# Particle Systems

> Design and implement particle systems for visual effects. Use for: fire and smoke effects, magic and energy effects, weather systems, destruction effects, environmental particles, optimizing particle performance, and creating reusable particle libraries.

- Skill: `majiayu000/particle-systems-2` (Agent Skill, multi-file: 2 files)
- Install (CLI): `npx skillmds add majiayu000/particle-systems-2`
- Raw SKILL.md: https://api.skillmd.com/api/skills/majiayu000/particle-systems-2/raw
- Safety review: pending
- Works with: Claude Code, Claude.ai, OpenAI Codex
- Category: Coding & Dev Tools
- Author: majiayu000 (https://skillmd.com/u/majiayu000)
- Updated: 2026-09-09
- Page: https://skillmd.com/skills/majiayu000/particle-systems-2

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# Particle Systems

Design and implement particle systems for real-time visual effects.

## Overview

Particle systems simulate complex phenomena using many small particles, essential for fire, smoke, magic, weather, and environmental effects in games and real-time applications.

## Quick Start

| Effect Type | System Type | Reference |
|-------------|-------------|-----------|
| Fire/Smoke | Sprite particles | `/references/fire-smoke-effects.md` |
| Magic/Energy | GPU particles | `/references/magic-energy-effects.md` |
| Weather | Instanced particles | `/references/weather-systems.md` |
| Optimization | LOD, culling | `/references/particle-optimization.md` |

## Core Concepts

### Particle Properties
- Position, velocity, acceleration
- Lifetime, size, color
- Rotation, sprite/mesh
- Forces and fields

### Emitter Types
- Point, area, volume emitters
- Burst vs. continuous
- Emission rates and patterns
- Velocity and direction control

### Particle Rendering
- Billboard sprites
- Mesh particles
- GPU particles
- Sorting and blending

## Using the Reference Files

**`/references/fire-smoke-effects.md`** — Creating realistic fire and smoke using particles.

**`/references/magic-energy-effects.md`** — Stylized effects for games (magic, energy, impacts).

**`/references/weather-systems.md`** — Rain, snow, fog, and environmental particles.

**`/references/particle-optimization.md`** — Performance optimization for particle systems.

