# Reactor Windowing

> Reactor top-level windowing cookbook: WindowSpec, OpenWindow, draggable windows, borderless/tool windows, placement persistence, taskbar visibility, z-order, aspect ratio, SizeToContent, displays, taskbar integration, and picker HWND wiring.

- Skill: `microsoft/reactor-windowing` (Agent Skill)
- Install (CLI): `npx skillmds@latest add microsoft/reactor-windowing`
- Raw SKILL.md: https://api.skillmd.com/api/skills/microsoft/reactor-windowing/raw
- Safety review: pending
- Works with: Claude Code, Claude.ai, OpenAI Codex
- Category: Integrations & APIs
- Author: Microsoft (https://skillmd.com/u/microsoft)
- Updated: 2026-09-17
- Page: https://skillmd.com/skills/microsoft/reactor-windowing

---


# Reactor Windowing

Use this skill when a task involves top-level windows, placement, shell chrome,
taskbar features, displays, or native pickers.

## Core APIs

```csharp
var win = ReactorApp.OpenWindow(
    new WindowSpec { Title = "Settings", Width = 520, Height = 420 },
    () => new SettingsWindow());

win.Activate();
win.Close();
```

`WindowSpec` is immutable startup intent. `ReactorWindow` is the live handle for
runtime mutators (`SetSize`, `SetPosition`, `SetAspectRatio`, `BeginDragMove`,
`SavePlacement`, `Update`).

## Size and resize

```csharp
new WindowSpec
{
    ResizeMode = WindowResizeMode.CanMinimize,       // CanResize | NoResize | CanMinimize
    AspectRatio = 16.0 / 9.0,
    MinWidth = 480,
    SizeToContent = WindowSizeToContent.Manual,      // Manual | Width | Height | WidthAndHeight
};

UseWindow()?.SetAspectRatio(4.0 / 3.0);
UseWindowAspectRatio(1.0); // scoped; unmount clears
```

Rules:

- `AspectRatio` cannot combine with `ResizeMode.NoResize`.
- `AspectRatio` cannot combine with `SizeToContent`.
- `SizeToContent` ignores maximized windows and may settle one frame after mount.

## Movement, drag, and persistence

```csharp
new WindowSpec
{
    StartPosition = WindowStartPosition.CenterOnCurrent,
    IsMovableByBackground = true,
};

var (x, y) = UseWindowPosition();
var drag = UseWindowDragMove();
Button("Drag", drag);
Border(customEditor).Drag(false); // opt out of background drag
```

```csharp
var spec = new WindowSpec { Title = "Shell" }
    .WithPersistence("shell-main", WindowStartPosition.CenterOnCurrent);

UseWindow()?.SavePlacement();
```

Persistence requires `PersistPlacement`; use `.WithPersistence(...)` for the
common case. `PersistenceId` alone is only identity for persistence systems.

## Z-order, taskbar, and chrome

```csharp
new WindowSpec
{
    ShowInTaskbar = false,
    ShowInSwitcher = true,
    Level = WindowLevel.Floating,          // Normal | Floating | AlwaysOnTop
    Style = WindowStyle.ToolWindow,        // Default | None | ToolWindow
    CornerStyle = WindowCornerStyle.RoundedSmall,
};
```

Notes:

- `Floating` stays above owners and sibling Reactor app windows.
- `ToolWindow` hides from the taskbar by default unless `ShowInTaskbar` is explicit.
- `WindowStyle.None` should normally set `IsMovableByBackground = true`.
- `UseIsCovered()` is a z-order hint, not pixel-accurate occlusion.

## Title bar and backdrop

```csharp
VStack(
    TitleBar("My App"),
    Body());
```

A `TitleBar(...)` element infers `ExtendsContentIntoTitleBar = true` when the
spec value is `null`. Explicit `true` or `false` wins.

> **Close-safety caveat (#537):** `ExtendsContentIntoTitleBar = false` with a
> mounted `TitleBar(...)` is allowed and previously crashed on close
> (`STATUS_HEAP_CORRUPTION`); Reactor now flips the window back into
> content-extended mode just before the native close (every close/exit/dispose
> path) so it is safe. Prefer omitting `TitleBar(...)` when you want the system
> title bar.

### Title bar icon

```csharp
ReactorApp.Run<App>("My App", icon: WindowIcon.FromPath("Assets/AppIcon.ico"));

TitleBar("My App");            // inherits the window icon -- nothing to declare
TitleBar("My App").NoIcon();   // opt out, for a deliberately bare title bar
```

A `TitleBar(...)` with no `.Icon(...)` inherits the **window's** icon:
`WindowSpec.Icon` if declared, otherwise the `Assets\AppIcon.ico` convention
beside the app. Do not restate the app icon on the title bar — that is the
default. Use `.Icon(...)` only to show a *different* mark there.

Not inherited: an icon that exists only as an executable PE resource
(`<ApplicationIcon>`), because that stage yields a raw `HICON` with no path and a
XAML `IconSource` needs an image source; and an embedded window
(`WindowSpec.Embed`), which never receives a window icon at all.

### Icon sources

```csharp
WindowIcon.FromPath("Assets/AppIcon.ico");          // file beside the app
WindowIcon.FromResource("ms-appx:///Assets/A.ico"); // packaged resource
WindowIcon.FromBytes(icoOrPngBytes);                // encoded data in memory
WindowIcon.FromRgba(pixels, 16, 16);                // raw RGBA8, top-down
```

Not every surface takes every kind, because they need different primitives:

| Surface | `FromPath` | `FromResource` | `FromBytes` / `FromRgba` |
| --- | --- | --- | --- |
| Window caption / Alt-Tab | yes | yes | no |
| Tray icon, taskbar overlay, thumbnail toolbar | yes | no | yes |
| Jump-list entry | unpackaged only | packaged only | no |

The three shell surfaces need a raw `HICON` (`LoadImageW` on a file, or
`CreateIconFromResourceEx` on in-memory data), neither of which reads an
`ms-appx:` URI. Jump lists need a `Uri`. `AppWindow.SetIcon` needs a filesystem
path. An unusable source is skipped with a diagnostic, never thrown — on the
window that means falling through to `Assets\AppIcon.ico` or the PE icon, so a
binary `icon:` leaves the window no barer than declaring none.

Reach for the binary factories when the icon is an embedded resource, a
download, or drawn at runtime: they avoid writing a temporary file. The bytes
are copied at construction and held for the `WindowIcon`'s lifetime.

### Tall title bar

```csharp
TitleBar("My App").WithNavigation(nav).PaneToggleButtonVisible(true).Tall();
new WindowSpec { ExtendsContentIntoTitleBar = true, TitleBarHeight = WindowTitleBarHeight.Tall };
```

`.Tall()` / `.HeightOption(WindowTitleBarHeight)` (`Standard` / `Tall` /
`Collapsed`) is the layout for a title bar hosting a back button or pane toggle.
It sets both the system caption (`AppWindow.TitleBar.PreferredHeightOption`) and
the WinUI title-bar control's own height — the control does not follow the
caption, so setting one alone leaves them disagreeing. An explicit `.Height(...)`
wins over the implied 48; `WindowSpec.TitleBarHeight` wins over the element.

> Requires a content-extended window — the native setter throws
> `ERROR_INVALID_STATE` otherwise. Reactor applies it after its own
> content-extension flip and warns instead of throwing, so prefer this over
> setting `PreferredHeightOption` from a `UseEffect`.

### Custom title-bar content and drag regions

`TitleBar(...)` accepts custom `Content`. Interactive controls are excluded from
the drag region automatically (WinApp SDK ≥ 2.1.3). Override per element with
`.IsDragRegion(false)` (force clickable) or `.IsDragRegion(true)` (force draggable),
and add `.AutoRefreshDragRegions()` when the content changes across renders:

```csharp
(TitleBar("Gallery") with
{
    Content = HStack(8,
        AutoSuggestBox("", _ => {}).Width(200),
        Button(Icon(FontIcon("\uE713", fontSize: 16)), OnSettings)
            .AutomationName("Settings").IsDragRegion(false)),
}).AutoRefreshDragRegions();
```

```csharp
VStack(...).Backdrop(BackdropKind.Mica);
new WindowSpec { Backdrop = BackdropChoice.Of(BackdropKind.DesktopAcrylic) };
```

`BackdropKind.Transparent` falls back to no backdrop when unsupported by the
referenced Windows App SDK.

## Taskbar, displays, and pickers

```csharp
var taskbar = UseWindow()!.TaskbarItem;
taskbar.Description = "Exporting";
taskbar.Progress.State = TaskbarProgressState.Normal;
taskbar.Progress.Value = 0.25;

var displays = UseDisplays();
var nearest = ReactorDisplay.NearestTo(window.Position.X, window.Position.Y);

var file = await UseFilePickerAsync(new FilePickerOptions(FileTypeFilter: [".txt"]));
var folder = await UseFolderPickerAsync(new FolderPickerOptions());
```

Picker hooks must run on the owning window's UI thread and use the owning HWND;
there is no arbitrary HWND parameter.

## Recipe: Command Palette

PowerToys Run-style launcher. See `samples/apps/command-palette-window/`.

```csharp
new WindowSpec
{
    Style = WindowStyle.None,
    IsMovableByBackground = true,
    Level = WindowLevel.AlwaysOnTop,
    CornerStyle = WindowCornerStyle.Rounded,
    StartPosition = WindowStartPosition.CenterOnCurrent,
    ShowInTaskbar = false,
    ShowInSwitcher = false,
};
```

## Recipe: Tool Palette

Photoshop-style owned floating palette. See `samples/apps/tool-palette/`.

```csharp
var main = ReactorApp.OpenWindow(new WindowSpec { Title = "Editor" }, () => new Editor());

ReactorApp.OpenWindow(new WindowSpec
{
    Title = "Tools",
    Owner = main,
    Style = WindowStyle.ToolWindow,
    Level = WindowLevel.Floating,
    CornerStyle = WindowCornerStyle.RoundedSmall,
}, () => new ToolPalette());
```

## Recipe: Media Player (aspect-locked)

```csharp
new WindowSpec
{
    Title = "Player",
    Width = 960,
    Height = 540,
    AspectRatio = 16.0 / 9.0,
};

UseWindow()?.SetAspectRatio(videoWidth / (double)videoHeight);
UseWindowAspectRatio(16.0 / 9.0);
```

