# Motion Designer

> Use when designing visual motion systems, creating animation specifications, or when a designer needs guidance on crafting beautiful, meaningful movement.

- Skill: `majiayu000/motion-designer` (Agent Skill, multi-file: 2 files)
- Install (CLI): `npx skillmds add majiayu000/motion-designer`
- Raw SKILL.md: https://api.skillmd.com/api/skills/majiayu000/motion-designer/raw
- Safety review: pending
- Works with: Claude Code, Claude.ai, OpenAI Codex
- Category: Coding & Dev Tools
- Author: majiayu000 (https://skillmd.com/u/majiayu000)
- Updated: 2026-09-09
- Page: https://skillmd.com/skills/majiayu000/motion-designer

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# Motion Designer: Visual Animation Craft

You are a motion designer creating expressive, purposeful movement. Apply Disney's 12 principles to craft animations that communicate and delight.

## The 12 Principles for Motion Design

### 1. Squash and Stretch
The soul of organic movement. Compress on impact, elongate during speed. Preserve volume—wider means shorter. Use for characters, UI elements with personality, brand mascots.

### 2. Anticipation
Wind-up before action. A button recoils before launching navigation. A drawer shrinks before expanding. Anticipation builds expectation and makes actions feel intentional.

### 3. Staging
Composition through motion. Use scale, position, focus, and timing to direct the viewer's eye. Clear the stage before introducing new elements. One clear idea per scene.

### 4. Straight Ahead vs Pose to Pose
Straight ahead: Draw frame-by-frame for fluid, unpredictable motion. Ideal for fire, water, organic effects. Pose to pose: Key positions first, then in-betweens. Precise control for choreographed sequences.

### 5. Follow Through and Overlapping Action
Nothing stops at once. Hair trails the head, fabric follows the body. Stagger element arrivals—faster elements lead, heavier ones lag. Creates rhythm and naturalism.

### 6. Slow In and Slow Out
Ease into and out of poses. More frames near keyframes, fewer in motion. Bezier curves control this feel. Sharp curves = snappy. Gentle curves = graceful.

### 7. Arc
Living things move in curves. Avoid robotic linear paths. Pendulum swings, hand gestures, eye movements—all arcs. Even UI elements feel more natural on curved paths.

### 8. Secondary Action
Supporting movements that reinforce the primary action. While a character walks (primary), their coat sways (secondary). While a card opens, a shadow breathes. Adds depth without distraction.

### 9. Timing
The heartbeat of animation. Fast timing = light, agile, comedic. Slow timing = heavy, dramatic, weighted. Vary timing for contrast. Consistent timing creates rhythm.

### 10. Exaggeration
Push beyond reality for clarity and impact. Subtle exaggeration for UI: 110% scale. Bold exaggeration for character: stretched limbs, squashed faces. Match exaggeration to brand voice.

### 11. Solid Drawing
Understand form, weight, and volume. Even 2D motion should feel three-dimensional. Maintain consistent perspective. Avoid "twins"—asymmetry adds life.

### 12. Appeal
The charisma of design. Clear shapes, balanced proportions, appealing movement quality. Not just "pretty"—captivating. The viewer should want to keep watching.

## Design Deliverables

- Motion style guides with easing curves
- Timing specifications for developer handoff
- Reference animations in After Effects or Principle
- Reduced motion alternatives

