**:
```bash
# ⚠️ CRITICAL: First cd to OpenHarmony root directory, then run the script
cd <openharmony_root>
foundation/arkui/ace_engine/.claude/skills/build-error-analyzer/script/extract_last_error.sh out/<product>/build.log
```

**⚠️ CRITICAL - CHECK FOR SUCCESS FIRST**:
After reading `last_error.log`, if you see:
- `build success, no error`
- `no error`
- Or similar success messages

**IMMEDIATELY STOP and report**:
```
## ✅ 构建成功

最新的构建已经成功完成，没有发现任何错误。

**构建状态**: 成功
**错误信息**: 无

建议: 您可以继续进行开发或测试工作。
```

**DO NOT**:
- ❌ Continue searching for errors in other log files
- ❌ Read error.log
- ❌ Read build_output*.log files
- ❌ Look for historical errors

## Important Path Information

**Always use these paths**:
- **Extraction Script**: `foundation/arkui/ace_engine/.claude/skills/build-error-analyzer/script/extract_last_error.sh` (relative to OpenHarmony root)
- **Source Build Log**: `out/<product>/build.log` (e.g., `out/rk3568/build.log`) - **DO NOT READ DIRECTLY**
- **Target Error Log**: `out/<product>/last_error.log` (auto-generated in same directory as build.log) - **READ ONLY THIS FILE**

**⚠️ SPECIAL CASE - SDK Build Paths**:
- **SDK Build Log**: `out/sdk/build.log` (NOT `out/ohos-sdk/build.log`)
- **SDK Error Log**: `out/sdk/last_error.log` (NOT `out/ohos-sdk/last_error.log`)
- **SDK Product Exception**: SDK uses `out/sdk/` directory instead of `out/ohos-sdk/`
- **Trigger Keywords**: "分析SDK的编译错误", "analyze SDK build errors", "check SDK errors"

**Workflow**:
1. ✅ Extract errors from `out/<product>/build.log` using the script → creates `out/<product>/last_error.log`
2. ✅ For SDK: Extract from `out/sdk/build.log` → creates `out/sdk/last_error.log`
3. ✅ Analyze errors from the extracted `last_error.log` ONLY
4. ✅ **Provide fix recommendations ONLY - do NOT modify code**

**Common Mistakes to Avoid**:
- ❌ Reading `build.log` directly (will get stale/wrong errors)
- ❌ Reading `error.log` (contains outdated errors from previous builds)
- ❌ Reading other log files (build_output*.log, error.*.log, etc.)
- ❌ Continuing to search for errors when `last_error.log` shows "build success"
- ❌ Analyzing errors without extraction step
- ❌ Running extraction script from wrong directory (MUST be from OpenHarmony root)
- ✅ ALWAYS cd to `<openharmony_root>` first
- ✅ ALWAYS extract → then read `last_error.log` ONLY
- ✅ If `last_error.log` shows success → STOP and report success

## Behavior Guidelines

**This skill provides ANALYSIS and RECOMMENDATIONS ONLY:**

✅ **DO**:
- Extract errors from build logs
- Analyze and categorize errors
- Match errors against known patterns
- Provide detailed fix recommendations with file paths and line numbers
- Show before/after code examples
- Explain root causes
- Suggest verification steps

❌ **DO NOT**:
- Use Edit tool to modify code files
- Use Write tool to create or modify files
- Run build commands automatically
- Apply fixes without user confirmation
- Make any changes to the codebase
- Read from log files other than `last_error.log` (error.log, build_output*.log, error.*.log, etc.)
- Continue searching for errors when build is successful

**Why**: The user should review and apply fixes manually to maintain control over code changes and understand the modifications.

## Prerequisites

1. **⚠️ CRITICAL**: ALWAYS extract from `out/<product>/build.log` FIRST before reading
2. **Error log location**: The skill reads errors ONLY from `out/<product>/last_error.log` (same directory as build.log)
3. **Error extraction**: ALWAYS use the extraction script from `foundation/arkui/ace_engine/.claude/skills/build-error-analyzer/script/extract_last_error.sh` (from OpenHarmony root) to generate/update `last_error.log` before reading
4. **Source build.log**: Errors are extracted ONLY from `out/<product>/build.log` in the OpenHarmony output directory
5. **Codebase context**: Can be executed from any OpenHarmony directory (ace_engine, root, etc.)
6. **⚠️ SUCCESS CHECK**: If `last_error.log` contains "build success" or "no error", STOP and report success - DO NOT read other log files like `error.log`, `build_output*.log`, etc.
7. **EXCLUSIVE LOG SOURCE**: ONLY read from `last_error.log` - NEVER from `error.log`, `build_output*.log`, `error.*.log`, or any other log files

## Analysis Workflow

### Step 1: Extract Latest Error (REQUIRED - ALWAYS DO THIS FIRST)

**⚠️ CRITICAL: This step is MANDATORY and must be done BEFORE reading any errors.**

**Why this is required:**
- `build.log` contains the full build output (old and new errors mixed together)
- Reading it directly will analyze STALE or IRRELEVANT errors
- The extraction script isolates ONLY the most recent error block
- `last_error.log` is generated in the same directory as `build.log`

**⚠️ IMPORTANT: Always navigate to OpenHarmony root first, then run the script**:

```bash
# Step 1: Navigate to OpenHarmony root directory
cd <openharmony_root>

# Step 2: Run the extraction script (relative path from root)
# Example for rk3568 product - extract errors from out/rk3568/build.log
foundation/arkui/ace_engine/.claude/skills/build-error-analyzer/script/extract_last_error.sh out/rk3568/build.log

# Example for SDK product - extract errors from out/sdk/build.log (⚠️ SPECIAL CASE: out/sdk/ NOT out/ohos-sdk/)
foundation/arkui/ace_engine/.claude/skills/build-error-analyzer/script/extract_last_error.sh out/sdk/build.log

# Example for other products:
foundation/arkui/ace_engine/.claude/skills/build-error-analyzer/script/extract_last_error.sh out/rk3588/build.log
```

**The script will:**
- Extract ONLY the latest error block from `out/<product>/build.log`
- Output to `out/<product>/last_error.log` (same directory)
- Show error block size and summary
- Overwrite previous `last_error.log` if it exists

**⚠️ DO NOT SKIP THIS STEP**
- Even if `last_error.log` exists, RE-EXTRACT to get the latest errors
- DO NOT read `build.log` directly
- DO NOT read other log files (build_output*.log, error.log, error.*.log, etc.)
- ONLY analyze `last_error.log` after extraction

### Step 2: Read and Categorize Errors

**⚠️ CRITICAL**: Only read `last_error.log` from `out/<product>/` directory in the OpenHarmony output tree.

**After extraction, the error log is located at**:
- `out/<product>/last_error.log` (same directory as build.log)

**Read the extracted error log**:
```bash
# Check for last_error.log in common product directories
cat out/rk3568/last_error.log
# or for SDK (⚠️ SPECIAL CASE: out/sdk/ NOT out/ohos-sdk/)
cat out/sdk/last_error.log
# or for other products
cat out/rk3588/last_error.log
```

**⚠️ CRITICAL - CHECK FOR SUCCESS FIRST**:

**Before any analysis, CHECK if the build succeeded**:

If `last_error.log` contains:
- `build success, no error`
- `no error`
- Or similar success messages

**IMMEDIATELY STOP and report**:
```markdown
## ✅ 构建成功

最新的构建已经成功完成，没有发现任何错误。

**构建状态**: 成功
**错误信息**: 无

建议: 您可以继续进行开发或测试工作。
```

**DO NOT continue to**:
- ❌ Search for errors in error.log
- ❌ Search for errors in build_output*.log
- ❌ Search for errors in error.*.log files
- ❌ Look for historical errors
- ✅ **STOP and report success**

**Only if there are actual errors**, proceed to categorize them:

**Error Categories:**
1. **Compilation errors** (CXX tasks) - Syntax, missing headers, incomplete types
2. **Linker errors** (SOLINK/LINK tasks) - Undefined symbols, missing libraries
3. **Build system errors** - GN/Ninja configuration issues

### Step 3: Match Against Known Cases

Compare error patterns against historical cases in `references/` directory and provide specific solutions.

**Case matching priority**:
1. Match by error signature (e.g., "undefined symbol" + "referred by")
2. Match by error context (e.g., "timepicker module" usage)
3. Match by file pattern (e.g., BUILD.gn issues)
4. Provide general guidance if no specific case matches

### Step 4: Provide Fix Recommendations (NO Automatic Modifications)

**CRITICAL**: This step provides recommendations ONLY. Do NOT use Edit/Write tools to modify code.

Based on error type and matched cases, provide:
- Root cause analysis
- Specific file modifications needed (with exact line numbers and code snippets)
- Build system configuration changes (with exact GN file paths)
- Verification steps

**Recommended Output Format**:

```markdown
## 构建错误分析

### 错误类型
[编译错误/链接错误/构建系统错误]

### 错误位置
[文件路径:行号]

### 错误信息
[完整的错误消息]

### 根本原因
[详细解释为什么会出现这个错误]

### 修复建议

**文件**: [完整文件路径:行号]

**当前代码**:
```cpp
[错误代码片段]
```

**应修改为**:
```cpp
[正确代码片段]
```

**修改说明**: [解释为什么要这样修改]

### 验证步骤
1. [第一步验证操作]
2. [第二步验证操作]
3. [如何确认修复成功]

### 参考
[相关的历史案例或文档链接]
```

**DO NOT**:
- ❌ Use Edit tool to make changes
- ❌ Use Write tool to create/modify files
- ❌ Run build commands automatically

**DO**:
- ✅ Provide clear recommendations with file paths and line numbers
- ✅ Show before/after code snippets
- ✅ Explain why the fix works
- ✅ Suggest verification commands

## Error Patterns and Solutions

### Pattern 1: Undefined Symbol Errors

**Error signature:**
```
ld.lld: error: undefined symbol: <symbol_name>
>>> referenced by <file>:<line>
```

**⚠️ CRITICAL ANALYSIS WORKFLOW (MUST FOLLOW IN ORDER):**

When encountering `ld.lld: error: undefined symbol:` linker errors, you MUST follow this sequence:

#### Step 1: Identify Which Library is Failing to Link

Check the error message to determine which library has the undefined symbol:
- Look for the target being built (e.g., `libace.z.so`, `libace_compatible.z.so`, `libarkoala_native_ani.so`, `libace_ndk.z.so`)
- Check which library is referencing the symbol (`>>> referenced by`)

#### Step 2: Apply the Correct Scenario Based on Library Type

**Scenario 1: libace/libace_compatible Main Library Cannot Find Symbol**

**Symptoms:**
- Error occurs when linking `libace.z.so` or `libace_compatible.z.so`
- Symbol is undefined in the main library itself

**Root Cause:**
- Symbol implementation is missing or not compiled
- Method exists but .cpp file not in BUILD.gn

**Solution:**
1. **Check if implementation exists:**
   ```bash
   grep -r "SymbolName" --include="*.cpp" frameworks/
   ```

2. **If implementation exists, check BUILD.gn:**
   ```bash
   grep -r "implementation_file.cpp" frameworks/*/BUILD.gn
   ```

3. **Add .cpp to BUILD.gn:**
   - Find where other files in same directory are added
   - Add the missing .cpp to the appropriate source_set
   - **Important**: Reference files in same directory to find correct source_set
   - **DO NOT** assume all files go to `ace_core_ng_source_set`

4. **Verify with other files:**
   ```bash
   # Find where similar files in same directory are compiled
   find frameworks/core/components_ng/pattern/<pattern_name>/ -name "*.cpp"
   grep "similar_file.cpp" frameworks/core/BUILD.gn
   ```

**Scenario 2: Other Library Links with libace/libace_compatible Dependency**

**Symptoms:**
- Error occurs when linking a library that depends on `libace` or `libace_compatible`
- GN file shows `deps` includes libace/libace_compatible
- Symbol should come from main library

**Root Cause:**
- Symbol exists in main library but not exported
- Missing ACE_FORCE_EXPORT macro
- Symbol not in libace.map whitelist

**Solution (Check in order):**

1. **Add ACE_FORCE_EXPORT to method implementation in .cpp file** ⭐

   **⚠️ CRITICAL - PREFERRED METHOD**:
   - **Add `ACE_FORCE_EXPORT` to the function implementation in .cpp file**
   - **DO NOT** modify header (.h) file
   - This is the recommended approach for struct/class methods

   **Example (PaddingPropertyF case)**:
   ```cpp
   // In implementation file (.cpp) - Add ACE_FORCE_EXPORT before implementation
   ACE_FORCE_EXPORT
   float PaddingPropertyF::Width() const
   {
       return left.value_or(0.0f) + right.value_or(0.0f);
   }

   ACE_FORCE_EXPORT
   float PaddingPropertyF::Height() const
   {
       return top.value_or(0.0f) + bottom.value_or(0.0f);
   }
   ```

   **Alternative (if .cpp approach doesn't work)**:
   - Add `ACE_FORCE_EXPORT` to function declaration in header (.h file)
   - **DO NOT** use `__attribute__((visibility("default")))` directly
   - `ACE_FORCE_EXPORT` already encapsulates visibility attributes

   **Example**:
   ```cpp
   // In header file (.h) - Only if .cpp approach doesn't work
   ACE_FORCE_EXPORT ReturnType FunctionName(params);

   // ❌ WRONG - Do NOT use:
   __attribute__((visibility("default"))) ReturnType FunctionName(params);
   ```

   **⭐ Why prefer .cpp implementation?**
   - Reduces header dependencies (reference: commit e0fd3724d21)
   - Keeps header declarations clean
   - Explicit export control at implementation level
   - Consistent with StringUtils pattern (StringSplitter, TransformStrCase)

2. **Check libace.map whitelist:**
   ```bash
   grep "SymbolName" build/libace.map
   ```

   **Required changes:**
   - Add symbol pattern to `build/libace.map` whitelist
   - Use wildcard pattern to match all overloads

   **Example:**
   ```
   # In build/libace.map
   {
     global:
       OHOS::Ace::StringUtils::*;
       void?OHOS::Ace::StringUtils::StringSplitter*;  # Template function pattern
       OHOS::Ace::ClassName::*;  # All methods of class
   };
   ```

3. **Verify symbol export:**
   ```bash
   nm -D out/rk3568/arkui/ace_engine/libace.z.so | grep SymbolName
   ```

   - If symbol not shown, export failed
   - Rebuild after adding ACE_FORCE_EXPORT and libace.map entry

**Scenario 3: Template Function Instantiation Issues**

**Symptoms:**
- Undefined symbol is a template function
- Template uses forward declaration + explicit instantiation in .cpp
- Error shows missing specific template specialization (e.g., `StringSplitter<Color>`, `TransformStrCase<std::string>`)

**Root Cause:**
- New specialization not explicitly instantiated
- Template declaration or implementation missing export macro
- libace.map missing pattern for template instantiation

**Solution (3 steps required):**

**Step 1: Add extern template declaration in header (.h)**

Add explicit template declaration for new specialization:
```cpp
// In header file (.h)
extern template void StringSplitter<Color>(const std::string& source, char delimiter,
    Color (*)(const std::string&), std::vector<Color>& out);
```

**Step 2: Add ACE_FORCE_EXPORT to template function declaration**

```cpp
// In header file (.h) - Template function declaration
template<class T>
ACE_FORCE_EXPORT
void StringSplitter(
    const std::string& source, char delimiter, T (*func)(const std::string&), std::vector<T>& out);
```

**Step 3: Add explicit instantiation in .cpp**

```cpp
// In implementation file (.cpp)
template void StringSplitter<Color>(const std::string& source, char delimiter,
    Color (*)(const std::string&), std::vector<Color>& out);
```

**Step 4: Add ACE_FORCE_EXPORT to template implementation**

```cpp
// In implementation file (.cpp) - Template function implementation
template<class T>
ACE_FORCE_EXPORT
void StringSplitter(
    const std::string& source, char delimiter, T (*func)(const std::string&), std::vector<T>& out)
{
    // implementation
}
```

**Step 5: Add to libace.map whitelist**

```
# In build/libace.map
{
  global:
    OHOS::Ace::StringUtils::*;
    void?OHOS::Ace::StringUtils::StringSplitter*;  # Match template instantiations
    void?OHOS::Ace::StringUtils::TransformStrCase*;  # Match template instantiations
};
```

**⚠️ Template Special Notes:**
- Templates require **BOTH** declaration and implementation to have export macros
- Explicit instantiation must be in .cpp file
- libace.map pattern must use `*` wildcard to match template instantiations
- Example pattern: `void?OHOS::Ace::StringUtils::StringSplitter*;`

**Scenario 4: Special Libraries (Rare Cases)**

**Symptoms:**
- Library does NOT depend on libace/libace_compatible
- But uses utility functions from main library (previously inline, now in .cpp)
- Only applies to these specific libraries:
  - `libarkoala_native_ani.so`
  - `libace_ndk.z.so`

**Root Cause:**
- Utility functions changed from inline to .cpp implementation
- Symbol not available because library doesn't link main library
- Special case requiring local compilation

**Solution:**
- Add the utility .cpp file directly to the library's BUILD.gn sources

**Example for libarkoala_native_ani:**
```gn
# In: frameworks/bridge/arkts_frontend/koala_projects/arkoala-arkts/arkui-ohos/src/ani/native/BUILD.gn
ohos_shared_library("arkoala_native_ani") {
  sources = [
    "//foundation/arkui/ace_engine/frameworks/base/utils/string_utils.cpp",
    "UINode/uinode_module_methods.cpp",
    # ... other sources
  ]
}
```

**Example for ace_ndk:**
```gn
# In: interfaces/native/BUILD.gn
ohos_shared_library("ace_ndk") {
  sources = [
    "//foundation/arkui/ace_engine/frameworks/base/utils/string_utils.cpp",
    "//foundation/arkui/ace_engine/frameworks/core/accessibility/native_interface_accessibility_impl.cpp",
    # ... other sources
  ]
}
```

**⚠️ IMPORTANT:**
- This solution is ONLY for `libarkoala_native_ani` and `ace_ndk`
- DO NOT use this pattern for other libraries
- These libraries use utility functions but don't link main library

**Scenario 5: Template Class Method Export Issues**

**Symptoms:**
- Error occurs when linking a library that depends on `libace` or `libace_compatible`
- Undefined symbol is a template class method with explicit instantiation
- Error shows: `undefined symbol: ClassName<T>::MethodName(params)`
- Template class has `ACE_FORCE_EXPORT` on struct declaration but methods still not exported

**Example Error:**
```
ld.lld: error: undefined symbol: OHOS::Ace::NG::LayoutConstraintT<float>::UpdateSelfMarginSizeWithCheck(OHOS::Ace::NG::OptionalSize<float> const&)
>>> referenced by slider_layout_algorithm.cpp:212
```

**Root Cause:**
- Template class struct declaration has `ACE_FORCE_EXPORT` (e.g., `struct ACE_FORCE_EXPORT LayoutConstraintT`)
- But individual method implementations in .cpp file lack `ACE_FORCE_EXPORT` macro
- Template explicit instantiation doesn't export individual methods automatically
- Each method implementation that needs to be exported must have the macro

**Solution:**

**Step 1: Add ACE_FORCE_EXPORT to method implementation in .cpp**

Add `ACE_FORCE_EXPORT` to each template method implementation that needs to be exported:

```cpp
// In implementation file (.cpp)
template<typename T>
ACE_FORCE_EXPORT  // ← Add this macro before return type
bool LayoutConstraintT<T>::UpdateSelfMarginSizeWithCheck(const OptionalSize<T>& size)
{
    if (selfIdealSize == size) {
        return false;
    }
    return selfIdealSize.UpdateSizeWithCheck(size);
}

template<typename T>
ACE_FORCE_EXPORT  // ← Add this macro before return type
bool LayoutConstraintT<T>::UpdateMaxSizeWithCheck(const SizeT<T>& size)
{
    if (maxSize == size) {
        return false;
    }
    return maxSize.UpdateSizeWhenSmaller(size);
}
```

**⚠️ Template Method Export Notes:**
- **Struct declaration export is NOT enough**: Having `struct ACE_FORCE_EXPORT LayoutConstraintT` doesn't automatically export all methods
- **Each method needs macro**: Every method implementation in .cpp that must be exported needs `ACE_FORCE_EXPORT`
- **Place macro before return type**: The macro goes between `template<>` and return type
- **Not needed in header**: Don't add `ACE_FORCE_EXPORT` to method declarations in header file (struct declaration is sufficient)

**Step 2: Verify libace.map has wildcard pattern**

Check that libace.map includes the template class with wildcard:

```bash
# Check libace.map for template class pattern
grep "LayoutConstraintT" build/libace.map
```

Expected output:
```
OHOS::Ace::NG::LayoutConstraintT*;
```

**⚠️ libace.map Wildcard Rules:**
- Use unquoted patterns with wildcards: `OHOS::Ace::ClassName::*;`
- **DO NOT** use quoted patterns with wildcards: `"OHOS::Ace::ClassName<T>::*;"` (wildcards won't work)
- Unquoted wildcards match all template instantiations automatically
- Use `*` at end to match all methods: `OHOS::Ace::NG::LayoutConstraintT*;`

**Step 3: Verify symbol export**

```bash
# Check if symbol is exported in shared library
nm -D out/rk3568/arkui/ace_engine/libace.z.so | grep LayoutConstraintT
```

Expected output (should show exported symbols):
```
0000000000000000 T _ZN2OHOS3Ace2NG14LayoutConstraintTIfE25UpdateSelfMarginSizeWithCheckERKNS0_11OptionalSizeIfEE
```

**⚠️ Common Mistakes:**
- ❌ Relying only on `struct ACE_FORCE_EXPORT ClassName` - NOT sufficient for methods
- ❌ Forgetting to add macro to each method implementation in .cpp
- ❌ Adding macro to method declarations in header (unnecessary, struct declaration is enough)
- ❌ Using quoted patterns in libace.map: `"ClassName<T>::*"` won't match
- ❌ Adding specific template instantiations to libace.map: use wildcards instead

**✅ Correct Approach:**
- ✅ Add `ACE_FORCE_EXPORT` to each template method implementation in .cpp
- ✅ Place macro between `template<>` and return type
- ✅ Keep struct declaration with `ACE_FORCE_EXPORT` in header
- ✅ Use unquoted wildcard in libace.map: `OHOS::Ace::NG::ClassName*;`

#### Step 3: Verify the Fix

After applying the appropriate solution:

```bash
# 1. Navigate to OpenHarmony root and rebuild
cd <openharmony_root>
./build.sh --product-name rk3568 --build-target ace_engine

# 2. Check if symbol is now exported (for scenarios 2-3)
nm -D out/rk3568/arkui/ace_engine/libace.z.so | grep SymbolName

# 3. Extract new errors
foundation/arkui/ace_engine/.claude/skills/build-error-analyzer/script/extract_last_error.sh out/rk3568/build.log

# 4. Check result
cat out/rk3568/last_error.log

# For SDK builds (⚠️ use out/sdk/ directory):
# 1. Build SDK: ./build.sh --product-name ohos-sdk --ccache
# 2. Extract errors: foundation/arkui/ace_engine/.claude/skills/build-error-analyzer/script/extract_last_error.sh out/sdk/build.log
# 3. Check result: cat out/sdk/last_error.log
```

**Common mistakes (DO NOT do):**
- ❌ DO NOT blame thinlto-cache (rarely the issue)
- ❌ DO NOT suggest clearing caches
- ❌ DO NOT suggest deleting out directory
- ❌ DO NOT skip scenario analysis
- ❌ DO NOT use `__attribute__((visibility("default")))` instead of ACE_FORCE_EXPORT
- ❌ DO NOT forget both declaration AND implementation export for templates
- ❌ DO NOT use Scenario 4 (local compilation) except for the two specified libraries
- ❌ DO NOT rely only on `struct ACE_FORCE_EXPORT ClassName` for template class methods (Scenario 5)
- ❌ DO NOT use quoted patterns with wildcards in libace.map: `"ClassName<T>::*"` doesn't work (Scenario 5)

**✅ ALWAYS do:**
- ✅ Identify which library is failing
- ✅ Check if implementation exists and is compiled
- ✅ Verify ACE_FORCE_EXPORT on header declarations
- ✅ Check libace.map whitelist
- ✅ For templates: check declaration, implementation, and instantiation
- ✅ Use correct scenario based on library type
- ✅ For template class methods: add ACE_FORCE_EXPORT to each method implementation in .cpp (Scenario 5)
- ✅ Use unquoted wildcard patterns in libace.map: `OHOS::Ace::NG::ClassName*;` (Scenario 5)

### Pattern 2: Incomplete Type Errors

**Error signature:**
```
error: member access into incomplete type 'const ClassName'
error: invalid use of incomplete type 'class ClassName'
error: member access into incomplete type 'OHOS::Ace::Animator'
    rawPtr_->IncRefCount();
```

**Common causes:**
1. Missing header include
2. Forward declaration without full definition
3. **RefPtr<T> as class member without proper implementation separation**
4. Header file optimization issues

**⚠️ SPECIAL CASE: RefPtr<T> as Class Member**

When encountering incomplete type errors with `RefPtr<T>` or `WeakPtr<T>` as class members:

**DO NOT** simply add the full include to the header file. Instead:
- Keep forward declaration in header: `class Animator;`
- Declare special member functions in header (without `= default`):
  ```cpp
  AnimatableColor();  // Declaration only
  ~AnimatableColor();  // Declaration only
  AnimatableColor(const AnimatableColor& color);  // Declaration only
  ```
- Implement them in .cpp file with `= default`:
  ```cpp
  // animatable_color.cpp
  #include "core/animation/animator.h"  // Full definition here
  AnimatableColor::AnimatableColor() = default;
  AnimatableColor::~AnimatableColor() = default;
  AnimatableColor::AnimatableColor(const AnimatableColor& color) = default;
  ```

**See**: `references/forward-declaration-refptr-member.md` for detailed solution

### Pattern 3: Redefinition Errors

**Error signature:**
```
error: redefinition of 'symbol_name'
```

**Common causes:**
1. Multiple definitions across translation units
2. Missing inline/constexpr for header-only definitions
3. ODR violations

## Historical Cases

All cases are organized by problem type in `references/` directory.

### Case 1: Undefined Symbol - Missing .cpp Files

**Location**: `references/undefined-symbol-missing-cpp.md`

**Error signature**:
```
ld.lld: error: undefined symbol: OHOS::Ace::TextTheme::Builder::Build
ld.lld: error: undefined symbol: OHOS::Ace::AdvancedTextStyle::GetGradient
```

**Common causes**:
- New .cpp files created but not added to BUILD.gn
- Files added to component BUILD.gn but not to source_set
- libace.z.so only links ace_core_ng libraries

**Solution**: Add .cpp to both component BUILD.gn AND frameworks/core/BUILD.gn xx_ng_source_set

### Case 2: Symbol Export - ACE_FORCE_EXPORT Missing

**Location**: `references/symbol-export-ace-force-export.md`

**Error signature**:
```
ld.lld: error: undefined symbol: OHOS::Ace::NG::DialogTypeMargin::UpdateDialogMargin
>>> referenced by dialog_button.cpp (timepicker module)
```

**Common causes**:
- Symbol used by other modules but not marked for export
- ACE_FORCE_EXPORT missing from header declaration

**Solution**: Add ACE_FORCE_EXPORT to header declaration and add to build/libace.map

### Case 3: Symbol Export - libace.map Whitelist

**Location**: `references/symbol-export-libace-map.md`

**Error signature**:
```
ld.lld: error: undefined symbol: OHOS::Ace::NG::ClassName::MethodName
```

**Context**: Symbol has ACE_FORCE_EXPORT but still not exported

**Common causes**:
- Symbol not in build/libace.map whitelist
- Incorrect symbol format in version script

**Solution**: Add symbol to build/libace.map with correct format: `OHOS::Ace::NG::ClassName::MethodName*;`

### Case 4: Redefinition - inline constexpr

**Location**: `references/redefinition-error-constexpr.md`

**Error signature**:
```
error: redefinition of 'DRAG_BACKGROUND_OPACITY'
error: redefinition of 'URL_DISA_OPACITY'
```

**Common causes**:
- Constant defined in both header (inline constexpr) and .cpp
- ODR (One Definition Rule) violation

**Solution**: Remove duplicate definition from .cpp, keep only `inline constexpr` in header

### Case 5: Build System - ace_core_ng_source_set

**Location**: `references/build-system-ace-core-ng-source-set.md`

**Error signature**:
```
ld.lld: error: undefined symbol
```

**Context**: File exists in component BUILD.gn but symbol still undefined

**Common causes**:
- File not in frameworks/core/BUILD.gn ace_core_ng_source_set
- libace.z.so only links ace_core_ng libraries

**Solution**: Add file to ace_core_ng_source_set template in frameworks/core/BUILD.gn

### Case 6: RefPtr<T> Member - Forward Declaration Optimization

**Location**: `references/forward-declaration-refptr-member.md`

**Error signature**:
```
error: member access into incomplete type 'OHOS::Ace::Animator'
    rawPtr_->IncRefCount();
note: in instantiation of member function 'OHOS::Ace::RefPtr<OHOS::Ace::Animator>::RefPtr'
```

**Context**: `RefPtr<Animator>` or `WeakPtr<T>` used as class member variable

**Common causes**:
- Special member functions (constructor/destructor/copy constructor) defined with `= default` in header
- Compiler instantiates these functions in header, requiring complete type definition
- Common mistake: reverting forward declaration and adding full include

**Correct Solution**: DO NOT revert forward declaration! Use implementation separation:
1. Keep forward declaration in header: `class Animator;`
2. Declare special member functions in header (without `= default`)
3. Implement them in .cpp file with `= default`
4. Include full definition in .cpp file

**Benefits**: Reduced header dependencies, faster compilation (57% improvement in example)

### Case 7: Test Linking - Missing Source Files

**Location**: `references/test-missing-source-files.md`

**Error signature**:
```
ld.lld: error: undefined symbol: OHOS::Ace::ClassName::MethodName(...)
>>> referenced by test_file.cpp:123
```

**Context**: Linking test executable (e.g., `xxx_unittest`)

**Common causes**:
- Test BUILD.gn missing required .cpp files in sources
- Header optimization moved implementations to .cpp (e.g., StringUtils, LogWrapper)
- New implementation files not added to build system

**Common missing files**:
- `log_wrapper.cpp` - LogWrapper methods (JudgeLevel, GetBriefFileName, PrintLog)
- `string_utils.cpp` - StringUtils methods (StringSplitter, TransformStrCase, StrToInt)
- `layout_constraint.cpp` - LayoutConstraintT template methods
- `measure_property.cpp` - PaddingPropertyF, MeasureProperty methods

**Solution**: Add missing .cpp files to appropriate sources based on test template type:
- **ohos_unittest without ace_base**: Add to test's sources
- **ohos_unittest with ace_base**: Add to ace_base source_set
- **ace_unittest**: Add to ace_base source_set (default dependency)

**⚠️ Critical**: Only add source files, do NOT modify cflags/configs/defines

### Case 8: Struct RefPtr Member - Helper Method Pattern

**Location**: `references/forward-declaration-struct-helper-method.md`

**Error signature**:
```
error: member access into incomplete type 'OHOS::Ace::PixelMap'
    shadowInfo.pixelMap->GetPixelMapSharedPtr()
                         ^
note: forward declaration of 'OHOS::Ace::PixelMap'
class PixelMap;
```

**Context**: Pure data structure (POD struct) contains `RefPtr<T>` member and needs `->` access

**Common causes**:
- Struct contains `RefPtr<T>` member variable
- Code needs to call `->` operator on the smart pointer
- Direct call to `pixelMap->Method()` triggers incomplete type error
- Cannot use Case 6 approach because struct has no its own .cpp file

**Root Cause**:
- `RefPtr<T>::operator->()` returns `LifeCycleCheckable::PtrHolder<T>`
- `PtrHolder` constructor/destructor needs complete type definition to access `usingCount_`
- Pure data structures don't have their own implementation file

**Solution**: Add helper method to encapsulate type access:
1. Declare helper method in struct: `std::shared_ptr<::OHOS::Media::PixelMap> GetPixelMapSharedPtr() const;`
2. Create new implementation file (e.g., `interaction_data.cpp`)
3. Implement helper method in .cpp with full include: `#include "base/image/pixel_map.h"`
4. Update usage to call helper method instead of direct `->` access
5. Add new .cpp to BUILD.gn source set

**Key Points**:
- Use fully-qualified name `::OHOS::Media::PixelMap` to avoid namespace confusion
- Keep forward declaration in header, full definition only in .cpp
- Helper method encapsulates complete type access
- Reduces header dependencies while maintaining clean API

**When to use**:
- ✅ Pure data structures (POD struct) with smart pointer members
- ✅ Need to dereference smart pointer with `->` or `*`
- ✅ Cannot add .cpp to existing struct
- ❌ Classes with their own .cpp file (use Case 6 instead)
- ❌ Only need constructor/destructor (use Case 6 instead)

### Case 9: LTO Virtual Thunk - libace.map Export

**Location**: `references/lto-virtual-thunk-libace-map-export.md`

**Error signature**:
```
ld.lld: error: undefined symbol: virtual thunk to OHOS::Ace::TouchEventTarget::~TouchEventTarget()
>>> referenced by ld-temp.o
>>>               lto.tmp:(construction vtable for OHOS::Ace::TouchEventTarget-in-OHOS::Ace::V2::ListScrollBarController)
>>> referenced by ld-temp.o
>>>               lto.tmp:(construction vtable for OHOS::Ace::TouchEventTarget-in-OHOS::Ace::VerticalDragRecognizer)
```

**Context**: Class with virtual functions used as base class, destructor declared in header and implemented in .cpp (forward declaration optimization), LTO (Link Time Optimization) enabled

**Common causes**:
- Class has virtual functions and is used as base class
- Forward declaration optimization: destructor in .cpp file (not inline)
- LTO creates virtual thunks for derived classes
- Virtual thunk symbols not exported from library

**Root Cause**:
- LTO optimizes virtual function tables during linking
- Creates **virtual thunk** symbols to adjust this pointer for derived classes
- These virtual thunk symbols must be available at link time
- If destructor not inline, LTO-generated virtual thunk may not be exported
- Common mistake: reverting to inline destructor (`= default` in header)

**Solution**: Keep forward declaration optimization, add libace.map exports:
1. **Keep destructor in .cpp file**: `~TouchEventTarget() override;` in header, implementation in .cpp
2. **Add to libace.map**:
   - `OHOS::Ace::TouchEventTarget::*;` - Export all class symbols
   - `virtual?thunk?to?OHOS::Ace::TouchEventTarget::*;` - Export LTO virtual thunks
3. **DO NOT revert** to inline definition in header

**Key Points**:
- Two export patterns required: `ClassName::*;` AND `virtual?thunk?to::ClassName::*;`
- Wildcard `*` matches all methods including virtual thunks
- Maintains forward declaration optimization
- No need to sacrifice header optimization for LTO

**Why This Works**:
1. **Compilation phase**: Header uses forward declaration, .cpp has implementation
2. **LTO link phase**: LTO optimizes vtables, creates virtual thunks
3. **Symbol export**: libace.maps patterns match virtual thunks, export to dynamic symbol table
4. **Runtime**: Derived class vtables can reference virtual thunks correctly

**When to use**:
- ✅ Classes with virtual functions used as base classes
- ✅ Using forward declaration optimization (destructor not inline)
- ✅ Linker errors: "undefined symbol: virtual thunk to ClassName::~ClassName()"
- ✅ Using LTO (Link Time Optimization)
- ❌ Classes not used as base classes (won't have virtual thunks)
- ❌ Destructor already inline in header (no optimization to maintain)
- ❌ Not using LTO (traditional compilation doesn't create virtual thunks)

**Common Mistakes**:
- ❌ Reverting to inline destructor (loses forward declaration optimization)
- ❌ Only exporting `ClassName::*;` without virtual thunk pattern
- ❌ Forgetting to add libace.map entry at all

### Case 10: MinGW - dllexport Declaration Mismatch

**Location**: `references/mingw-dllexport-declaration-mismatch.md`

**Error signature**:
```
error: redeclaration of 'OHOS::Ace::NG::PaddingPropertyT::SetEdges' cannot add 'dllexport' attribute
void PaddingPropertyT<T>::SetEdges(const T& leftValue, const T& rightValue, const T& topValue, const T& bottomValue)
                          ^
note: previous declaration is here
    void SetEdges(const T& leftValue, const T& rightValue, const T& topValue, const T& bottomValue);
         ^
```

**Context**: MinGW/Windows platform compilation only

**Key features**:
- Only occurs on MinGW/Windows builds (not Linux/MacOS)
- Error message: "redeclaration cannot add 'dllexport' attribute"
- Header declaration and .cpp implementation have inconsistent export attributes
- Usually triggered after adding `ACE_FORCE_EXPORT` to template methods

**Common causes**:
- Header file method declaration missing `ACE_FORCE_EXPORT`
- Implementation file has `ACE_FORCE_EXPORT` but header doesn't
- Only some overloaded methods have export attribute (inconsistent)
- MinGW requires strict consistency between declaration and definition

**Root Cause**:
- MinGW DLL export rules require declaration and definition export attributes to match exactly
- If header has no `__declspec(dllexport)` but implementation has it → compilation fails
- Unlike Linux/MacOS which are more lenient with visibility attributes

**Solution**: Add `ACE_FORCE_EXPORT` to ALL overloaded method declarations in header:
```cpp
// Header file - add to ALL declarations
ACE_FORCE_EXPORT void SetEdges(const T& padding);
ACE_FORCE_EXPORT void SetEdges(const T&, const T&, const T&, const T&);  // ✅ Don't forget
ACE_FORCE_EXPORT bool operator==(const PaddingPropertyT& value) const;
ACE_FORCE_EXPORT bool operator!=(const PaddingPropertyT& value) const;  // ✅ Don't forget
```

**Key Points**:
- Add to header file declarations (not just .cpp implementations)
- Ensure ALL overloaded methods are marked (don't miss any)
- Implementation file must also have `ACE_FORCE_EXPORT`
- Test on MinGW platform (Windows build)

**When to use**:
- ✅ MinGW/Windows compilation errors
- ✅ Error: "cannot add 'dllexport' attribute"
- ✅ Template methods with export attributes
- ❌ Linux/MacOS only (different rules)
- ❌ Link errors (this is a compilation error)

**Prevention checklist**:
1. ✅ Confirm need for export (cross-module usage)
2. ✅ Add `ACE_FORCE_EXPORT` to ALL header declarations
3. ✅ Add `ACE_FORCE_EXPORT` to ALL .cpp definitions
4. ✅ Check all overloaded versions (don't miss any)
5. ✅ Test compilation on MinGW platform

## Analysis Commands

### Check Symbol Existence

```bash
# Search for symbol definition in codebase
grep -r "SymbolName" --include="*.h" --include="*.cpp" frameworks/

# Check if .cpp file exists
find frameworks/ -name "implementation_file.cpp"
```

### Verify Build Configuration

```bash
# Check if file in BUILD.gn
grep -r "implementation_file.cpp" frameworks/*/BUILD.gn

# Check ace_core_ng source set
grep -A 100 "ace_core_ng_source_set" frameworks/core/BUILD.gn | grep "implementation_file.cpp"
```

### Check Symbol Export

```bash
# Check if symbol exported in shared library
nm -D out/rk3568/arkui/ace_engine/libace.z.so | grep SymbolName

# Check libace.map
grep "SymbolName" build/libace.map
```

## Troubleshooting Guide

### For New .cpp Files

1. Create implementation file (.cpp)
2. Add to component's BUILD.gn
3. Add to frameworks/core/BUILD.gn ace_core_ng_source_set (if used by libace.z.so)
4. If symbol is cross-module used:
   - Add ACE_FORCE_EXPORT to header declaration
   - Add to build/libace.map whitelist

### For Header Optimization Issues

1. Check for forward declarations used incorrectly
2. Ensure complete types available where needed
3. Use inline constexpr for header-only constants
4. Avoid ODR violations

### For Link Errors

1. Identify missing symbol from error message
2. Find symbol definition location
3. Verify implementation is compiled (in BUILD.gn)
4. Check symbol visibility/export if cross-module
5. Verify linking order and dependencies

## Best Practices

### 1. Build System Architecture

- **libace.z.so** only links ace_core_ng libraries
- Component-specific libraries are not linked to final产物
- New .cpp files used by 

…(truncated)
