# Gomponents

> Building, rendering, or editing any HTML or UI in a Go application means using gomponents — ALWAYS invoke this skill as your FIRST action, before any Read, Write, Edit, or Bash. This fires for any view, page, layout, component, form, table, navbar, footer, or list that renders to HTML; any function returning a `Node`; anything in the `html` package; and converting HTML or templates into Go. It is a hard requirement — the user writes all HTML through gomponents, a pure-Go component library whose conventions (dot imports, `Node` composition, `Map`/`If`/`Iff`, `Group`, HTML5 documents) ordinary Go and HTML habits get wrong. Load it even when the Go skill also applies. Skip only when no HTML or view code is touched (pure database, handler, or business logic; plain `.css`/`.js`/`.html` files; conceptual questions with no code).

- Skill: `maragudk/gomponents` (Agent Skill)
- Install (CLI): `npx skillmds@latest add maragudk/gomponents`
- Raw SKILL.md: https://api.skillmd.com/api/skills/maragudk/gomponents/raw
- Safety review: pending
- Works with: Claude Code, Claude.ai, OpenAI Codex
- Category: Web & Frontend
- License: MIT
- Author: maragudk (https://skillmd.com/u/maragudk)
- Updated: 2026-09-17
- Page: https://skillmd.com/skills/maragudk/gomponents

---


# gomponents

## Overview

gomponents is a pure Go HTML component library that treats HTML elements as composable Go values. Everything is built on the `Node` interface, making HTML construction type-safe and composable.

## When to Use This Skill

Use this skill when:
- Reading or writing gomponents code
- Building server-side HTML views in Go applications
- Creating reusable HTML components in Go

## Core Interface

Everything in gomponents implements the `Node` interface:

```go
type Node interface {
    Render(w io.Writer) error
}
```

## Essential Functions

### Element and Attribute Creation

- `El(name string, children ...Node)` - Create custom HTML elements
- `Attr(name string, value ...string)` - Create custom attributes

Most standard HTML5 elements and attributes are available as functions in the `html` package:
- Elements: `Div()`, `Span()`, `P()`, `A()`, etc.
- Attributes: `Class()`, `ID()`, `Href()`, `Src()`, etc.

**Note:** `nil` Nodes are ignored during rendering, so it's safe to pass nil nodes to elements.

### Text Content

- `Text(string)` - HTML-escaped text content
- `Textf(format string, args...)` - Formatted, escaped text
- `Raw(string)` - Unescaped HTML
- `Rawf(format string, args...)` - Formatted, unescaped content

### Composition

- `Group([]Node)` - Combine multiple nodes
- `Map[T]([]T, func(T) Node)` - Transform slices into node sequences
- `If(condition bool, node Node)` - Conditional rendering
- `Iff(condition bool, func() Node)` - Lazy conditional rendering (deferred evaluation)

## Import Convention

Contrary to common Go idioms, **dot imports are recommended** for gomponents to achieve DSL-like syntax:

```go
import (
    . "maragu.dev/gomponents"
    . "maragu.dev/gomponents/html"
    . "maragu.dev/gomponents/components"
)
```

This allows writing clean, HTML-like code:

```go
Div(Class("container"),
    H1(Text("Hello World")),
    P(Text("Welcome to gomponents")),
)
```

## Package Organization

- `maragu.dev/gomponents` - Core interface and helper functions
- `maragu.dev/gomponents/html` - All HTML5 elements and attributes
- `maragu.dev/gomponents/http` - HTTP helpers for rendering components as responses
- `maragu.dev/gomponents/components` - Higher-level utilities (HTML5 document structure, dynamic classes)

## Common Patterns

### Basic Component

```go
func UserCard(name, email string) Node {
    return Div(Class("user-card"),
        H2(Text(name)),
        P(Text(email)),
    )
}
```

### Conditional Rendering

```go
func Alert(message string, isError bool) Node {
    return Div(
        If(isError, Class("error")),
        If(!isError, Class("info")),
        P(Text(message)),
    )
}
```

Use `If` when the node is always safe to evaluate. Use `Iff` when the node might be nil and shouldn't be evaluated unless the condition is true.

```go
func UserProfile(user *User) Node {
    return Div(
        H1(Text(user.Name)),
        // Use Iff to avoid nil pointer dereference when user.Avatar is nil
        Iff(user.Avatar != nil, func() Node {
            return Img(Src(user.Avatar.URL))
        }),
    )
}
```

### Grouping Without a Parent Element

Use `Group` to group multiple nodes without wrapping them in a parent element:

```go
func FormFields(required bool) Node {
    return Group{
        Label(For("email"), Text("Email")),
        Input(Type("email"), ID("email")),
        If(required, Span(Class("required"), Text("*"))),
    }
}
```

### List Rendering

```go
func TodoList(todos []Todo) Node {
    return Ul(Class("todo-list"),
        Map(todos, func(t Todo) Node {
            return Li(Text(t.Title))
        }),
    )
}
```

### HTML Document

```go
func Page(title string, body Node) Node {
    return HTML5(HTML5Props{
        Title:    title,
        Language: "en",
        Head: []Node{
            Link(Rel("stylesheet"), Href("/styles.css")),
        },
        Body: []Node{body},
    })
}
```

### HTTP Handler

```go
import ghttp "maragu.dev/gomponents/http"

func HomeHandler(w http.ResponseWriter, r *http.Request) (Node, error) {
    return Page("My App",
        Div(Class("container"),
            H1(Text("Hello, World!")),
        ),
    ), nil
}

// In main:
http.HandleFunc("/", ghttp.Adapt(HomeHandler))
```

The `http` package provides:
- `Handler` type - function signature that returns `(Node, error)`
- `Adapt(Handler)` - converts Handler to `http.HandlerFunc`
- Error handling with custom status codes via `StatusCode() int` interface

