# Cloverhollow Town

> Build Cloverhollow town exterior + key building entrances (3D low-poly)

- Skill: `majiayu000/cloverhollow-town` (Agent Skill, multi-file: 2 files)
- Install (CLI): `npx skillmds add majiayu000/cloverhollow-town`
- Raw SKILL.md: https://api.skillmd.com/api/skills/majiayu000/cloverhollow-town/raw
- Safety review: pending
- Works with: Claude Code, Claude.ai, OpenAI Codex
- Category: Coding & Dev Tools
- Author: majiayu000 (https://skillmd.com/u/majiayu000)
- Updated: 2026-09-09
- Page: https://skillmd.com/skills/majiayu000/cloverhollow-town

---

# Skill: Build Cloverhollow Town (3D)

## Objective
Create a small, readable 3D town area that supports:
- exploration
- multiple building entrances
- early NPC interactions
- at least one visible enemy encounter for battle testing

## Minimum structures
- Fae's House entrance
- School entrance
- Arcade entrance
- Park landmark

## Steps
1) Create `game/scenes/areas/cloverhollow/Area_Cloverhollow_Town.tscn`
- Low-poly ground + a few buildings (placeholders ok)
- Collisions on walls/props
- Navigation surface (NavMesh) suitable for deterministic movement

2) Place interactables
- 2 NPCs
- 1 sign
- 1 container

3) Place at least one visible enemy actor
- Put it in a predictable location to support Scenario Runner tests

## Verification
- Player can traverse without getting stuck
- Doors route to target interior scenes with correct spawn markers
- Interactions and battle trigger are reachable and deterministic

