# Gsp Architecture Maintainability Audit

> Use when auditing structure, boundaries, coupling, or state-management risks in an existing game project.

- Skill: `mike007jd/gsp-architecture-maintainability-audit` (Agent Skill)
- Install (CLI): `npx skillmds@latest add mike007jd/gsp-architecture-maintainability-audit`
- Raw SKILL.md: https://api.skillmd.com/api/skills/mike007jd/gsp-architecture-maintainability-audit/raw
- Safety review: pending
- Works with: Claude Code, Claude.ai, OpenAI Codex
- Category: Security
- Author: mike007jd (https://skillmd.com/u/mike007jd)
- Updated: 2026-09-17
- Page: https://skillmd.com/skills/mike007jd/gsp-architecture-maintainability-audit

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# Game Architecture Maintainability Audit

## Goal
Audit technical structure and changeability, especially where future iteration will become painful.

## Outputs

Follow the `gsp-orchestrator` output strategy:
- **inline** (default): present findings in conversation.
- **minimal** or **full**: write to `docs/game-studio/audit/audit-summary.md`, `docs/game-studio/audit/scorecard.json`, `docs/game-studio/audit/risk-register.md`.

Use:
- `../../shared/checklists/architecture-maintainability-audit-checklist.md`
- `../../shared/reference/game-dev-abstractions.md`

## Evaluate
- state management clarity
- coupling between UI, gameplay, systems, and content
- module boundaries and change surfaces
- hidden complexity and implicit contracts
- where future AI edits are likely to rot the codebase


