# Uloop Get Hierarchy

> Get Unity Hierarchy structure. Use when: inspecting scene structure, exploring GameObjects, checking parent-child relationships, or when user asks about hierarchy. Returns the scene's GameObject tree with components.

- Skill: `majiayu000/uloop-get-hierarchy` (Agent Skill, multi-file: 2 files)
- Install (CLI): `npx skillmds@latest add majiayu000/uloop-get-hierarchy`
- Raw SKILL.md: https://api.skillmd.com/api/skills/majiayu000/uloop-get-hierarchy/raw
- Safety review: pending (external: skill-scanner PASS, skillspector PASS)
- Works with: Claude Code, Claude.ai, OpenAI Codex
- Category: Coding & Dev Tools, Web & Frontend
- Author: majiayu000 (https://skillmd.com/u/majiayu000)
- Updated: 2026-09-09
- Page: https://skillmd.com/skills/majiayu000/uloop-get-hierarchy

---


# uloop get-hierarchy

Get Unity Hierarchy structure.

## Usage

```bash
uloop get-hierarchy [options]
```

## Parameters

| Parameter | Type | Default | Description |
|-----------|------|---------|-------------|
| `--root-path` | string | - | Root GameObject path to start from |
| `--max-depth` | integer | `-1` | Maximum depth (-1 for unlimited) |
| `--include-components` | boolean | `true` | Include component information |
| `--include-inactive` | boolean | `true` | Include inactive GameObjects |
| `--include-paths` | boolean | `false` | Include full path information |

## Examples

```bash
# Get entire hierarchy
uloop get-hierarchy

# Get hierarchy from specific root
uloop get-hierarchy --root-path "Canvas/UI"

# Limit depth
uloop get-hierarchy --max-depth 2

# Without components
uloop get-hierarchy --include-components false
```

## Output

Returns JSON with hierarchical structure of GameObjects and their components.

