# Cw Scene

> Draft or revise a scene on a goal-conflict-disaster spine with sensory grounding.

- Skill: `matrixx0070/cw-scene` (Agent Skill)
- Install (CLI): `npx skillmds add matrixx0070/cw-scene`
- Raw SKILL.md: https://api.skillmd.com/api/skills/matrixx0070/cw-scene/raw
- Safety review: pending (external: skill-scanner PASS, skillspector PASS)
- Works with: Claude Code, Claude.ai, OpenAI Codex
- Category: Coding & Dev Tools
- Author: Matrixx0070 (https://skillmd.com/u/matrixx0070)
- Updated: 2026-08-19
- Page: https://skillmd.com/skills/matrixx0070/cw-scene

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## When to use

Use this when writing or fixing a single scene that needs to move the story and land emotionally — a unit with a place, a moment, and a change. Ideal when a scene "isn't working" but you can't name why.

**Not for:** overall plot shape (use cw-story-outline), a character's deep profile (use cw-character), a dialogue-only exchange's subtext craft (use cw-dialogue), or manuscript-wide edits (use cw-edit-pass).

## Method

1. State the point-of-view character's scene goal — what they want in this room, this minute (not the story goal). Decision point: no scene goal → it's a transition, not a scene; compress or cut it.
2. Introduce conflict: a person, force, or self that opposes the goal now. Escalate in beats; each exchange raises pressure.
3. End on a turn — disaster, revelation, or decision — so the character exits worse off or newly committed. Decision point: if the scene could end anywhere, it has no turn; find the change.
4. Ground it in three concrete senses beyond sight (sound, smell, texture) tied to the POV's emotional state, not decoration.
5. Anchor POV: filter every detail through one character's perception, knowledge, and mood. Cut "he saw / she felt" filters — render the thing directly.
6. Control the clock. Slow the prose (beat-by-beat) at the turn; summarize the low-tension stretches.
7. Revise pass: cut the first and last paragraph — scenes usually start late and end early. Decision point: if cutting them loses nothing, they were throat-clearing.

## Example

Goal: Mara wants her father to sign the release form before he changes his mind. Conflict: he keeps setting the pen down to tell a story. Escalation: small talk → a pointed question about her mother → he asks why she's really in a hurry. Turn (revelation): he signs, then says "You already sold the house, didn't you." Sensory: antiseptic smell, the pen's dry click, the vinyl chair sticking to her arms. Clock: slows on the signature. Cut: the opening paragraph of her parking the car.

## Pitfalls

- No scene goal, so the scene drifts and the reader can't feel progress.
- Sensory detail as set-dressing, unattached to emotion or POV.
- Filter words ("she noticed," "he saw") that put a pane of glass between reader and moment.
- Starting too early (arrivals, greetings) and ending too late (goodbyes) — trim both ends.

## Output format

```
POV: <character>
SCENE GOAL (this moment): <...>
CONFLICT (opposing force): <...>
ESCALATION BEATS: 1<...> 2<...> 3<...>
TURN: disaster | revelation | decision — <...>
SENSES (non-visual, ×3): <sound> / <smell> / <texture>
CLOCK: slow at <...> | summarize <...>
CUT CHECK: open line <...> / close line <...>
```

