# Weapon Creator

> Create weapons for World of Darkness games. Handles melee weapons (swords, clubs, knives), ranged weapons (firearms), and thrown weapons (knives, axes, spears). Designs mechanically balanced weapons with appropriate difficulty, damage, concealability, and type-specific stats. Triggers: create a weapon, design a gun, stat up a sword, WoD weapon, need stats for [weapon].

- Skill: `majiayu000/weapon-creator` (Agent Skill, multi-file: 2 files)
- Install (CLI): `npx skillmds@latest add majiayu000/weapon-creator`
- Raw SKILL.md: https://api.skillmd.com/api/skills/majiayu000/weapon-creator/raw
- Safety review: pending (external: skill-scanner PASS, skillspector WARNING)
- Works with: Claude Code, Claude.ai, OpenAI Codex
- Category: Coding & Dev Tools
- Author: majiayu000 (https://skillmd.com/u/majiayu000)
- Updated: 2026-09-09
- Page: https://skillmd.com/skills/majiayu000/weapon-creator

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# Weapon Creator

Design mechanically valid weapons for World of Darkness.

## Weapon Types

| Type | Roll | Damage | Special Stats |
|------|------|--------|---------------|
| **Melee** | Dex + Melee | Str + X | — |
| **Ranged** | Dex + Firearms or Athletics* | Fixed or Str + X | Range, Rate, Clip |
| **Thrown** | Dex + Athletics | Str + X | Range = Str × 3/6/9 yards |

*Firearms use Dex + Firearms; muscle-powered (bows, crossbows) use Dex + Athletics

## Core Statistics

### Difficulty
Base difficulty is 6, modified by weapon balance/handling.

| Mod | Meaning |
|-----|---------|
| -1 | Easy, well-balanced |
| 0 | Standard |
| +1 | Awkward, requires skill |
| +2 | Very difficult |

### Damage Type

| Code | Type | Examples |
|------|------|----------|
| B | Bashing | Clubs, fists, rubber bullets |
| L | Lethal | Blades, bullets, arrows |
| A | Aggravated | Fire, supernatural (rare) |

### Concealability

| Code | Level | Examples |
|------|-------|----------|
| P | Pocket | Knife, derringer, shuriken |
| J | Jacket | Pistol, stake, throwing axe |
| T | Trenchcoat | Sword, SMG, sawed-off shotgun |
| N | None | Rifle, two-handed sword, spear |

## Type-Specific Guidelines

### Melee Weapons

**Damage** (added to Strength):

| Damage | Category | Examples |
|--------|----------|----------|
| +0 | Minimal | Brass knuckles, small improvised |
| +1 | Light | Knife, small club |
| +2 | Medium | Sword, axe, baseball bat |
| +3 | Heavy | Large sword, fire axe |
| +4+ | Exceptional | Two-handed, masterwork |

**Categories**: Light (fast, concealable), Medium (balanced), Heavy (powerful, obvious), Improvised (+1 diff)

### Ranged Weapons

**Firearms** (Dex + Firearms, fixed damage):

| Damage | Examples |
|--------|----------|
| 4 | Light pistol (.22, .25) |
| 5 | Medium pistol (9mm) |
| 6 | Heavy pistol (.45, .357) |
| 7 | Shotgun, SMG |
| 8 | Rifle |
| 9+ | Heavy weapons |

**Bows/Crossbows** (Dex + Athletics):
- Bows: Str +1 to +3 (draw strength matters)
- Crossbows: Fixed damage 5-6 (mechanical draw)

**Range** (yards):

| Range | Examples |
|-------|----------|
| 12-30 | Pistols |
| 40 | SMGs |
| 50 | Shotguns |
| 60-120 | Bows, crossbows |
| 200+ | Rifles |

**Rate** (shots/turn): 1 (bolt/crossbow) to 4+ (full auto)

**Clip**: Ammunition capacity (firearms only)

### Thrown Weapons

**Damage** (added to Strength):

| Damage | Examples |
|--------|----------|
| Str +0 | Stones, darts |
| Str +1 | Throwing knives, shuriken |
| Str +2 | Throwing axes, spears |
| Str +3 | Heavy javelins |

**Range** (based on thrower's Strength):
- Short: Str × 3 yards (no penalty)
- Medium: Str × 6 yards (+1 diff)
- Long: Str × 9 yards (+2 diff)

## Creation Workflow

1. **Concept**: What weapon? Make/model or type? Cultural origin?
2. **Type**: Melee, Ranged, or Thrown?
3. **Difficulty**: Based on balance/handling
4. **Damage**: Based on size/caliber/design
5. **Damage Type**: Usually L for blades/bullets, B for blunt
6. **Concealability**: Based on physical size
7. **Type-specific**: Range/Rate/Clip for ranged; range mod for thrown
8. **Description**: Appearance, history, combat role

## Validation Checklist

- [ ] Damage matches weapon size/caliber
- [ ] Difficulty reflects handling complexity
- [ ] Concealability matches physical dimensions
- [ ] Damage type appropriate (blades=L, blunt=B)
- [ ] Ranged: Range/Rate/Clip realistic for weapon type
- [ ] Thrown: Range modifier noted if non-standard

## Output Format

See [references/output-templates.md](references/output-templates.md) for type-specific formats.

**Quick stat line formats:**

- **Melee**: `Damage: Str +X [L/B] | Diff: 6±X | Conceal: [P/J/T/N]`
- **Ranged**: `Damage: X L | Range: X | Rate: X | Clip: X | Conceal: [P/J/T/N]`
- **Thrown**: `Damage: Str +X [L/B] | Diff: 6±X | Conceal: [P/J/T/N]`

