# Holes

> Narya interactive proof development with typed holes

- Skill: `majiayu000/holes` (Agent Skill, multi-file: 2 files)
- Install (CLI): `npx skillmds@latest add majiayu000/holes`
- Raw SKILL.md: https://api.skillmd.com/api/skills/majiayu000/holes/raw
- Safety review: pending (external: skill-scanner PASS, skillspector PASS)
- Works with: Claude Code, Claude.ai, OpenAI Codex
- Category: Coding & Dev Tools
- Author: majiayu000 (https://skillmd.com/u/majiayu000)
- Updated: 2026-09-09
- Page: https://skillmd.com/skills/majiayu000/holes

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# Holes Skill

Interactive proof development using typed holes in Narya proof assistant.

See [HOLES_GUIDE.md](./HOLES_GUIDE.md) for detailed usage.


## Scientific Skill Interleaving

This skill connects to the K-Dense-AI/claude-scientific-skills ecosystem:

### Graph Theory
- **networkx** [○] via bicomodule
  - Universal graph hub

### Bibliography References

- `general`: 734 citations in bib.duckdb



## SDF Interleaving

This skill connects to **Software Design for Flexibility** (Hanson & Sussman, 2021):

### Primary Chapter: 10. Adventure Game Example

**Concepts**: autonomous agent, game, synthesis

### GF(3) Balanced Triad

```
holes (+) + SDF.Ch10 (+) + [balancer] (+) = 0
```

**Skill Trit**: 1 (PLUS - generation)


### Connection Pattern

Adventure games synthesize techniques. This skill integrates multiple patterns.
## Cat# Integration

This skill maps to Cat# = Comod(P) as a bicomodule:

```
Trit: 0 (ERGODIC - bridge/coordinator)
Home: Prof (profunctors/bimodules)
Poly Op: ⊗ (parallel composition)
Kan Role: Adj (adjunction bridge)
```

### GF(3) Naturality

Typed holes represent "gaps" in the proof space - they are ERGODIC elements
that bridge between what is known (MINUS) and what needs to be constructed (PLUS).
